Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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88 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 88 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 59 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 458 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

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Bomtaker01
Bomtaker01 Feb 19 2015, 3:25pm says:

Dont know if this is intentional or not but the CIS seems a lot stronger than the Republic (in space at least). you need to be at least tech 5 to even stand the slightest chance against them from my experience, anything lower than a vennator gets destroyed so easily and even the vennator itself doesn't seem to be able to hold the line that well regardless of what other ships you have with them and so far mass vennator seems the way to go but its very costly. am i missing something?

-1 votes     reply to comment
The_Blackout
The_Blackout Feb 20 2015, 7:16am replied:

In response to all the other responses, just remember that there is no "definite" strategy that works, meaning you can/should find your own ways to win.

I agree with most of what has been said below about offense, but when it comes to defense, I always recommend a land defense. It's much less expensive, and the AI can't overpower you with units all at once like in Space, in less you have a powerful(and expensive) defending fleet. For Republic, I'd recommend 5-10 Saber tanks to rush the landing zone of the CIS so you can get extra damage to their landing units, and 10 clone platoons to stay in the "base" in case in the tanks fail(which they 99% won't if used right).

0 votes     reply to comment
Sephiroth0812
Sephiroth0812 Feb 20 2015, 3:43am replied:

CIS_Droid91 is correct with every point made.
The Republic requires some specific tactics to be effective in Space battles
ARC-170s are beasts mainly because they can control the CIS fighter spam by taking out hangar and shield generator hardpoints.
Acclamators can be effective if you use their energy-to-shield ability wisely and Dreadnaughts are excellent damage soakers as well as able to defend against incoming missiles and torpedos with their special ability.
Use the SPHA-Beam and Fire all batteries of the Venators to take out the most dangerous CIS ships as fast as possible, starting with Bulwarks and Providences (if there are some) and then Lucrehulks.
For Maximum effectiveness, have two or three Victory Star Destroyers behind your Venators to play space artillery. Their missiles are effective against both ships and fighters.

Before you get Venators and Victorys, use a combination of Acclamators, Dreadnaughts and Red Corvettes.

When defending, you can also incorporate your Space Station heavily (they're really tough in RaW at Level 3 or above) and use the garrison units (those created by the space station) as cannon fodder because they're infinite.
(This last point actually goes for both sides.)

0 votes     reply to comment
Zupanicarr
Zupanicarr Feb 20 2015, 3:39am replied:

Pretty much just what CIS_Droid here said. Fighter dominance is key, it also helps to have Selucami, assuming it gives the bonus it says it gives.
Acclamators are also deceitfully alright if used properly, but until you've figured out an optimal strategy, maybe just use them as frigates and light carriers.
Droid carriers are easy to deal with, even with just fighters and not bombers, since they always use their power to weapons ability and their shield goes down on it's own; aim for their hangers and move on to the next, there's no need to destroy them one at a time, and there's usually a group of them all around. Wait till none of them have hangers before you sink 'em.
You'll also have plenty of cash to build plenty of Venators if you build refineries and mining facilities wherever you can build them.
And protect those planets! Especially Bespin.

Other than that just go for what CIS_Droid says... Separatist dog that he is.

0 votes     reply to comment
CIS_Droid91
CIS_Droid91 Feb 20 2015, 9:21am replied:

Bark bark! Woof woof!

0 votes     reply to comment
CIS_Droid91
CIS_Droid91 Feb 19 2015, 4:38pm replied:

Build arc fighters and keep them alive as much as you can. They can take out hard points fast because they ignore the shields. Take the Lucrehulks hangars out ASAP. That way you will have fighter domination. When the Republic has fighter domination the CIS will lose fast. Build corvets to help you against the vulture droid swarm. I never played as the Republic but as a CIS player the dreadnoughts were a pain for me to take out. They are tought. Build them until you get your venators.
The CIS is stronger because they had a bigger fleet than the Republic at the begining of the war.

0 votes     reply to comment
erlingerr
erlingerr Feb 18 2015, 11:10pm says:

When comes Version 1.2?

0 votes     reply to comment
TheRangerWill
TheRangerWill Feb 18 2015, 8:53pm says:

Steamcommunity.com Acclamators are very poor in the hands of the AI, they sent 70 at one of my fleets that had 10 munificents, a trio of recusants, and a providence, and I won, even if I lost 60% of the munificents and the resucants. With that many ships they should have just ground me into dust, but they totally used them wrong.

0 votes     reply to comment
Luke12212
Luke12212 Feb 18 2015, 4:40pm says:

is this incompatible for windows 8? When I run the installer the installer glitches the **** out

+1 vote     reply to comment
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Eugene.Gans478
Eugene.Gans478 Feb 17 2015, 9:30am says:

you guys are not going to believe this i used the planetary w 165 turbo laser cannon/hypervelocity gun to blow up cis ships especially when they are far away when you dont see them like when they are hidden or invisible on the space map of certain planets i can even tell because of the blue symbols some of the ships that are not lucrehulk or malevolence its hard to destroy thats why sometimes i wait until they appear it depends when you start the beginning of a space battle you see were all the ships are located and i paused it just so i could destroy the ships that are hard to see and then the big ships i can see you guys should try it sometimes and eventuslly you will win every space battle

+1 vote     reply to comment
KriegsMeister27
KriegsMeister27 Feb 18 2015, 4:22pm replied:

I've known that since the base game, very useful tactic in multiplayer when the enemy team rushes their tech and gets capital ships before you.

+1 vote     reply to comment
The_Blackout
The_Blackout Feb 18 2015, 7:05am replied:

I believe it. In fact, I probably believed it before you did ;). I think the same is true for the hypervelocity gun, ion cannon, and starbase canon in regular FoC.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Jun 30, 2013
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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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