A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

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8 comments by Grimaldus* on Aug 28th, 2014

Working on an update headed your way soon. No worries we aren't dead we are just really busy with other stuff. However there's a brick of time coming up soon we can implement some new models that a few members have been working on. Hopefully sooner rather than later. Sorry it's been taking so long I know you are all anticipating the next release. Thank you for sticking with us. Cheers

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40,000 Sins 0.4

40,000 Sins 0.4

Jan 31, 2014 Demo 43 comments

Here it is in all of its alpha glory....finally!

Post comment Comments  (0 - 10 of 539)
FeánaroTWC
FeánaroTWC Nov 20 2014, 9:55am says:

I am still wondering on how you could handle the Eldar. The Craftworld Eldar do not colonise planets, which goes against how the game works. They instead dwell on the Craftworlds.

Perhaps the Eldar instead of colonising worlds have a Craftworld which functions much like a space station, and is able to make units and defend itself. So, instead of having to take worlds like the other factions, they have to not lose the Craftworld.

Taking worlds does not give the Eldar resources, extra fleet capacity but instead after sufficient build-up, the ability to 'move' the Craftworld. (If that is possible in the game engine, of course)

+1 vote     reply to comment
FeánaroTWC
FeánaroTWC Nov 2 2014, 7:01pm says:

What will you do with the Eldar?

+1 vote     reply to comment
Janissaire
Janissaire Oct 31 2014, 2:22pm says:

You will use the time of ending ressource?

+1 vote     reply to comment
Battlemage1
Battlemage1 Oct 28 2014, 1:14pm says:

Just let these guys finish the mod. I heard...they have some problems with crew. Any modelers or another usefull people here?

+1 vote     reply to comment
Janissaire
Janissaire Nov 3 2014, 8:09pm replied:

The tyrannide have Human-like Genestealer(used for spy,rebellion for weaken planet).

They have Ork and Eldar like to.

So,they can have modified ship of other race.

+1 vote     reply to comment
malanthor
malanthor Nov 5 2014, 6:33pm replied:

Tyranids have lot of different ships. Hive ship, Tyranid cruiser, tyranid kraken, vanguard drone ship, drone ship etc. I say a loud NO to giving them other races ships. Sure they use genesteelers for infiltration/subversion but the tyranid attack fleet consists of tyranid vessels.

+1 vote     reply to comment
FeánaroTWC
FeánaroTWC Nov 4 2014, 9:07am replied:

Or they could use their own ships.

Wh40k.lexicanum.com

+1 vote     reply to comment
Kodasa
Kodasa Nov 3 2014, 9:14pm replied:

I don't want to play tyranids just to be playing orkz... The point of playing tyranids would be to actually play TYRANIDS, not Orkz or Guards with a tyranid skin.

+1 vote     reply to comment
FeánaroTWC
FeánaroTWC Nov 2 2014, 6:56pm replied:

The Tyranids had a fleet list in Battlefleet Gothic, just like any other race.

+1 vote     reply to comment
Kodasa
Kodasa Nov 16 2014, 9:42am replied:

I see this now. My experience with the tyranids is limited specifically to ground based engagements. There isn't really any good space based WH40K game. As in, There isn't a space RTS like Sins of a Solar Empire, but Wh40K. If that makes sense. Battlefleet gothic was also discontinued long before I had the money to consider getting into it.

+1 vote     reply to comment
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40 000 Sins
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Released Jan 31, 2014
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