Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Sanguinius
Sanguinius

GTX 750, what madness is this?

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BrokenHopes
BrokenHopes

a modern day madness!

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Anakin_Sklavenwalker Author
Anakin_Sklavenwalker

why madness ?

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Sanguinius
Sanguinius

A simple potato is stronger then my current graphics card. To me, GTX 750 seems like some kinds of an alien tech.

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Warregory
Warregory

I cannot afford a better PC, or buy the parts to make one. I'm currently running a Radeon 6670. Why are the requirements so high for such a old game?

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Anakin_Sklavenwalker Author
Anakin_Sklavenwalker

because the engine does not support the hardware. on the other hand this also menas that there is also an upper limit. an i7 and SLI GTX1080 will not increase performance as it would do on modern games. on the other hand the hardware we listed for maximum is about two generations back now so these parts should be affordable.

But i want to point this out again: We imporoved AI behaviour in 1.2 so compared to 1.1.5 performance should be much better on the same hardware. We do not want people to buy a new computer to play the mod. that is usually the EA (or other companies) method ;)

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CISGeneral
CISGeneral

Thanks I have a HD 3000 Graphics card and a Intel Core i7-2670QM CPU @ 2.20GHz.

Sklavenwalker , Here are some of my ideas that you could maybe do for the mod. Possibly in later versions

For the Republic:

At tech five have them be able to create phase 2 Clone Trooper Platoons instead of squads.

Maybe Z95s for the Republic

For balance maybe have the Republic get a R2 unit for
Mechanical unit repair or the Clone Engineer from Skirmish


CIS:

Would Hunt for Enemies be too op for some CIS units? (I find it a very useful ability)

The CIS being able to create Porax fighters but maybe only on certain worlds

The Nantex Fighter could be given a ability

Giving the Malevolence fire all batteries, like Pride of the Core.

Manga Guards being with Dooku at land battles as Guards

General Ideas:

Have both sides be given a Intel gathering unit

General Questions:

Would Admiral Trench be given a CIS dreadnought?

Like in the expansion, do Minor heroes like field commanders don't appear in the mod? I would like them to appear like in Empire at War

On some Ground battle the AAT appears with it's Trade Federation paint job and sometimes a CIS paint job. Is it meant to be this way?



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01101mri10111
01101mri10111

Awesome

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Buugar
Buugar

warms my heart to see that, although slow, the progress on this mod chugs on. excellent work fellas.

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Description

So recently we are also updating the manual for version 1.2. this includes typos as well as additional content changes.

Many of you requested the system specification for the new release. So here on this page you can see the updated specs. The maximum section is based on my personal setup (I know it's not the best). Meeting these requirements you should be able to play version 1.2 quiet smoothly with constant frame rates.

Also you might noticed that the Install guide on this page was updated too. The mentioned Quick Install Guide is also updated and will be uploaded shortly before the release of RaW 1.2.

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