Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Geroenimo Jul 2 2014, 6:10pm says:

This isn't dead yet? Interesting...We might yet get a new release. Though with Z dead, will you release it without him?

+8 votes     reply to comment
Anakin_Sklavenwalker Jul 2 2014, 6:16pm replied:

of course

+12 votes     reply to comment
Geroenimo Jul 2 2014, 6:30pm replied:

That's great to hear. Good luck with the new maps.

+10 votes     reply to comment
sinay Jul 2 2014, 7:07pm says:

Has there been commotion within the team?

+5 votes     reply to comment
Geroenimo Jul 2 2014, 7:23pm replied:

Zerox, mod leader and the guy who did a lot of content for RAW, went offline on Mar 30, 2013 and never came back online, thus going what modders call: "dead" (not online in forever, thus gone)
The RAW team stated on several occasions that they wouldn't release a new version unless Zerox returned, but as he's been gone for so long I asked if they'd release a new version with Z gone, to which I got a positive reply, meaning the new version will be released even if Zerox isn't coming back. Which is great ofcourse.

+11 votes     reply to comment
onikenshin Jul 2 2014, 8:20pm replied:

Wow then he really passed away.

+2 votes     reply to comment
mrl515 Jul 2 2014, 9:50pm replied:

No haha, it's just a term, nobody knows where he is or what he's up to atm.

+9 votes     reply to comment
TruePatriot Jul 8 2014, 3:39am replied:

its probably in the best interest of the community and team. this mod has been near dead for a year with the fan base waiting for the infamous 1.2 so this is definetly a breath of fresh air.

+3 votes     reply to comment
sinay Jul 10 2014, 1:00am replied:

At least the mods not dead. That's something great.

+5 votes     reply to comment
CCArggee Jul 2 2014, 7:24pm replied:

No, we still are missing our the Great Z

+8 votes     reply to comment
oOXyroxOo Jul 3 2014, 3:31am says:

cool to hear that you push the mod forward!
RaW was my first eaw foc mod and i would love to play a new version ;)

+7 votes     reply to comment
iamtheman Jul 3 2014, 11:31pm says:

epic mod =D

+1 vote     reply to comment
hamerhead Jul 5 2014, 8:40pm says:

Glad to hear it love this mod!

+1 vote     reply to comment
Obi-1-Kenobi Jul 17 2014, 10:08pm says:

Has anybody else been here since the beginning? Ive been following this mod for 5 years and I have to say that I miss how active this mod used to be, normally we'd get hundreds of comments on a photo like this but now we get 15. It is really very sad..

+2 votes     reply to comment
garmbeliblis Sep 21 2014, 3:33pm replied:

Fans should do social media promotions of this mod. It's such a fun mod, and the modders obviously worked so hard to make it awesome. What's sad is that we have to rely on the modding community to create/enhance great Star Wars games because Lucasarts (and now Disney) rarely give the fans what they want from a Star Wars computer or video game, with some good exceptions.

+1 vote     reply to comment
CC2224 23hours 9mins ago replied:

Agreed, though I've gotten at least a half-dozen people into this mod, and there's still a reasonable amount of activity on everythingEAW; it's good enough to draw people in, it would seem :). Still, it'd be nice to see this getting the widespread playing it deserves. I think Anakin's modding tool, when finished, will also draw a crowd.

+1 vote     reply to comment
Nolanstar Jul 23 2014, 8:19pm says:

Still don't like the merchant dock units, Z95s are oversized and ridiculously weak, should be on par with starter squadrons, Marauder is good, but a corellion gunship would be nice

+2 votes     reply to comment
garmbeliblis Sep 21 2014, 3:50pm replied:

It would be cool if Merchant Docks in Skirmish games had unique units corresponding to the unique planet map.
- N-1 starfighters (and the other Naboo starfighters and bombers from Galactic Battlegrounds) for Naboo
- Corellian corvettes at Corellia
- cloud car at Bespin
- Starvipers at Mandalore
- old Sienar models over Corulag...

although were still in Clone Wars time so some models might not exist like Starvipers...

+1 vote     reply to comment
Nolanstar Jul 23 2014, 9:09pm says:

With the battle pads,they are nice but could use more unit options

Republic High Command:
Starting Units: V wing, Y Wing
Prototypes 1: T.I.E., IPV Patrol Craft
Prototypes 2 : Victory 1, Gladiator.(star destroyers)
Prototypes 3: Imperial 1/Impirator, Tector (star destroyers)

Open Fleet Circle Relay:
Jedi and fighters as existing
Ace pilots 1: Oddball ( V19)
Ace Pilots 2: Warthog( Clone Z-95)
Ace pilots 3: Hawk ( Arc 170)

Lok Revents
Existing Heroes and units

Research Diplomatic Relations, upgrade that unlocks following units;
Republic Gozanti (Red Markings, As seen on coruscant in movies)
N1 Starfighter
Scurrg Bombers
CR-70 Corvettes

Republic Tactician Station(new):
Republic Starship Artillery(galactic battlegrounds)
Gunship Fighter (GB)
Gunship Bomber ( GB)
CC220 Interdictor
Secutor-class star destroyer
Victory 2 Frigate

Confederacy High Command:
Bulwark MK1
Nantex Fighters
Magma guards/porax fighters

Business Transactions, Upgrade that unlocks Following Units
Bulwark MK2
CIS Gozanti( blue CIS markings, as seen in the super tactical droids fleet in the Secret Weapons Clone wars episode)
Hyena Bomber
Umbaran Support Ship with Umbaran Fighter squads

Bounty Hunters Guild
Existing Heroes.

Quarren Dreadnaught Heavy Cruiser
Lucrehulk Coreship
Hunter-Seeker Droid

Sabaoth Squadron
Existing Units

Sabaoth Defender
Sabaoth. Frigate
Cavil Toth(Starfighter)

Confederacy Tactics Bunker(new)
Confederacy Artillery Cruiser(GB)
Fantail Class destroyer
Trade federation Superfreighter
Lupus missile frigate
Commence Guild Bomber
Hardcell Class
Diamond-class cruiser

Increases the amount of units added as well as giving more choice to the battle pad. Adding Units which would hog space on the station

Merchant Dock
IPV Patrol Craft
Corellion Gunship
Hammerhead cruiser(outdated, weak cap ship)

Pirate Dock
Pirate Marauder
Trandershin Gunship
Marauder Missile Corvette
Private vulture droids ( green eyes)

+1 vote     reply to comment
AlexHalo96 Aug 1 2014, 9:26pm says:

Can someone help? I am having an issue when I play the republic the droid just sit there and do nothing. But when I play the droid I get gang raped by aclamators and stuff. Please help ? Has anyone else had that problem ?

+1 vote     reply to comment
Guest Aug 9 2014, 5:50pm replied:

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This map is a bit older but still newer that the map we have in RaW 1.1.5. We still have some Maps open on our list including some maps from vanilla FoC or even EaW. We hope to increase our quality more to start off with some really interesting maps that are already sketched.

This is our new Map called Endor Rocks. It is a Skrimish map and will come with the new 1.2 release.

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Jul 2nd, 2014
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