Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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44 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 92 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 64 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 492 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 57 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (40 - 50 of 46,246)
Delta_86 May 23 2015, 9:47pm says:

Will you fix ship naming. I have so many Admirable Venators its not even funny.

+1 vote     reply to comment
Sephiroth0812 May 25 2015, 7:52am replied:

The issue with the shipnames seems to only apply to Galactic Conquest though, as in Skirmish the game engine does keep track of which names where already used, so you never have two ships of the same name.

In GC however, it seems like the game uses the shipname files only for building queues and resets it once a queue is finished.
I've once deliberately saved up money so I could build 10 Venators at once, and then each of those 10 had a unique name.
Once I ordered the 11th Venator though after the other 10 were already completed, the list was reset and restarted by the first name in the file.

+1 vote     reply to comment
Delta_86 May 23 2015, 9:51pm replied:

Also, will the Hyena Droid Bomber come into 1.2, and will they be the equivalent to the ARC-170?

+1 vote     reply to comment
KillerHurdz Creator
KillerHurdz May 24 2015, 5:23pm replied:

The Hyenas pack a bigger punch than the ARC-170s do.

+1 vote   reply to comment
CIS_Droid91 May 24 2015, 6:42pm replied:

Can you tell me will this be in 1.2 version? The different hight for the ships?

+1 vote     reply to comment
Anakin_Sklavenwalker May 24 2015, 7:39pm replied:

this shoot was from a testing i made years ago. we really would love to integrate it into RaW some time but there are some huge issues that need to be resolved if possible at all.

+1 vote     reply to comment
Flashy_3 May 24 2015, 9:14am replied:

Yes and probably not

+1 vote     reply to comment
Guest May 23 2015, 8:35pm says:

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The_Blackout Online
The_Blackout May 23 2015, 8:45pm replied:

Have you tried the AI fix?

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Guest May 24 2015, 1:05am replied:

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Guest May 23 2015, 11:13pm replied:

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The_Blackout Online
The_Blackout May 24 2015, 7:04am replied:

Not that I know of. Sorry :/.

+1 vote     reply to comment
Flashy_3 May 23 2015, 1:30pm says:

Hey does anyone know if ships like the Rothana destroyer, Rothana Battlecruiser, Invincible-class heavy cruiser and other units will be in 1.2? I saw images of them in the RAW image list above, and there has been almost no discussion about them.

+1 vote     reply to comment
StratGer May 23 2015, 2:58pm replied:

No, they will propably be in 1.4



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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1817 votes submitted.

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Highest Rated (83 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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