Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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77 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 78 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 55 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 409 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (50 - 60 of 45,015)
Steffenator17 Oct 25 2014, 10:42pm says:

Someone please help! After installing republic at war mod, i went back into the vanilla game and all the computer does is spam fighters and frigates. i get attacked by like 40 fighters and 20 some frigates. thats it. they dont send anything else. what do i do to fix it?

+1 vote     reply to comment
CIS_Droid91 Oct 26 2014, 6:42am replied:

If you want vanilla game to be like before, reinstall it without the mod.

+1 vote     reply to comment
Steffenator17 Oct 26 2014, 12:20pm replied:

i knew that, friend. other than reinstalling it. is there anything i can do?

+1 vote     reply to comment
CIS_Droid91 Oct 26 2014, 12:35pm replied:

Not that i know of. I think thats the only way. ;|

+1 vote     reply to comment
The_Blackout Oct 26 2014, 1:46pm replied:

Actually, you just have the remove the AI folder from the base game's XML folder to make the vanilla AI take over(also, you may want to remove the Scripts folder, which is in the base game's Data folder(and so is the XML folder btw)). If you leave the scripts folder there, you'll get a lot of "[MISSING]"'s from the the droid advisor.

+1 vote     reply to comment
Steffenator17 Oct 26 2014, 4:08pm replied:

when i do that, the rebels dont have the full fleet on medium. like their starting units are 2 xwings, 2 ywings, and 2 nebulons. but when i send a probe droid over, it only has one of each.

+1 vote     reply to comment
The_Blackout Oct 27 2014, 4:29pm replied:

Regardless of whether you're playing against the RaW AI or the vanilla AI, the starting forces will always be the same no matter what. It's just that the AI will sometimes move its forces when the game begins.

+1 vote     reply to comment
HelloImMoonMoon Oct 28 2014, 1:23am replied:

its Vanilla AI better? and if so, how could i change it?

+1 vote     reply to comment
CIS_Droid91 Oct 26 2014, 2:41pm replied:

Bah, i messed up didn't i? Well, its my programming...

+1 vote     reply to comment
The_Blackout Oct 26 2014, 1:44pm replied:

I'm not a dev, but just the release of 1.2 will not affect your mod in any way. If you downloaded 1.2 and installed it, then it would override your mod files. Also, the RaW team recommends that you uninstall RaW entirely before installing a new version.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1735 votes submitted.

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Highest Rated (80 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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