Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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57 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 96 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 70 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 519 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 59 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (10 - 20 of 46,682)
Commander_Cyclo Aug 29 2015 says:

can you make the cis orbital cannon stronger?
Every time i play with a friend he can simply destroy a providence cruiser, but mine just damage a venator 30 %

+3 votes     reply to comment
KillerHurdz Creator
KillerHurdz Aug 29 2015 replied:

Yes, we've addressed this.

+3 votes   reply to comment
Commander_Cyclo Aug 30 2015 replied:

thank you so mutch.
Now there will be a chance that the malevolance can stand longer than 3 minutes :D

+1 vote     reply to comment
Zupanicarr Aug 30 2015 replied:

Well the Malevolance will probably 'sink' as fast as usual, it's just that now the Pride of the Core will go down just as quickly, when it's attacking.

+1 vote     reply to comment
Commander_Cyclo Aug 31 2015 replied:

even that is enough for me.
Finally a chance! xD

+1 vote     reply to comment
Stormwing20 Aug 29 2015 says:

I would like to play other mods on my foc however the AI in the other mods act strangely, from what I understand this mod changes the AI base file can anyone suggest a possible solution?

+1 vote     reply to comment
The_Blackout Aug 31 2015 replied:

RaW adds two folder into the base game: a "Scripts" folder in your FoC folder, and an "AI" folder into your base game's XML folder. If you remove those two folders temporarily, the AI will function as normal in the base game and every other mod, assuming you've not downloaded another mod that also alters the base game's AI.

+1 vote     reply to comment
Sephiroth0812 Aug 31 2015 replied:

Simply renaming those two folders already does the trick though i.e. naming them RaW_AI or something.
One needs however to keep track of which folders are "active" right now, especially if you have several mods which add extra stuff to the base folders.

+1 vote     reply to comment
Guest Aug 29 2015 says:

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scarts Aug 28 2015 says:

Do not misunderstand with what I am about to say as being ungrateful, but the way you guys are handling this mod is pretty poor. Now I understand that you have real life problems and such. However, you are not the only modders who have to cope with that and others who mods are not even close to as popular are far more reliable with when a new version is coming out or when a hotfix/patch will be out and/or communicating with the fans.

A prime example is the RVE mod for supcom 2 or the STA3 mod for sins of a solar empire. Both those mods are not really close to as well known as this mod, yet the creators are constantly communicating with their fans if they need help and such. In the case of RVE the creators are so inclined to finish their ideas that they actually had to purchase (with donations from fans) a modding kit and models because supcom 2 didn't come with anything.

Like I said do not misunderstand what I said as not being thankful for the work you guys have done because I am and I think I can speak for everyone when I say you guys have done incredible work with this mod, but a little more involvement would be nice.

+2 votes     reply to comment
Anakin_Sklavenwalker Aug 28 2015 replied:

Well maybe you misunderstand our intentions too.
At first: One of the mods you have mentioned has, according to its moddb page over 10 developers. that's a pretty decent number for a free time project, so the devs also can spend much more time on PR and support, i think that's what you are complaining about, than we. At the moment we are 2-3 active developers. answering questions that are a) answered in our FAQ on eeaw, b) answered over what seems like thousand times and c) that are kindly answered as correct as we would do, would take far too much time. As you said. This mod is quiet popular so we get many questions each day. ordered in this frequency: When will 1.2 be released ? Or, Why is my AI not working ? But we did not get so popular because of answering these questions each time in full length but releasing content which seems to be highly accepted by the community. And our intention is to exceed exceptions. We have just opened a Twitter account to let you know our latest developing news and we started to upload more pictures over a month each with some more details in the description.
Also something i did not mention yet is, although we are not answering every question or suggestion you can be sure we read them, think about them and making notes or adding reported bugs and requests to our internal task manager.

We kindly appreciate anyone who is helping and supporting us by messaging us but we'd rather thank you give you a new version of RaW as fast as possible than handshake each of them. Time is something quiet valuable these days and wasting it would help nobody.


+9 votes     reply to comment
Flashy_3 Sep 1 2015 replied:

AMEN! I salute you kind sir!

+1 vote     reply to comment
o0kael0o Aug 29 2015 replied:

Hi there i make free **** for you guys to expand your playing experience , alot of time and effort goes into it, so STFU and get what's coming to you. NO no no thanks aren't necessary it's not like we want your filthy gratitude. I like to think that was a much more likely the response :P

Anyways here's some filthy gratitude keep up the good work!

-3 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1843 votes submitted.

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Highest Rated (85 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

Real Time Strategy
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