Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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N.Aaroe Author
N.Aaroe Feb 2 2013, 12:50pm says:

Latest poll has now closed with an overwhelming amount of votes.
The majority of these voting for 'a new micro gameplay element'.

Your result is this:
"The micro management of battery life in conceptualized form"

Here's a preview of how it works:

+16 votes   reply to comment
N.Aaroe Author
N.Aaroe Feb 2 2013, 1:56pm replied:

Wuut Moddb.com
SetaKat Moddb.com
Alundaio Moddb.com
[ Made this feature possible! ]

+8 votes   reply to comment
キレックス Feb 2 2013, 12:52pm says:

What would be cool is a power system like in Metro 2033. Winding that dynamo to power your **** was pretty neat.
Just read the part where the PDA and headlight stops working without power.
This is going to be fun, extremely fun.
Will the AI have power draining too?

+8 votes     reply to comment
predcon Feb 2 2013, 1:02pm replied:

It looks like this system only includes single-use batteries. If they DID include a charging system, they might do something like having it take longer to crank the generator if you've got a crippled arm or something.

+6 votes     reply to comment
キレックス Feb 2 2013, 5:32pm replied:

Artifact powered chargers when?
I love looting for small useless **** like batteries. No sarcasm intended.
It somehow gives the game this gritty feeling.
Imagine killing a man just to steal his Energizers. Or just kill him if he's a Duracell casual, in which case he's not innocent at all and should be shot the instant you smell the heresy that is Duracells.

+10 votes     reply to comment
Swirekster Feb 4 2013, 12:37pm replied:

Energy for the Energizer God!

Do you hear the voices too?!

+3 votes     reply to comment
Kevin_Walter Feb 5 2013, 7:22pm replied:

You... do know that Duracell and Energizer are owned by the same company, right?


+1 vote     reply to comment
DrSalvador Feb 5 2013, 11:59pm replied:

But but Duracells are the best!

+1 vote     reply to comment
キレックス Feb 6 2013, 5:31am replied:

Death to the infidels.
Energizer is great, Energizer is strong.
Energizer Akbar.

+1 vote     reply to comment
Zombiestubble Jun 8 2013, 12:49pm replied:



SURPRISE ************.

+1 vote     reply to comment
[Tox(sic)] Jun 9 2013, 1:15am replied:


+1 vote     reply to comment
AK.Stalker.XX Feb 2 2013, 12:56pm says:

wow this is amazing and the artwork is awesome really looking forward to misery version 2.0

+2 votes     reply to comment
CairnisReed Feb 2 2013, 12:58pm says:

It'd be cool if misery had an eye adaptation feature so if you don't have any more batteries for your headlamp during night or in building, you could wait a min or so for your 'eyes' to adjust

+12 votes     reply to comment
Daemonion Feb 2 2013, 1:03pm says:

Very cool!

+4 votes     reply to comment
DarkMajor21 Feb 2 2013, 1:03pm says:

Wow this is cool!

+2 votes     reply to comment
durundallives Feb 2 2013, 1:04pm says:

Out of curiosity, did you guys ever think of toying with a similar script for oxygen tank upgrades for suits walking into heavy radioactive/chem zones?

+10 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 2 2013, 5:36pm replied:

I did, and the mod already exists for SHoC. You need to wear either a mask with a respirator unit on it or a protective suit to wander around in the zone, because everything is radiated.

Combine that with suit degradation and the constant risk of radioactivity damage... That makes for an interesting game element, trust me.

+6 votes   reply to comment
NeBuLa199 Feb 2 2013, 5:47pm replied:

Could you add such a future? Would make the game even more harder :)

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Feb 2 2013, 6:40pm replied:

Ill certainly discuss it with the team, as the implantation of such a system isn't that hard to do. Maybe for 3.0

+5 votes   reply to comment
Cyborg_Putin Feb 2 2013, 1:04pm says:

Pretty cool idea, can't wait for the next poll :P

+1 vote     reply to comment
Kriegsherr Feb 2 2013, 1:04pm says:

Well, like you said, you can easily disable it if you don't want to, so there's no reason not to implement it.

Tbh i suggest you do that with all the new extras, making the game highly customizable and pretty much pleasing everyone.

+1 vote     reply to comment
N.Aaroe Author
N.Aaroe Feb 2 2013, 1:14pm replied:

MISERY is not a modification developed designed to please the community.

MISERY is a full concept modification which means that it has taken a stand in what provides the most interesting Stalker game. That is the reason why some hate it and some love it.

BUT some new features are a little extreme in design or annoying for certain types of gamers so in these cases we do spend ressources on having these things be optional. This is an example of this.

If we had to make every single feature optional if not loved by all we would be developing on this data for ages. To be honest I can't think of an aspect that doesn't have its haters.

+21 votes   reply to comment
Roh Feb 2 2013, 1:32pm replied:

Yes, but we love to hate them. They are what spice things up and make it all worth it.

+4 votes     reply to comment
atikabubu Feb 2 2013, 1:18pm says:

Heh, you should add a car battery as a heavy duty power source. Weighs a shitload but enables you to use dem electronics for a day non-stop :P

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Feb 2 2013, 1:36pm replied:

We actually had that idea on the table during the concept phase. No lie :-)
But we just left it there for obvious reasons

+1 vote   reply to comment
Spetsnaz_Reaper Feb 2 2013, 2:20pm replied:

Well I would imagine that a Stalker would find it quite a bit of a burden to carry a single item (car battery) weighing about 8.7kg - 14.5kg around with them on raids and stuff...

I replaced my car battery recently and would not like that heavy object to stick in my backpack against my spine the whole day on extended periods. (But then that's just me...)

This is interesting for those who care how the military views the situation (Key word:Lithium battery)


+7 votes     reply to comment
キレックス Feb 2 2013, 6:09pm replied:

What are you people, casuals?
Screw those teeny-weeny car batteries and such ****, a real stalker brings a 30-40kg tractor battery on his raids.
If you happen ti find yourself in a tight spot, just strike the plus and minus jumper cables together and fly away like a free bird.
You could also use it as a makeshift defibrillator, although that might cause the corpses chest burst open or something like that. Haven't tried it yet.

+7 votes     reply to comment
SpectreSVK Feb 3 2013, 9:20am replied:

You made me laught so hard :D:D:D:D

+3 votes     reply to comment
Guest Feb 2 2013, 1:21pm says:

Should be able to use some artifacts in place of batteries !

+6 votes     reply to comment
Roh Feb 2 2013, 1:36pm says:

Actually some rare, smaller rechargeable batteries along with a small solar recharging station would be cool. When you know you are going to be working in one area for a while you find an out of the way spot and set it up. Recharging your low batteries. You could make them small and rare enough just to be sure that you can access your pda or turn on a light without additional batteries. Just an idea.

+1 vote     reply to comment
AFellowStalker Feb 2 2013, 2:42pm replied:

That would just be a game ender, you would never have to buy another battery.

+4 votes     reply to comment
Roh Feb 2 2013, 8:31pm replied:

You would if you wanted to run things regularly or if you wanted to run anything with a serious drain. The suggestion was to have them be rare enough that they would pretty much be reusable backups. That would barely run your essentials long enough to get back to camp or such.

:p But it was just an idea. Its only a "game ender" for those with too little imagination to implement it properly.

+1 vote     reply to comment
Kyle_K_ski Creator
Kyle_K_ski Feb 2 2013, 9:50pm replied:

I LOVE this idea, and due to the Zone's weather conditions, I doubt that a small solar powered recharging station could be abused too much. After all, one rarely sees the sun shining directly in Misery! It would be cool to setup the recharger with a couple of batteries inside of it before going on a daytime mission. When the battle was over, one would have to retrieve the charger and hope that sunlight conditions were optimal to get some energy built back up.

+1 vote   reply to comment
damjancd Feb 2 2013, 1:50pm says:

Wow, just fantastic. This means I could try and go through the whole game without a PDA, nightvision or light. Totally techno-primitive.

It would be also cool if you could travel only with a knife, no documents, no pda, totally off the gridline.

Again, thank you everyone involved in making Misery the Dwarf Fortress of FPS games, (without the steep learning curve of course.).

+2 votes     reply to comment
Anarcieath Feb 2 2013, 1:51pm says:

Only the misery team could find a place for batteries in the Zone. Outstanding work guys.

+3 votes     reply to comment
N.Aaroe Author
N.Aaroe Feb 2 2013, 2:00pm replied:

Other Stalker mods have working battery features.
But this design is unique in several ways and we did spend a lot of ressources to sculpture it this way.

+6 votes   reply to comment
harry80 Feb 2 2013, 2:22pm says:

I hope the batteries will last longer than just a few hours. Its one thing to implement somthing logical into the game like batteries but making it anoying is very easy.

+5 votes     reply to comment
Spetsnaz_Reaper Feb 2 2013, 2:23pm says:

Two words guys, "Lithium batteries"

This is what the military is switching to from the old Alkaline and other types of batteries.

+8 votes     reply to comment
anakin2505 Feb 2 2013, 2:36pm says:

this is great

+3 votes     reply to comment
gotimas Feb 2 2013, 2:50pm says:

yes! brilliant!

+2 votes     reply to comment
Smoothskin Feb 2 2013, 4:20pm says:

Love it but I hope you don't have to change batteries every 6 hours or so, it's not eating. Every 3-4 days would be fine IMHO. Can't wait for release!

+3 votes     reply to comment
anakin2505 Feb 2 2013, 5:42pm says:

what about bateries affecting Flashlight

+1 vote     reply to comment
VitaminK Feb 2 2013, 6:14pm says:

really like this idea!

+1 vote     reply to comment
Geez21 Feb 2 2013, 6:23pm says:


Thats all.

+1 vote     reply to comment
ponney68 Feb 2 2013, 6:41pm says:

I love realistic changes like this so crazy!!

+2 votes     reply to comment
lessavini Feb 2 2013, 11:29pm says:

Awesome stuff guys. What about making some artifacts recharge your gear too, just like in Roadside Picnic novel ? In the novel the name of the artifact that does it is even "Battery" (just like the one in the game).

"thank you everyone involved in making Misery the Dwarf Fortress of FPS games"
Great use of words there.

+2 votes     reply to comment
boredgunner Feb 3 2013, 12:04am says:

It's pathetic that some people disapprove of this.

+4 votes     reply to comment
Spike-Bozzled Feb 3 2013, 12:10am says:

Can't wait for this!

+2 votes     reply to comment
superprion Feb 3 2013, 1:10am says:

Will artifact detectors and the exoskelton require power? I do think the exoskelton needs some sort of power source, but obviously small batteries won't be enough. Any plans for the exoskeleton?

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Feb 3 2013, 7:00am replied:

We discussed this. For future versions we might do interesting things to exo skeletons.

+3 votes   reply to comment
boredgunner Feb 3 2013, 12:34pm replied:

Misery 2.5 will be even more awesome haha

+2 votes     reply to comment
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BATTERY LIFE - in conceptualized form.

This is a script element that has been in the concept and testing phases for almost half a year!

Having recently completed the scripts of this aspect we are now confident that it is going to be featured in MISERY 2.0.

The master scripters who allowed this new gameplay element to be featured are Wuut, SetaKat and Alundaio.

- - - -

This whole feature is designed for the type of gamer that never can have too many details to attend to and manage in a Stalker mod.

If you are the type of gamer that hates the idea of having to deal with more micro management aspect - don't worry:
This feature will easily be disabled and we will make a notion on how to do this upon release.

- - - -

Concept artwork image:

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Feb 2nd, 2013
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