Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Concept Death Watch Headquarter Building
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87 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 88 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 59 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 458 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (10 - 20 of 45,606)
StereoEmu098
StereoEmu098 Feb 25 2015, 4:02am says:

what you want to do is make special use of your bombers to get rid of the Luker hulk hangers, your dreadnoughts and acclemators will easily deal with the munificent frigates, use your fighters to distract any enemy fighters or anti fighter corvettes, this should help provide your bombers with cover, once their hangers are gone, deal with the shields of the ships whilst your dreadnought and your acclamator's deal with the munificent's, btw the republic seem to mas acclamaotr's which can actually produce fighters unlike the munificent frigates, so your garrison has a way better chance of defending than a CIS one does, also always go for the extra fighter garrison upgrade first, then armour and weapons, if that doesn't work, you should be fine defending, get a few anti infantry walkers on the planet, and if you can, artillery, and use tones of wookies, they are the most op **** in the game, you will be able to hold their ground forces off until you mass a giant fleet and re take your space station, PS the game developers should add orbital mining facilities as well as scanners

+2 votes     reply to comment
AlbinoDolphine
AlbinoDolphine Feb 24 2015, 9:32pm says:

My game crashes whenever i try to save the game. i'm not sure if this is a bug or if i messed up the installation

+2 votes     reply to comment
MisterMarmalade
MisterMarmalade Feb 24 2015, 6:14pm says:

how do you get the Porax fighters in GC? I played the Republic once, and the CIS was using them but when I play as CIS I cant get them.

+2 votes     reply to comment
Midgee
Midgee Feb 25 2015, 11:41am replied:

Check above planets like Ryloth or Mechis 3 im sure some of them produce better unique ships. Given that you have the right tech level and space station above them. Like on Geonosis you can build the Geonosis fighters, and Ryloth(if not ryloth then the one next to geonosis) im sure gives you Saboth stuff.

+2 votes     reply to comment
The_Blackout
The_Blackout Feb 25 2015, 7:21am replied:

I don't think so(I could be wrong), but the AI has access to a lot of units it shouldn't that you don't have access to.

+2 votes     reply to comment
MisterMarmalade
MisterMarmalade Feb 25 2015, 8:04am replied:

I want me some porax fighters lol, I prefer to play as CIS.

+2 votes     reply to comment
daghost52
daghost52 Feb 24 2015, 1:27pm says:

Can you play multiplayer GC?

+1 vote     reply to comment
The_Blackout
The_Blackout Feb 25 2015, 7:20am replied:

You can't. :/

+1 vote     reply to comment
Acestrum
Acestrum Feb 23 2015, 6:28pm says:

Awkward question, but can anyone tell me how to get Commander
unit Varients? Do they build seperatly or comes with the legion.

For example; 501st Legion with Captain Rex

+1 vote     reply to comment
The_Blackout
The_Blackout Feb 24 2015, 7:08am replied:

There is no special commander variants for legions; only with field commanders. Which commander you get depends on what type of settings the planet's battlefield is and also depends on what phase commander you're deploying. For example, If you want Rex specifically, build a Phase 1 commander squad and start a battle(or wait for one to start) on an icy cold planet(like hoth) or a planet with an urban setting(Coruscant). Rex will appear as the commander of the squad. I don't believe Rex is limited to just those two places though. Just experiment or look in the XML file for the commanders. The XML file will tell you all of the variants and what setting the commander has to be in to make him appear.

+1 vote     reply to comment
Acestrum
Acestrum Feb 25 2015, 6:24am replied:

Thanks so much

+1 vote     reply to comment
Sly442
Sly442 Feb 24 2015, 1:17am replied:

You can't.

+1 vote     reply to comment
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Released Jun 30, 2013
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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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