Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Image RSS Feed Latest Screens
Death Watch Headquarter Building Redone Units
Blog RSS Feed Report abuse Latest News: March Update (2014)

80 comments by KillerHurdz on Mar 23rd, 2014

Current Project Status
Over the past couple of months, we have been very busy developing the next stage of the project -- Republic at War v1.2. This next release will include a number of additions and enhancements, some of which I've outlined below.

Republic at War v1.2 Features:

  • New units and planets.
  • New GC battlefield hazards and events.
  • New planetary income and defense structures.
  • New game launcher w/ one-touch game updating.
  • Completely redesigned GC maps.
  • Over 400 balance adjustments.
  • Numerous AI improvements and fixed.
  • GC performance improvements.
  • Misc bug fixes.

We'll continue reveal new details on progress, beta testing, and a release time frame, as we near completion.

Important Links & Information:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Republic at War v1.1.5 Deutscher Patch

Republic at War v1.1.5 Deutscher Patch

Jun 30, 2013 Patch 85 comments

Please install Republic at War v1.1.5 with the Auto-Installer package before installing this patch. Dieser Patch updatet Republic at War v1.1.5 vollständig...

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

Jun 30, 2013 Full Version 57 comments

This package contains the BASIC Republic at War v1.1.5 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...

Republic at War v1.1.5

Republic at War v1.1.5

Jun 30, 2013 Full Version 434 comments

This package includes Republic at War v1.1.5 (auto-installer) as well as the game launcher and a short installation guide.

Republic at War v1.1 Game Manual

Republic at War v1.1 Game Manual

Jun 2, 2011 Guides 56 comments

This is the Republic at War v1.1 Game Manual. A revised manual will be made available sometime after the release of Republic at War v1.1.5.

Post comment Comments  (60 - 70 of 45,289)
maddogshark
maddogshark Dec 11 2014, 11:37pm says:

Anyone else having issues with the AI? Blackout's XML files didn't seem to do the trick as the AI in the GC stand there and do nothing. Anyone know when the AI usually kicks in? I remember that it was day 15 was when they started to move.

0 votes     reply to comment
jawafreak
jawafreak Dec 13 2014, 8:58pm replied:

Well maybe that is kinda good because at least u have time to prepare. Though it does kinda take out the challenge of game a little bit... :( but I don't think the rebel ai in Vanilla was any different in GC.

+1 vote     reply to comment
maddogshark
maddogshark Dec 13 2014, 10:01pm replied:

The problem was that back in 1.0 the game ran fine, though I don't remember if I needed to add a fix or not. I'm gonna re-install RaW, and hopefully I can just go back to "easy" and the Ai will be back to kicking my *** like the old days when I had this mod on my laptop before it had to be wiped.

+1 vote     reply to comment
Slyguy3129
Slyguy3129 Dec 14 2014, 2:20pm replied:

Good Luck. I've just finished reinstalling and redownloading this mod as well.

I will let you know if it works for me.

This 15 day inactive AI needs to be disabled.

+1 vote     reply to comment
The_Blackout
The_Blackout Dec 15 2014, 7:09am replied:

I just want to point out that the AI will become aggressive sooner if you attack it sooner.

+1 vote     reply to comment
maddogshark
maddogshark Dec 14 2014, 4:07pm replied:

I just re-installed RaW, and it seems to work in GC for playing as the republic. Though by day 15, the CIS is building a #!@&-ton of Space Generals on Hypori. By day 25 or so they have 45 Space generals and a small fleet. I hope that means it's working and it's building up to something big, or the Ai is still having hiccups and is just amassing generals on one planet.

+1 vote     reply to comment
jawafreak
jawafreak Dec 14 2014, 8:49pm replied:

The ai is pretty ****** up, but 'space generals' actually fleet commanders cannot be built (or aren't supposed to be able to be) until 1.2. And it will be the cis only, and they are called Tactical Droids.

+1 vote     reply to comment
maddogshark
maddogshark Dec 14 2014, 8:52pm replied:

Was meant to say fleet commanders, but that's what was going on. A bug in the system, or did they misplace fleet commanders with other space units?

+1 vote     reply to comment
jawafreak
jawafreak Dec 14 2014, 9:19pm replied:

A bug, since they technically aren't supposed to be build able anyways, and the ai even on hard is kinda stupid when it comes to tactics. Their strategy of spamming stuff is great, but when they simply try to blindly rush my defenses, I usually win unless the pride comes along, or am totally overwhelmed by weight of #s. For example, I defeated a republic Space armada of 12 Victories, 8 Venators, 2 dreadnoughts, and 1 Carrack Cruiser. All I had was a lvl 3 space station, a long range scanner(which let me see them the moment they spawned), a Munificient, 2 patrol frigates, and 4 squadrons of tri fighters. When u r against odds like that, u can either retreat, auto-resolve, or Micro the **** out of ur tri fighters. Do that and wallah.

+1 vote     reply to comment
maddogshark
maddogshark Dec 15 2014, 5:32pm replied:

I play the Republic, so that maybe why I'm having a hard time getting a challenge. Back in 1.0 I played with the CIS more than Republic, and my day 15, I'd get swarmed by the enemy. Even attacking them sooner yields no results in them retaliating. I remember that there was a GC fix before Blackout's unofficial fix, so I'll try that again.

+1 vote     reply to comment
Slyguy3129
Slyguy3129 Dec 12 2014, 2:20am replied:

I do, just read a few post down boss lol. And what is this day 15 mess I keep hearing?

You mean the AI is disabled for 15 in game days? Jesus thats an eternity, AI in its present day form is already handicapped enough.

I guess I'll wait for 1.2 or whatever. Might try Thrawn's Revenge, that looks neat.

-1 votes     reply to comment
Sly442
Sly442 Dec 13 2014, 6:33am replied:

You sound like the most self-righteous person in this page in a while. Though anyone who says that is always ironic because they sound self-righteous.

0 votes     reply to comment
Slyguy3129
Slyguy3129 Dec 14 2014, 2:23pm replied:

I sound self-rightous because I'm upset that the AI isn't doing anything? Or because I'm upset that the AI is off for 15 game days?

I would love to hear you definition of self-rightous.

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Dec 12 2014, 3:58am replied:

The AI is hampered for 15 days in easy difficulty ONLY in order to give players a headstart.
The AI in RaW is actually harder than anything you get to face in vanilla EaW/FoC or even Thrawns Revenge.
Between four and six simultaneous attacks with fleets consisting of over twenty ships is no rarity when the RaW-AI gets really kickin'.

0 votes     reply to comment
jawafreak
jawafreak Dec 14 2014, 9:23pm replied:

R u kidding me? The Droid ai on hard is easy because they are so predictable, and u have superior fighters and capital ships. The republic is easy too if u got the right micro co-ordination. On vanilla as Empire on GC on hard difficulty, the rebels were a bitch to kill, cuz they'd have so many dam cornelian gunships that my victories always failed to hit, and swarm with b wings and a wings. *** da rebel skumz!

+1 vote     reply to comment
maddogshark
maddogshark Dec 12 2014, 10:23pm replied:

Wait, easy? So that's probably why it doesn't work. I've had GC on medium the whole time. Well, that solves that problem I think.

+1 vote     reply to comment
The_Blackout
The_Blackout Dec 12 2014, 5:41pm replied:
Quote:The AI in RaW is actually harder than anything you get to face in vanilla EaW/FoC or even Thrawns Revenge.

You should try multiplayer sometime.

+1 vote     reply to comment
Sephiroth0812
Sephiroth0812 Dec 12 2014, 8:24pm replied:

It's obvious that playing against humans is yet a total different level to engage, but that was not the point.
The point was a comparison of AI difficulty and while of course the RaW AI is still no match for a human player as an opponent, it's definitely more challenging (or rather requires a different strategy) than the vanilla game and even Thrawn's Revenge.
I know the latter because I recently installed Thrawn's Revenge as well, so I have now the best mods for both the Clone Wars era and after Endor era available and can switch between them depending on my mood of the day.

Besides, as far as I know in RaW you cannot even play GC in Multiplayer.

+1 vote     reply to comment
The_Blackout
The_Blackout Dec 13 2014, 5:16pm replied:

My bad :(

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Contact
Send Message
Official Page
Everythingeaw.com
Release Date
Released Jun 30, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

9.2

1745 votes submitted.

You Say

-

Ratings closed.

Highest Rated (81 agree) 10/10

Looks really polished Z3r0x. I must say though, you've caught alot of flak today, and the fact that you kept your cool would make me give you a 10/10 in itself. Nice work.

Dec 31 2010, 1:36am by ExoticTofu

Lowest Rated (30 agree) 1/10

Worst MOD EVER!!!!

Jun 4 2011, 11:58am by z3rOx

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Republic at War on your homepage or blog by selecting a button and using the embed code provided (more).

Republic at War Republic at War
Republic at War
Statistics
Rank
24 of 22,809
Last Update
1 week ago
Watchers
3,936 members
Files
4
News
33
Features
7
Reviews
534