Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Some more 1.2 images Some more 1.2 images Pelta-class Frigate
Blog RSS Feed Report abuse Latest News: April Update (2015)

32 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 92 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 62 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 472 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (70 - 80 of 45,907)
joshbrantuo Apr 8 2015, 3:47pm says:

Its great news to hear that 1.2 is soon to be released. Not trying to be a bit far fetched, but I thought of some improvements/additions that 1.3 could have. But before that, will you guys find a way for the multiplayer gc to work for 1.2?

Anyways,here are improvements that i thought of:

*Commander Cody and General Grievous having their galactic stealth feature removed. It's especially unrealistic with grievous considering the ship he has in space.

"Like how you can build Wookie Warriors, It would be cool if there was a gungan grand army build able for the republic, a massive squad like the 501st etc.

"More buildable Jedi(With their padawans) Luminara and Barris Offee should be both on Ilum. Kit Fisto, Ki-Adi Mundi etc. Also, build able squadrons like Shadow Squadron,Razor squadron etc.

*General Fleet Commanders that can be built like regular EAW.

* A story mode during the fall of the jedi, it would be awesome if their was a mission where you would lead the 501st with anakin to the temple and kill all the jedi. Or, some other planets were jedi had hidden.

*Acclamators need to be stronger; they seem to get ripped apart in battles

*Hyperspace routes shouldn't take as long as they do to travel through

*I don't know the name of the legion but its basically the ones that were with sidious on mustafar when they found skywalker laying there. They should be added as they were basically the security of corsucant

Anyways, its great news to hear that you guys are continuing the development of the mod, I can't put in words how epic this mod is, I hope you guys appreciate my thoughts and everyone else ideas on how to improve this mod, but, rest assured, the most appreciated thing is the hard work you guys put into this. Can't wait for v1.2

+1 vote     reply to comment
Lazy_Dane Apr 8 2015, 11:15pm replied:

1.2 literally took my entire college career (and still isn't actually released yet). Let's not talk about 1.3 right now...

+1 vote     reply to comment
InvertedInvert Apr 8 2015, 10:49pm replied:

The shock troopers are indigenous units on Coruscant already

+1 vote     reply to comment
jawafreak Apr 8 2015, 9:32pm replied:

The legion was the Coruscant Shock Troops/security. And Grievous should retain his galactic stealth ability, as his HEAVILY MODIFIED capital ship, the INVISIBLE Hand, should remain as such. Also, they are already building Tactical Droids. The Republic does not need Fleet Commanders, as their Space Heroes are all already very good ah will a vast advantage in terms of Capital ships and fighter/bombers, and the CIS will be at a technological disadvantage, which is why they will need Tactical Droids to even the odds against Superior quality (and often quantitative [when playing as CIS in GC]) Republic space forces.

+1 vote     reply to comment
InvertedInvert Apr 8 2015, 10:56pm replied:

Woops, didn't see the other comment. On mobile. Also, Kit Fisto will be added in 1.2.

+1 vote     reply to comment
Guest Apr 8 2015, 6:42pm replied:

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CIS_Droid91 Apr 8 2015, 5:39pm replied:

Yea like the Republic doesn't have enough jedi as it is...

+1 vote     reply to comment
jawafreak Apr 10 2015, 5:13pm replied:

Yoda can survive an entire BOMBARDMENT! And can shred even my very best heroes in seconds. So the Cis needs dark jedi to kill clone trooper spam (if u have. O Droidekas). Also, sith Acolytes are screwed against Wookiees. 0.0

+1 vote     reply to comment
joshbrantuo Apr 8 2015, 6:38pm replied:

Yeah like the Confederacy don't have Dooku, Ventress, and an unlimited amount of dark jedi

+1 vote     reply to comment
CIS_Droid91 Apr 8 2015, 9:15pm replied:

And what can a dark jedi do vs jedi from the movies? Ventress sucks, Dooku sucks, Grievous got killed 1 vs 1 against 62...

+1 vote     reply to comment
joshbrantuo Apr 9 2015, 12:08am replied:

From the movies, the jedi were killed by a squad of clones. Don't get me wrong its not easy to deflect all of tht but I repeat the jedi were defeated by clones. Not even to mention the attempt to arrest palpatine failed, within30 seconds he had killed three high council members, even maul defeating qui gon. The sith do not suck at all. Even though I don't like him they couldn't try and even it up by adding Savage Oppress to be buildable on Dathomir

+1 vote     reply to comment
CIS_Droid91 Apr 9 2015, 6:43am replied:

Im talking about the sith heroes in the mod. The dark jedi are some namess sith. If your main lightsaber cis heroes cant do anything to the republic jedi in this mod, what can those dark jedi do? I doupt they are better...

+1 vote     reply to comment
Guest Apr 8 2015, 2:40pm says:

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skyalkemade1 Apr 8 2015, 10:40am says:

Is it maybe possible to create an Campaign or setting that means that Hero's will not respawn once killed? Since the Cpu tends to throw all hero's together to wreck me. It would be cool to force the Cpu to not overuse their hero's

+2 votes     reply to comment
Viktorov Apr 8 2015, 6:37am says:

Sorry for that question, but the thing is, what numbers for unit limit you have on land and space combat, I just played with text files on unit capacity, for space combat its 50 and land 13, right?

+1 vote     reply to comment
The_Blackout Apr 8 2015, 6:58am replied:

Sounds about right. I never really got into editing the unit cap so idk. Many people do so on the forums, and they're much more knowledgeable about it.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Jun 30, 2013
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1792 votes submitted.

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Highest Rated (82 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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