Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
The poll has now closed with majority of people voting for 'info on equipment handling'
Here's your result:
Various tweaks on EQUIPMENT HANDLING for added realism and immersion.
- - -
As with any other upload we do receive dozens of new cool ideas and suggestions on how to expand the feature even more. We are well aware that this tweak may conjure many creative ideas as well.
But we need to settle with our modding at some point and actually release the next version.
There are no new animations or interfaces included in this.
You won't see the Mechanic do new cool and related animations.
There is no unique repair timer for every type of weapon in every state of condition.
- - -
This is part 1 of 2 about EQUIPMENT HANDLING.
Part 2 will be published as a poll option later on.
One cool thing mentioning, is that you can go to the Mechanic at any given time and ask when your stuff will be ready. If he feels motivated he will give you an exact estimate of minutes left [ingame] until your order is ready for pickup.
Stalker goes to the mechanic
-Hello Cardan, could you upgrade my old makarov pistol? You know, to make it like...stronger.
-Huh? Makarov? My friend, if you want somethin stronger, why not just to buy yourself a revolver or...
-look. It's important to me. It's honourable version of makarov with engraving from my dad in the army.
-Oh i see. But it will cost you. Also i can already tell you how much time i have to spend to...
-Yeah, and i have something...
<Stalker pulls out a whole box of the-most-legendary vodka in the zone.
THE SIDOROVICHOVA>
-...so how much i have to wait-
-IT'S DONE.
<in place of makarov pistol there is new RPG-7 Launcher now>
-Huh...whathe...What?!
-IT'S DONE.
-but...but it's not my pistol...
-IT IS. STRONGER.
-but the engraves...
<in place of new RPG-7 there is RPG-7 in gold, ivory and diamonds, with signatures of Stalker's dad, mom, sister and dog.>
-...
-IT'S DONE.
-...it's beautiful.
- NOW GET OUT OF HERE AND COME BACK WITH MORE SIDOROVICHOVA.
Img.online-station.net
*Another Stalker approaches...*
"Hey man! You wanna team up and do some showoff down in Yanov?"
Oi10.tinypic.com
BEST COMMENT EVER!
That's exactly how it would go!
IT'S DONE.
Unless I misread and this is something you're doing , it'd be good if you gave AK's varying qualities (i.e. they'd been reassembled with different parts) meaning a trip to the mchanic could be very beneficial, combined with the fact their ammo is more common than other rifles (though you could get lucky and find one that had semi decent parts).
Looks very good!
That. Is. *******. Awesome.
And what motivates him? Vodka? :)
Exactly. Who's not motivated by vodka, right? ;)
Gives me good reason to stock up on more Vodka on stash box I see.
Immersion is the word, Misery is the name of the bird!
Do you have to wait for one upgrade at a time or can purchase multiple ones and summ up the waiting times?
Currently the system hands over your item the second you order an upgrade or customization. So needing 2 upgrades on 1 item requires you to order the second when the first one is done.
Yes, one upgrade at a time but you can upgrade or repair as many items you wish at one single time.
I guess we will need many Vodka bottles. :)
do i still need to get tools?
[quote trojanuch]:
"Upgrades which logically do not involve 'dissasemly' of gun or armor but are rather only installations of ready-to-install parts (such as scope rail for AKs, nightvision sets for helmets or old 'artifact containers' for suits) will not require any tools on the mechanic. I.e. I want to make it possible for the player to install highest tier of NVD on his helmet or 2 extra 'artifact containers' from gamestart when he can afford it"
I think this is an answer that we can all love and respect, right?
I like the availability of high end upgrades from the go. It gives you a greater flexibility in playstyle. I felt that the tech tree in vanilla often felt too 'videogamey,' and was restricting rather than logical.
Good thing we have trojanuch to actually notice and react upon such elements.
I just think that it is stupid to be able to sell only stuff in perfect or good condition(90%) because in reality, trader could appreciate each part of weapon or armor (because mechanics needs some components too-and he will buy them from who? From trader, so it makes sence that I can sell stuff in 50% condition or better too :D).Finally, if I cannot sell these stuff, where I suppose to earn money. In quests? Just kidding me? There are only few valuable quests so stuff is the only thing I can get money from. And second, stalkers I killed should have more stuff, not only knife, but each character should have things I have(medkit, bandage, some food, ammo for weapons he shought from etc.)
That was my short complaining about how to make money and that is what I want from you in next post of news - trader system selling and buying stuff and stuff in NPC bags. Thank you.
We already did this. You will be very pleased with the whole system and balancing in MISERY 2.0. All of your annoyance is likely to not even exist in version 2.0.
I am looking forward. Great :D
In stalker the best way to earn money is artifact hunting. But i do agree that you should be able to sell items in worse condition, but that would also mean it would be for VERY small sums because if not you would be rich and would get end game stuff really easy. The game is supossed to be a challenge.
Maybe it is going to be made so its condition effects the price so say if the gun is at 50% its sold for half price?
oh, so now it's not like i must to wait just for this damn mod to be released. There is more waiting AFTER THAT!
YOUUUuuuuuuu
i like youuuuu
'Waiting' is just another term for 'being able to have fun with something else right now'
but i want to feel 'miserable '
so You are doing me a favor, in-game and in-real life :D
never even thought of it but now i want that :D
You got it
MISERY is exactly how I dream S.T.A.L.K.E.R. Thanks to developers...
(buried)
So you dream of the zone as being a landscape that looks like its been smeared in ****? More like a nightmare for me.
Its REALLY dreary, and I don't know what to think about it.
I cant wait for this mod but longer you work on it better it gets
Oh hell yus, it's well worth the wait, especially for me beloved weapons like the Mosin Nagant for instance. <3
You know, I'm rather impressed with these ideas you and this team keep popping up with, the way that these 'updates' are presented as well.
Very nice.
Since this mod, and hell.. others as well, are aimed more towards immersion and realism, I'm curious about something, just have no clue on how it would be implemented :
Supressors ( Silencers.. damn it, Hollywood.. ) never need any repair, the things last, well.. forever. Is it possible to figure out, or create a way to make them wear out, after so many shots, so they need repair, or be tossed all together?
Just a thought.
S.T.A.L.K.E.R. modders seem to be some of the sneakiest / smartest out there, the idea seems possible.
SoS
p.s. - Since weapons like the VSS and VAL have integrated models altogether, perhaps the wear rate ( since they were probably designed from the beginning with this idea ) could be less, due to an internal coating, or be higher due to it being non-removable and thus even harder to clean, if at all. Just added thoughts.
Well made suppressors are quite durable, and require little in the way of cleaning(disassemble, clean, light coat of oil), and the two rifles you mentioned have removable suppressors (all but the first ~10 cm of the barrel is integral to the suppressor). The VSS can be packed into a small suitcase.
"equipment handling 1/2"
i wonder what else could be changed to make it better
i guess only time will tell
i guess only N. Aaroe will tell.
Yeah.
Yeah, I'm liking this.
I would love to see even deeper weapon customization in Stalker.
Like, you could change the barrels, inner mechanisms and **** like that.
It's probably something we won't be seeing in stalker any time soon, but a man can hope, right?
Hi Aaroe.
could you explain litle bit more the "tt-diversity"?
With New Ordnance we have weapons cathegorized by 'tiers': rusty, worn, normal, modernized etc. This diversification has many repercusions in many different aspects - and one of them is upgrafes affinity.
Ie. - your upgrade options are depended on tier of gun you're holding in your hands.
Beside that we've desinged some customized upgrade threes for some of Misery's 'new guns' (like GP100 or Mosin) which previously were using vanilla weapons upgrade schemes.
Thanks for the answer. It sounds very interesting and logical. You guys should develop your own game.
Now this is megacool.
wot.
why would a mechanic not have his own tools. imo it was more than enough you had to dig around for them in the first place.
but i guess this could be a cool feature.
<.< >.> -.- You guys know it's all a scam right? They developed the entire first release and all the content for the media we've seen just so that when release comes we can download.... A giant troll face! It's coming I tell you!
(Not really. I love the Misery team. While the delays pain me it's only because it becomes so much better with each one.)
cannot wait for release!
This is a good idea. It will actually force players to use a variety of weapons, occasionally even underpowered ones, while they wait for their regular ones to be upgraded. I just hope the implementation will be on point. Do take your time to make sure there are no bugs to be found as that will take a lot away from the experience!
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How long will it take to sewn a chain mail on the army coat, will it match the upgrade description?
i believe part 2 is on ur repairs and how it works for when u are doing the repairing for urself
Well, just maybe :)