Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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29 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 66 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 38 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 305 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 52 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

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Guest Apr 17 2014, 10:11pm says:

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Guest Apr 17 2014, 8:06pm says:

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Anakin_Sklavenwalker Apr 18 2014, 4:59am replied:

doing one campaign is hard enough but two ?

Maybe around the year 2050 you will get both :D

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Guest Apr 16 2014, 9:37pm says:

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BestPilot Apr 17 2014, 9:08am replied:

The ship pathing sometimes really terrible, but it was in the original game too. I dont think they can fix it.

About the droidekas i tink the rolling is ok. But a clone unit with an anti shield ability (dor example an EMP grenade) would be very useful. Because so far the AI loves to use the droidekas in swarms and there isnt a rly goood counter for them, only at higher techs.

Oh and there is funny bug.
I attacked asteroids near the core with the Malevolence, but i had to retreat. I did it, but i won the battle somehow. :D

+1 vote     reply to comment
BestPilot Apr 15 2014, 7:13pm says:

I just checked the other Clone Wars mod, which is based fully on the series and i have to admit they have some great ideas.

This mod has superior models and textures, but their clones, the variety of clones are perfect. The way they shoot, the way they run is great. And the clone units are made of individual clonetroopers so you can actually manage them one by one. I think this is a very cool idea, maybe you should consider to use it. I only menation it, because sometimes the whole squad concept looks a bit raw to me.

No offense, just a hint.

+1 vote     reply to comment
CCArggee Apr 16 2014, 1:37pm replied:

Well, that is the true. But, that other mods have their own warfare concepts. So, be free to play them all, including the RAW, of course. In RAW there are a lot of units that in strategic point of view can do a lot of as small portions of clone squads or single troopers. On the other hand, platoon based combat is something between solo or large unit ground fight. The beauty is not to have one supreme mod, but a lot of different, with it's own fighting philosophy.

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Guest Apr 15 2014, 1:29pm says:

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moddinman Apr 15 2014, 11:07am says:

I would like to know if the republic at war team has all their assets backed up in case of a system crash. Just curious.

+2 votes     reply to comment
Sly442 Apr 15 2014, 10:35pm replied:

That's one scary question...

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1629 votes submitted.

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Highest Rated (73 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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