Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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37 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 92 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 62 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 479 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (20 - 30 of 46,070)
GottMitUns205 May 2 2015, 8:24am says:

I've played this game on both sides about 30 times, and there are some maps that are just too damn defensible...

I'm looking forward to this, not so much for the new stuff but for the new balance.

and here is to hoping dem Victories aren't junk!

+1 vote     reply to comment
Zupanicarr May 2 2015, 6:09pm replied:

But defendable planets make it interesting, so long as it's the AI defending anyway.
I like the idea of having extra trouble taking some worlds, but I come from games like EU and Victoria, so maybe I'm biased towards purposefully, yet fairly, unbalanced games.

Also have to agree about the Victory, though I suppose it's purpose is a lighter capital ship.
(In-game, not lore)

+1 vote     reply to comment
Flashy_3 May 1 2015, 8:35pm says:

Nice additions! Thanks for the update sklaven.

+2 votes     reply to comment
Guest May 1 2015, 11:31am says:

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Anakin_Sklavenwalker May 1 2015, 11:20am says:

Maybe for those who are interested: I recently have added dozen of new SFX audio which make RaW come as close as possible to a real Star Wars feeling. Also i implemented some adjustments to the garrison upgrade for space station. I hope you will have much more fun with that and it is definitely worth buying that now

+6 votes     reply to comment
JediGeneral May 1 2015, 6:12pm replied:

Although, I like the grey Imperial Star Destroyers though

+1 vote     reply to comment
JediGeneral May 1 2015, 2:48pm replied:

Nice, I look foreword to hearing the new audio.
Is it alright if I ask some questions?
I am curious if the Imperial Star Destroyers will have the Open circle fleet colors or just stay imperial white in future update updates. Will there be a new manual that comes out with 1.2?

+1 vote     reply to comment
JediGeneral May 1 2015, 2:51pm replied:


+1 vote     reply to comment
PUPPYLIFE May 1 2015, 2:56am says:

Just got Star Wars EAW Gold, should i download the current version of this mod or is the new one (v1.2) released / about to be released? :)

+2 votes     reply to comment
KriegsMeister27 May 1 2015, 11:58pm replied:

download the current 1.1.5 version, 1.2 probably won't come out until your great grandchildren' great grandchildren meet their first great grandchild

+2 votes     reply to comment
Sly442 Apr 30 2015, 5:48pm says:

Gullible... Gullible people everywhere...

There's as many people believing in the rumors of the release date as there are Christians who haven't eaten in months because they believe "The end is right around the corner."

0 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1799 votes submitted.

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Highest Rated (83 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

Real Time Strategy
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