Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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50 comments by KillerHurdz on Apr 6th, 2015

Current Project Status

After a much needed (extended) hiatus, the team has agreed that it's time to put a focus on wrapping up this interminable chapter of Republic at War's development.

The team is poised to wrap up the remaining v1.2 development components and is working hard to achieve that goal.

Pelta-class Frigate

Over the past three years, the team has gone through a number of changes that have had a significant impact on our development timelines. To clarify, these changes will not affect the end product. We do appreciate your concerns and take them seriously.

CIS AA Turret

To accompany these changes, we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development. We'll be announcing full details on these changes later this year.

Our internal task list is currently down to fewer than 100 items, much of which is polish & cleanup. This includes a number of additions to the original scope that we decided were important to include in this release.

We're on the home stretch -- thanks for bearing with us.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 94 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 69 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 515 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 59 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (20 - 30 of 46,519)
getsumjr Jul 23 2015, 12:53pm says:

I have a request for you amazing moders , please please PLEASE add omega squad into republic at war . I know it's easier said than done but it will be amazing to have more than one special forces republic commando squad . Not only will it benefit gameplay but it will add a sense of realism to all of us EU fans plus the kid currently doesn't have a lot of EU planets or units so it adds more diversity . (Oh and please give them their black katarn armor that would be soooo cool)

+1 vote     reply to comment
The_Great_Rice_God Jul 24 2015, 11:30am replied:

In terms of balancing though, two spec-ops groups will be too powerful. Right now, Delta squad can basically take entire planets alone in the early game. Two would probably be too OP

+1 vote     reply to comment
AnsonTrask Jul 23 2015, 3:52am says:

Ik you probibly get asked a lot but do you know what month "rush to victory" will come out?

+1 vote     reply to comment
The_Great_Rice_God Jul 23 2015, 9:50am replied:

They have already stated before that it will be done when it's done.

+1 vote     reply to comment
Guest Jul 22 2015, 11:46am says:

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AnsonTrask Jul 25 2015, 9:32pm replied:

i don't know what laptop you have, but i got it working on mine, its just a bit laggy when playing as the Sep's in GC

+1 vote     reply to comment
RealTimeFan Jul 21 2015, 3:07pm says:

Windows Vista 32 bit. Could someone PLEASE help me resolve this issue for the game? I have looked into the "Except.txt" document to find a "Exception occurred at 006221AB - Unknown code pointer". Not sure how to correct this so I may enjoy's mods. Every couple of minutes the mods I'm running "Covenant at War, Republic at War, etc" will crash and i will receive a "An exception has occurred. See _logfile.txt and except.txt for details. Press CANCEL to exit or RETRY to debug" exception. Please someone help, Ive googled everything I can to resolve this issue any cant find a fix.

+1 vote     reply to comment
The_Blackout Jul 21 2015, 3:26pm replied:

Try uninstalling your Mods and FoC and then re-installing them. That's the only advice I can offer you :/.

+2 votes     reply to comment
RealTimeFan Jul 21 2015, 6:22pm replied:

I Factory Reset my computer and reinstalled everything, still happening :/ I appreciate you taking the time to help though!

+1 vote     reply to comment
Guest Jul 23 2015, 7:12am replied:

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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jun 30, 2013
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1832 votes submitted.

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Highest Rated (84 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

Real Time Strategy
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