Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report RSS Republic at War v1.2.1 is LIVE!

Republic at War v1.2.1 is now available for download!

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Republic at War v1.2.1 is now available for download!

Over the past few months the team has been working hard to wrap up the remaining work on Republic at War's latest release, v1.2.1.

This release includes a large number of changes that improve game balance and fix a series of known issues.

Those who are subscribed to the Steam Workshop community should have had it download automatically. Anyone with the Republic at War Launcher can update directly to v1.2.1 via the 'UPDATE' tab. Otherwise, you can install the latest version manually with the MINIMAL package available here.

The full changelog can be found here: Republicatwar.com

We'd like to thank everyone who contributed to this release! A huge thanks goes to all of our testers. We take quality control seriously and field-testing changes before they go live is a key part of that process.

Big thanks to Kemasuk for not only being a great moderator on our discord server but also for having helped a lot during the various testing / PoC phases. Hopefully we can continue this brilliant cooperation into the future!

Sephiroth0812 has joined us as we expand the development team. He provided a temendous amount of help with this latest release. With detailed knowledge of the Star Wars universe and a great feeling for unit balancing, he was responsible for the Republic low tier adjustments as well as other changes that were required.

Although Corey (TR) is (very) busy with his own modding projects, he still finds the time to play other mods and give detailed feedback about where issues might be and how to address them. Our discussiosn with you were really illuminating and we hope to see some the topics we discussed followed through on in future versions of Republic at War.

The same goes for evilbobthebob (PR), MaxiM (AotR) and Kad_Venku (YVaW). We've really enjoyed the things we discuss about the black magic of programming and coding and really wish that continue in the future.

And last but not least we'd like to thank Failikeapro who assisted us with a huge effort to identify and fix critical errors in the launcher.

From here, we're now beginning development of the next major release (v1.3) which will include much in the way of new content and features.

We'll be sure to provide updates as we go and continue to listen to feedback in an effort to build the best mod possible!

The Republic at War Mod Team

Comments
Lord_Baal
Lord_Baal

Neato!

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Kemasuk
Kemasuk

NP, Anakin :D

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Maxyms
Maxyms

Just red the changelog, some nice tweaks and fixes i must say

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gastovskyjames
gastovskyjames

what about multiplaer GC?? What is the problem with making this work in this mod?

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KillerHurdz Author
KillerHurdz

It's something we're reviewing for the next major release but can't make any promises at this point.

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