Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

RSS Republic at War v1.2.1 is LIVE!

Republic at War v1.2.1 is now available for download!

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Republic at War v1.2.1 is now available for download!

Over the past few months the team has been working hard to wrap up the remaining work on Republic at War's latest release, v1.2.1.

This release includes a large number of changes that improve game balance and fix a series of known issues.

Those who are subscribed to the Steam Workshop community should have had it download automatically. Anyone with the Republic at War Launcher can update directly to v1.2.1 via the 'UPDATE' tab. Otherwise, you can install the latest version manually with the MINIMAL package available here.

The full changelog can be found here: Republicatwar.com

We'd like to thank everyone who contributed to this release! A huge thanks goes to all of our testers. We take quality control seriously and field-testing changes before they go live is a key part of that process.

Big thanks to Kemasuk for not only being a great moderator on our discord server but also for having helped a lot during the various testing / PoC phases. Hopefully we can continue this brilliant cooperation into the future!

Sephiroth0812 has joined us as we expand the development team. He provided a temendous amount of help with this latest release. With detailed knowledge of the Star Wars universe and a great feeling for unit balancing, he was responsible for the Republic low tier adjustments as well as other changes that were required.

Although Corey (TR) is (very) busy with his own modding projects, he still finds the time to play other mods and give detailed feedback about where issues might be and how to address them. Our discussiosn with you were really illuminating and we hope to see some the topics we discussed followed through on in future versions of Republic at War.

The same goes for evilbobthebob (PR), MaxiM (AotR) and Kad_Venku (YVaW). We've really enjoyed the things we discuss about the black magic of programming and coding and really wish that continue in the future.

And last but not least we'd like to thank Failikeapro who assisted us with a huge effort to identify and fix critical errors in the launcher.

From here, we're now beginning development of the next major release (v1.3) which will include much in the way of new content and features.

We'll be sure to provide updates as we go and continue to listen to feedback in an effort to build the best mod possible!

The Republic at War Mod Team

Comments
Lord_Baal
Lord_Baal

Neato!

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Kemasuk
Kemasuk

NP, Anakin :D

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Maxyms
Maxyms

Just red the changelog, some nice tweaks and fixes i must say

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gastovskyjames
gastovskyjames

what about multiplaer GC?? What is the problem with making this work in this mod?

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KillerHurdz Author
KillerHurdz

It's something we're reviewing for the next major release but can't make any promises at this point.

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UmbreIIa
UmbreIIa

Install the "1.2.X" and just follow the guide that follows, if it crashes when launching leave another comment.

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muddyfox420
muddyfox420

heyo the game crashes after the update was installed,any ideas on a fix?

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UmbreIIa
UmbreIIa

Sorry for late reply, do you still need help?

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Celebron94
Celebron94

Why can't XML files be edited?

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stefan1138
stefan1138

Hello there! I've tried to update the mod via the RAW launcher but it doesn't work. Any ideas why? I'm using the disk version of the game.

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Black-White01
Black-White01

I have the same problem, can't update with the launcher.

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Sao551
Sao551

help I can't start the game, update to the latest version, but it doesn't update. I tried reinstalling it, but it didn't help

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Black-White01
Black-White01

Same here. Reinstalled it too but can't update to 1.2.1.

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wilfredo-siddarta
wilfredo-siddarta

I have a problem regarding the mod, I installed everything well, and it runs fine, but when I enter, the EVERYTHING models are wrong, only the letters and the art are seen or I don't know what it's called, but the menu drawings, of conquest Galactica of the droids and EVERYTHING are wrong, they are running up or down and it does not look good, only the words are seen, does anyone have that problem? how do I solve it? I also happen to the yoodenmod

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stormende
stormende

The mod is good but after half of the campaign it will get really buggy. Units won't be able to be selected, I tried to reload and still doesn't work. I disbanded many capital ships and after a point it allowed me to play again. If you want to give it a try is fine, but be warned.

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