Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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74 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 75 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 54 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 388 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 55 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (60 - 70 of 44,757)
jrhindo
jrhindo Aug 31 2014, 8:54am says:

6 months ago I posted "Is it normal to be able to garrison 20 units at planets? "
I believe it is a source of the mod low performance and lag issues.

+2 votes     reply to comment
lebreezy6
lebreezy6 Aug 31 2014, 6:57am says:

I need some help...

I have been playing this mod for a while, and I mostly play Galactic Conquest. However, when I'm playing Galactic Conquest, the game crashes and comes up with an alert saying "An Exception Has Occurred!" It then says something about _logfile.txt_. This happens frequently while playing Galactic Conquest an is frustrating because it means I lose any unsaved progress, and I have to reboot the mod.

If anyone has come across this, and knows how to fix it, can you please let me know as I am becoming more and more frustrated with it.

I do not have Steam, so I downloaded it to my computer and play it from the desktop rather than through Steam, if that has anything to do with it. Any help would be appreciated

+1 vote     reply to comment
Yoda1106
Yoda1106 Sep 1 2014, 11:58am replied:

This happened to me, but I couldn't play any games, meaning no EAW, FOC, or RAW. I ended up uninstalling the games and reinstalling EAW and FOC, but not RAW until 1.2 is released.

0 votes     reply to comment
mrnova
mrnova Aug 31 2014, 8:13am replied:

If you bought the game on steam i would suggest that you change the launch options of the game to the mod path of RaW (RaW manual will explain this in greater detail in the 'Steam Installation' section) and launch through steam, if that doesn't help the autosave may have saved before the crash or you would just have to save more frequently I'm afraid.

+1 vote     reply to comment
lebreezy6
lebreezy6 Sep 1 2014, 8:11am replied:

Spontaneously throughout, its weird

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Sep 1 2014, 4:09am replied:

@The_Blackout:
Since you seem to be someone with knowledge on the subject, I had those "An exception has occurred!" crashes too for quite a while.
Sometimes during GC either at the Galactic Map, during a battle or even at the battle loading screen (that's the worst error cause it destroys your autosave). However, I noticed that it occurs for me only after the game has already running for a while.
Most often it's an "Unknown code pointer"
I.e. during a space skirmish that reached over 2 hours of gameplay with me and an allied medium AI as well as the two enemy AIs spamming ships non-stop (Venators, Lucrehulks and all the other big stuff).
Could it be a Problem with the RAM or swap file settings?
Cause yesterday I allocated 1000 MB more to my swap file and the Exception error didn't occur anymore even in a huge 3 hour skirmish battle.

+2 votes     reply to comment
Kemasuk
Kemasuk Sep 2 2014, 4:14pm replied:

In the past, I tried to make saves for every point in a battle, but some got corrupted or there were just too many.

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Sep 3 2014, 3:34am replied:

Too many saves are indeed not good as well. You need to either delete some or move (cut and paste) them elsewhere from the saves-folder.

Saving DURING a battle is also always risky and I think in skirmish it doesn't work at all.

+1 vote     reply to comment
The_Blackout
The_Blackout Sep 1 2014, 7:51am replied:

Exception errors are just apart of the EaW/FoC experience it seems. Maybe what you did with the swap file allocation fixed or at least helped the problem, or maybe you just got lucky.

If I were you, I would just keep using that extra 1000 MB you have and maybe shoot me a PM telling me if it really is effective or not :).

Also, during GC's, you'll want to save constantly and not just rely on the autosave(just in case you or anyone else wasn't aware of that ;) ).

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Sep 1 2014, 9:50am replied:

If it is that prevalent, it almost hints at some programming errors.
That's only luck is of course also a possibility. I will need to play several more lengthy skirmishes and probably also GC to evaluate if this action really helps with the issue.
I'll report back then if it really helps. ;)

I have also to add that my computer is rather old so I'm actually glad that RaW runs fairly "smoothly" most of the time in general. I noticed severe problems (in terms of speed) only past Day 35 in a big GC on my machine.

Of course, lol, I've around five savegames for my Republic GC and five for the CIS GC which get periodically overwritten.
To "secure" the saves I also copy the saves everytime I leave RaW and paste them on a mobile storage device.
So even when a save gets corrupted, I can get back the backup copies.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Released Jun 30, 2013
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Highest Rated (78 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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