Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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57 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 96 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 70 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 519 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 59 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (30 - 40 of 46,673)
Pathartis
Pathartis Aug 26 2015 says:

Aside from appearance, are there any differences between the different clone legions?

+3 votes     reply to comment
PhoneixXX
PhoneixXX Aug 26 2015 replied:

Some are bigger I think.

+1 vote     reply to comment
Pathartis
Pathartis Aug 26 2015 replied:

Thats what I guessed, are there any minor stat differences?

+1 vote     reply to comment
PhoneixXX
PhoneixXX Aug 27 2015 replied:

Im not sure I think the 501st has a minor health boost I could be wrong.

+2 votes     reply to comment
KSANDS1310
KSANDS1310 Aug 26 2015 says:

Playing the fall of the Jedi GC and I am past order 66 and my leaders are Chancellor Palpatine Delta Squad and Cody. Was Anakin removed? I've watched videos where he is still around at this point in the game.

+1 vote     reply to comment
WarTide92
WarTide92 Aug 26 2015 replied:

Anakin disappears briefly then returns as Darth Vader.

+1 vote     reply to comment
The-United-One
The-United-One Aug 26 2015 says:

I HAVE FOUND THE TRUTH THE REPUBLIC Are The Powerful Ones No The CIS

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Aug 26 2015 replied:

It actually depends on several factors in Galactic Conquest, such as the time and if you're looking at space or land combat.
In space, the CIS has a huge advantage in early game that diminishes the further the GC goes as the Republic gets better stuff later on and if they have still the economic power to build the new stuff (Venators and Victorys) the CIS advantage is practically nullified by late game.
On Land though, the Republic is already top notch as early as Tech Level 2 due to the very versatile Saber tanks and the better quality of the normal Infantry.
In Skirmish it depends more on individual player skill though who wins.

+2 votes     reply to comment
The-United-One
The-United-One Aug 26 2015 replied:

I know its just that everyone complains about the C.I.S. being op so this was mostly a joke late game the republic are more powerful while cis is more powerful early game

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Aug 27 2015 replied:

Yeah, the constant complaining though I guess comes mostly because people who try to play Republic do not get ever past the early game where the CIS has the advantage. It also doesn't help that many do not realize that the Republic has to be played differently in space than the CIS and that their units are nearly all dual-role as the Republic's modus operandi is versatility while the CIS has overwhelming numerical superiority as theirs. Because of this, the AI can really effectively play the CIS and send an endless stream of ships due to its economical bonuses.
These bonuses for the AI can become a nightmare in late game for a human CIS player though as then the AI produces an endless stream of the qualitatively superior Republic units (Venators, Victorys and even ISDs). Even discounting the ISDs, Venators or Victorys alone are annoying, but Venators together with Victorys are a pain in the *** especially when the Victorys chose to sit back and just blast their missiles from afar while the Venators hold up the CIS fleet.

+1 vote     reply to comment
Flashy_3
Flashy_3 Aug 24 2015 says:

Hey guys that are having difficulty problems. While I do agree that both sides are EXTREMELY difficult, the developers were right about one thing they said. I had a level 5 shipyard, 1 Lucrehulk and 2 Munificents at Hypori. It was then attacked by 36 Acclamators, and 47 Corvettes, and one dreadnaught cruiser. I won that battle and only lost two Munificents, all thanks to the level 5 station, which is what they said earlier. Of course, It was mostly luck...

+2 votes     reply to comment
Sephiroth0812
Sephiroth0812 Aug 26 2015 replied:

The space stations are indeed very powerful, when one uses the free reinforcement units wisely and in close conjunction with the starbase, even a massive attack can be repelled against the AI.

+1 vote     reply to comment
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Release Date
Released Jun 30, 2013
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Highest Rated (85 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010 by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011 by z3rOx

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