Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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74 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 75 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 54 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 392 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 55 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (50 - 60 of 44,795)
DefinitelyNotSkarner
DefinitelyNotSkarner Sep 9 2014, 10:13pm says:

Whenever I try to open the zip files, i get an error that says unexpected end of archive. I tried every mirror!

+1 vote     reply to comment
The_Blackout
The_Blackout Sep 10 2014, 7:15am replied:

Did you try extracting them instead of opening? Also, what program did you use to try top open it with; the default windows one or some other program like 7zip or WinRar?

+1 vote     reply to comment
Guest
Guest Sep 10 2014, 8:17am replied:

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The_Blackout
The_Blackout Sep 10 2014, 5:09pm replied:

You may have to just right click the zip folder and click "Open" to make sure that it isn't opening with winrar but in the regular way. If that doesn't work, do what moddinmanmoddinman suggested.

+1 vote     reply to comment
moddinman
moddinman Sep 10 2014, 11:28am replied:

Download the WinZip program. Bring up the RaW archive using WinZip and repair it. It might work, otherwise the only other option left is to download it agian.

+2 votes     reply to comment
FeanorEll
FeanorEll Sep 9 2014, 1:09am says:

Now this is realy weird.
The land battles are a clusterfuck.
At start, the enemy AI is dead, like ded, they do nothing. You can litearly take their base with a few units under 10 mins.
But! if you give the AI some time, like 15 mins, they are becoming insanely powerful, units spawning all the time, non stop.
And it becomes impossible to win in 1v2, or you can decide to end it under 5 mins, but then its boring.

+1 vote     reply to comment
The_Blackout
The_Blackout Sep 9 2014, 3:53pm replied:

Did you try the AI Fix? Everythingeaw.com

+1 vote     reply to comment
CC2224
CC2224 Sep 10 2014, 10:58pm replied:

They're in all of the maps, as long as you select "custom maps" in skirmish mode (it includes all of the original maps, just modified to include the pads). Same with land battles.

+1 vote     reply to comment
The_Blackout
The_Blackout Sep 7 2014, 3:11pm replied:

In both GC and skirmish, depending on the environment and what Phase clone commander you have, the actual commander of the clone commander squad might be a specific clone(ie. Phase 1 Clone commander in an Urban environment, such as a Coruscant, would have Rex as the "commander").

In RaW's space skirmish maps(which are Custom Maps, not the regular FoC ones), there are these special build-platforms(which look like regular turret platforms except bigger) somewhere near your star base, where you can build 3 different types of structures, one of them being an Open Circle structure, where you can build them and get upgrades for them (I think).

+2 votes     reply to comment
lebreezy6
lebreezy6 Sep 7 2014, 4:17pm replied:

So with the commander variants, if I take the phase 1 clone commander squad off of Coruscant and onto a different planet, will it still be Rex, or will it just revert to a default Clone Commander squad with no special leader?

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Official Page
Everythingeaw.com
Release Date
Released Jun 30, 2013
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Highest Rated (78 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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