Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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80 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 85 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 57 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 432 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (50 - 60 of 45,266)
jawafreak Dec 10 2014, 9:34pm says:

I doubt this is actually gonna happen, but it would be sweet if Wat Tambor's Mazariyan Citadel Fortress (from Boba Fett:A New Threat) was added in skirmish or something. That would be badass...

+2 votes     reply to comment
Slyguy3129 Dec 10 2014, 8:11pm says:

Well I was bound and determined to find a way to make the AI work, because it simply did nothing for me.

After looking around, I found a forum here: and looking through the post I found someone else concerned that the AI did nothing. Within that post a forumite responded with two link within his signature.

One was for an AI Fix here:

Another for Player created GC maps here:

I have installed both of these, and I must say, it appears my issue with the AI has been resolved. I am very pleased with this outcome!

0 votes     reply to comment
Slyguy3129 Dec 10 2014, 11:54pm replied:

It appears I spoke too soon.

I've played six days into the GC "The Clone Wars" and again the AI is doing nothing. No building no fleet movements. When I attack a system, the AI ships stay exactly where they spawn, and do not move to engage. When I move into attack range, they attack, but I can fallback, and they do not pursue and return to the exact same spot they spawned. When I invade the planet, the enemy stays exactly where they spawned, and do not move. They do not secure buildpads. I can bomb them, them move briefly, then again return to spawn location.

I don't understand where people are saying the AI is OP, unless that is supposed to be some sort of funny joke, but I'm not laughing. I don't expect a challange from the AI, those hope died with Empire Total War, but this AI, makes Empire Total War's AI look like an omnipotent super God.

In short, this mod's AI does NOT work. Which is heartbreaking, because you can see all the work that went into the game. But something got lost in all the work they did, and that was the AI.

0 votes     reply to comment
Slyguy3129 Dec 10 2014, 6:21pm says:

Well, I just spent the time uninstalling the mod via the installer, and then re-installing it.

The AI appears to work only when playing the Confederacy. When playing as the Republic, the droid armies do NOTHING. The Droid fleets do NOTHING. The only reason they even shoot is more than likely because its hardcoded.

I'll repeat that one more time for other who may be interested in this mod. The AI does not work. It doesn't build, it doesn't attack, it doesn't even move, at all when playing as the Republic. It seems as though they forgot to install the AI for the droids.

This is very dissapointing, as this mod looks like it took a great deal of time to make. And to make matters worse, the mod is as dead as the AI in it.

I'll look for another Republic era mod to play, as this one is like a JJ Abrams movie. All poke you in the eye, but no depth.

0 votes     reply to comment
master23roks Dec 10 2014, 7:32pm replied:

Hi, try this out - it helped solve my problem with the AI not doing anything

+1 vote     reply to comment
Slyguy3129 Dec 10 2014, 8:06pm replied:

I found it around 30 minutes ago, Installed it and played, and it appears to have solved my problem! The AI moves its units around and stuff now! Huzzah! Also found the Player created GC maps, they are a nice addition as well!

Thank you for posting this as well. I'm going to make a new comment linking both the AI fix and Player created maps! Its only fair.

+2 votes     reply to comment
The_Blackout Dec 11 2014, 10:14pm replied:

Glad I could help :).

+1 vote     reply to comment
jawafreak Dec 10 2014, 3:10pm says:

Has anyone ever gotten a virus w/ this mod. I got thrawn's revenge before and by hard drive was fried beyond repair... :(

-2 votes     reply to comment
Slyguy3129 Dec 10 2014, 3:31pm replied:

Never heard of anyone getting viruses from mods of any game.

But as always, its just common sense, run AV before running anything you download.

Not to mention a virus that does physical damage to your hard drive, they haven't been made since the late 80's. So unless you are running Windows 3.1 or earlier, I have never heard of anything later than Windows 95 being affected by these.

A virus that does physical damage, is very very rare, and very hard to manufacture. I don't think you are being honest. Reading some reviews of this mod, it seems to get ALOT of HATE.

+1 vote     reply to comment
jawafreak Dec 10 2014, 3:51pm replied:

No I'm being serious. It was July when it happened. I was using windows 7. A probook 440s or something like that. The screen was black after it happened. We got to eventually respond, but we were told it was not worth repairing. Didn't use AV, since I had used the mod before and it worked well qw/o trouble in the past...

-1 votes     reply to comment
Slyguy3129 Dec 10 2014, 4:09pm replied:

You'll forgive me, as I still find it hard to believe a "virus" did this, as every virus manufactured within the 21st century has been made solely to make money.

Please allow me to explain, cyber-criminals in the 21st century use viruses to make money, either through SPAM, or keyloggers or the like to get credit card info and bank account numbers. Once a computer in infected, it spreads the virus, making its network of infected computers larger and larger the more it infects. The idea is, the more computers running the virus, the more they make. So making a virus that physically destroys the system or hinders it from running the virus is, well very stupid.

THe physically damaaging viruses died out with Windows 98 or earlier, and you would have to work hard in order to get the virus on a modern system, very hard.

And again, you weren't being honest, you were using hyperbole (very annoying) as you said it was and I quote, "beyond repair". When you should have said, not worth repairing. But nothing you described sounds like a virus. It sounds like you system failed, all on its own. Which is why I still proudly use XP.

+1 vote     reply to comment
jawafreak Dec 10 2014, 4:47pm replied:

... :( that's depressing... Anyways, I have downloaded republic at war in the past, but it often didn't give me much of the text for some of the new maps, and some of the skirmish special build pads(that give u new units for space) didn't always appear. Also, the game had glitches where units would rarely spawn in the wrong places, like the other side of a map... Did I do anything wrong when installing. (Btw, it didn't always let me get Sabaoth units for GC either...)

0 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1744 votes submitted.

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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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