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Photographers of the Zone

Photographers of the Zone

50 members Arts & Literature

A group for users to share their pretty screenshots from any S.T.A.L.K.E.R game or mods.

2016 Mod of the Year Awards

2016 Mod of the Year Awards

74 members Event

Welcome one and all to the 15th Annual Mod of the Year Awards. The biggest celebration of modding for developers and players, with the years finest chosen...

TeamEPIC

TeamEPIC

8 members Developer

Call of Pripyat modding team. Currently the team consists of two designer and one coder, but you can apply for job. Currently developing Call of Chernobyl...

2015 Mod of the Year Awards

2015 Mod of the Year Awards

94 members Event

Welcome to the 14th Annual Mod of the Year Awards. An epic celebration of modding for developers and players, with the years finest chosen by you and us.

Comments  (0 - 10 of 33)
mora145
mora145

Hey Alundaio, could you help me with this?
I play the Anomaly mod:
It happens to me that the NPCs, when they stop seeing the player, undertake an absurd advance towards him; almost like zombies (cap: Prntscr.com)

It happens like this:
> I shoot at any enemy NPC
> I see him, he sees me.
> I'm hiding behind a tree/bush/wall.
> About 5 seconds later, the NPC changes its status to "action_detour_enemy"
> 5 seconds later, the NPC changes its status to "action_seach_enemy" and starts searching for the player.

I'd like to extend the time between combat planer "action_detour_enemy" and "action_search_enemy" so that the NPC is under cover longer, before starting its search for the player.
The problem with all this is how easy it is to kill them when they come walking up to the player so soon. I can hide for about 10 seconds, and I know I'll soon have them out in front of me.

The Github Vanilla files of Anomaly: Github.com

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JayFKay
JayFKay

Hello, you posted this "DX11 will give the illusion it runs smoother, that is because GSC did a half *** job implementing it and many shaders don't even work right or were never even implemented. Compare a screenshot side-by-side with DX9 enhanced with DX11, you'll see that DX9 and DX10 are graphically superior." last year.

Is this true?

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Alundaio Creator
Alundaio

By examining xray source code you can see many DX10/11 features and shaders, that work in DX9, are incomplete.

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Amoch
Amoch

Hi Alundaio. Thank you for your modding work with STALKER. When do you plan to release the next version of Call of Chernobyl (final 1.5)? Thanks! :)

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Ciceroo
Ciceroo

when?..

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Wolf_Kotto
Wolf_Kotto

(buried)

Will you ever add in built 1935 maps into Call Of Chernobyl? Just like lost alpha did?

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NotAnyMoreInMyZone
NotAnyMoreInMyZone

Maps are already in the mod. (Generators,Dark Space,Dead City ...)

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CFWMagic
CFWMagic

You intimidate me.

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ZoneScout89
ZoneScout89

He Alundaio, could you take a quick look at this thread and tell me your thoughts on the subject, clearly you're the expert in such things!

Moddb.com

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Guest
Guest

Hello Alundaio,

Would you consider adding another mode to the game:

I have an idea for a game mode instead of Azazel mode: when your character dies it loses all gear and weapons it had with himself, but your money and stashes are intacted. You respawn in a designated place, you can use your money and stashed gear and you can continue your story but you can't load any save from before death. Imho it is equally rewarding but less punishing than the ironmode.

The problem with STALKER is that after certain point looting becomes obsolete since you have milions of RUs. This mode solves this problem. Also it encourages to gather extra weapons and gear just in case, teaches to protect your life without an ultimate punishment like in Iron mode.

Looking forward for your opinin.

Thanks a lot for this great mod :)

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