Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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57 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 74 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 49 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 355 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 54 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

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Guest
Guest Jul 17 2014, 7:23pm says:

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The_Blackout
The_Blackout Jul 17 2014, 7:53pm replied:

Yes.

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Guest
Guest Jul 17 2014, 7:10pm says:

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The_Blackout
The_Blackout Jul 17 2014, 7:22pm replied:

He's in the mod as the P1 commander, but only appears on certain types of maps(for example, Urban type maps like Coruscant). Other Clone commanders/captains are in the mod as well.

+2 votes     reply to comment
Dark_Trooper
Dark_Trooper Jul 17 2014, 11:28pm replied: Online

Oh, and one last thing, to get the whole of Delta Squad back after losing a member, you do in fact have to loose the entire squad. Basically one member falls throughout the war like in real life until they are eventually either all dead or are replaced by someone else. But knowing Delta Squad, they aren't replaceable (even though they are clones).

It would be very wise to save game before each battle with the Delta's in case you loose one somehow. They are basically your Ace unit. Don't loose even one of them...

+1 vote     reply to comment
BobMcBobJr
BobMcBobJr Jul 18 2014, 7:26pm replied:

Well, they still work pretty well without him. I captured several well defended planets afterwards.

+1 vote     reply to comment
Dark_Trooper
Dark_Trooper Jul 17 2014, 10:44pm replied: Online

Actually fixer can capture the turbo laser towers. The trick is when he first approaches it to move him again even closer once he's already in capture range (you gotta do this cause it's a type of glitch I think) and then use the hack ability. He has to be very, very close to do it, so use boss's sprint ability to distract the tower, but the tower will switch priority to the closest unit so you gotta be very quick.

Delta Squad are the best, of the best, of the best, of the best, of the very very best. It's only natural they capture entire planets on their own. Funny part is they make US navy seals look like chumps the way they clean out. :-)

Also, has anyone noticed when in land battle, if you press 1 on the right side of your keyboard you hear darth vader's voice? And 2 for boba fett, and 3 for the emperor laughing? Press it a few times, see what happens...

+1 vote     reply to comment
The_Blackout
The_Blackout Jul 18 2014, 7:09am replied:

I've noticed :).

+2 votes     reply to comment
The_Blackout
The_Blackout Jul 17 2014, 7:23pm replied:

If you don't send them in as the first unit, all 4 will be there when you land them in.

+1 vote     reply to comment
BobMcBobJr
BobMcBobJr Jul 17 2014, 7:53pm replied:

Thank you. It was annoying me.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Everythingeaw.com
Release Date
Released Jun 30, 2013
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Highest Rated (77 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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