Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Concept Death Watch Headquarter Building
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88 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

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Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 88 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 59 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 458 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

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Guest
Guest Feb 18 2015, 1:15am says:

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Eugene.Gans478
Eugene.Gans478 Feb 17 2015, 9:30am says:

you guys are not going to believe this i used the planetary w 165 turbo laser cannon/hypervelocity gun to blow up cis ships especially when they are far away when you dont see them like when they are hidden or invisible on the space map of certain planets i can even tell because of the blue symbols some of the ships that are not lucrehulk or malevolence its hard to destroy thats why sometimes i wait until they appear it depends when you start the beginning of a space battle you see were all the ships are located and i paused it just so i could destroy the ships that are hard to see and then the big ships i can see you guys should try it sometimes and eventuslly you will win every space battle

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KriegsMeister27
KriegsMeister27 Feb 18 2015, 4:22pm replied:

I've known that since the base game, very useful tactic in multiplayer when the enemy team rushes their tech and gets capital ships before you.

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The_Blackout
The_Blackout Feb 18 2015, 7:05am replied:

I believe it. In fact, I probably believed it before you did ;). I think the same is true for the hypervelocity gun, ion cannon, and starbase canon in regular FoC.

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Guest
Guest Feb 17 2015, 7:57pm replied:

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E.v.1.L
E.v.1.L Feb 16 2015, 8:52pm says:

For a year I wait for 1.2...
Are you working on the project yet?
Or you have give it up...

Sry... Google translate...

+1 vote     reply to comment
Meyerm
Meyerm Feb 16 2015, 3:47pm says:

Can you get better battle droid voices than TCW ear rape helium sucker screech? Those voices literally hurt my ears. Plenty of sound files for the original droid voices, like the battlefront series.

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Guest Feb 16 2015, 8:10am says:

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GODofGREECE
GODofGREECE Feb 16 2015, 12:49am says:

question....where do i build the Cis super weapon...i cant think of the name. but i have the tech and it told me i would be able to build it, but i cant find it? anyone help?

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hdroadkilled
hdroadkilled Feb 17 2015, 12:42am replied:

mintooine

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Guest Feb 17 2015, 12:36am replied:

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Sephiroth0812
Sephiroth0812 Feb 16 2015, 3:53am replied:

Minntooine is the planet where the Malevolence can be constructed, probably because the canon build site of the ship, Pammant, is not in the game.
The Free Dac Volunteers Engineering Corps, a company of Quarren separatists which were responsible for building the Malevolence, had shipyards on both Pammant and Minntooine, making the in-game ability of building the ship there as close to canon as possible.

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Star Wars: Empire at War: Forces of Corruption Icon
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Official Page
Everythingeaw.com
Release Date
Released Jun 30, 2013
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Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (33 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

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