An ancient evil has awakened, and an unlikely group of heroes are all that stand between it and an unexpecting Galaxy.

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Getting Close Guys

News 2 comments

Hello once again,

I thought I would let you all know that I intend to have the next installment of the beta up soon. All I have left to do is final tech level placement of units for GC, a minor tweak to the reaper(Maybe), the last few text items, the Readme, and the splash. So by the time you read this article I should be almost done.

here is a full unit list for the Empire and Rebels

Empire:
Fighters:
TIE Fighter
TIE Bomber
TIE Interceptor
TIE Phantom
TIE Defender

Corvettes:
Tartan Patrol Cruiser
Broadside Cruiser

Frigates:
Acclamator Assault Ship
Escort Carrier
Victory-Class Star Destroyer
Interdicter Cruiser
Avenger Assault Ship

Capital:
Imperial-Class Star Destroyer
Armada-Class Super Star Destroyer

New Heroes:

Updated Piett
Updated Thrawn
Maw Irregular Fleet (Dalaa)
Reaper SSD
Terror SSD

New Republic:
Fighters:
X-wing
Y-wing
A-Wing
B-Wing
E-Wing

Corvettes:
Corellian Corvette
Marauder-Class Corvette
Harrier-Class Gunship

Frigates:
Nebulon-B
Alliance Assault Frigate
MC30c Frigate

Capital:
MC80 Liberty Type
Bulwark-Class Heavy Cruiser
Vigiliance-Class Assault Cruiser

Other:
Small Task Force
New "Home One" (Ackbar)

I will also be posting a tutorial on how to make sure the shortcut works for you (just not for steam sorry)
Also, if you're a modeller, skinner, map maker, etc, and you want to help this mod move faster, please feel free to contact me and let me know how you can help.

Okay everyone
until Next time,
Guardian14

Mini Update

Mini Update

News 1 comment

Just a small update of a few changes that have been made.

Back in Business

Back in Business

News 2 comments

Sorry for the wait, But we're rolling once again!! And a little look at what I've done so far, sorry no pics :(

Imperial Might!

Imperial Might!

News

Thank you all for being so patient and long suffering while waiting for an actual release for this mod. Well all your waiting has finally paid off!

Sorry for the lack of activity...

Sorry for the lack of activity...

News 1 comment

I'm sorry that I was unable to get as much work done over the holidays and now that I am back at school I can not do any heavy modding just some light...

RSS Files
Secrets of the Force V.0.5

Secrets of the Force V.0.5

Demo 3 comments

Version 0.5!! This version contains the updated Imperial and Rebel Fleets. Enjoy!

SimonSays

SimonSays

Demo 2 comments

Just something I managed to put together with my limited modding resources. Adds the "SimonSays" unit from SW Galactic Battlegrounds to FOC for every...

Comments  (0 - 10 of 110)
GruenerTeufel2
GruenerTeufel2

Dead

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connah_r1
connah_r1

love the sound of this mod
always thought that final cut scene with silri deserved being followed up on

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Tiberium_Exposure
Tiberium_Exposure

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

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Guardian14 Creator
Guardian14

It is possible, although EAW fOC maps really aren't large enough to support a huge number of teams, but i have been experimenting with fourway maps. The largest problem is adding more playable factions, as the game wasn't made for more than three, but it is being worked on.

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Tiberium_Exposure
Tiberium_Exposure

the way around that is sub-factions added onto the major factions. use C&C3: Kane's Wrath and C&C Generals: Zero Hour as examples. each main faction with 1- subfactions. but also there really isnt a need for more factions yet as long as the 4-player game-type as well as the maps work. mirror play with 4 empires or consortiums would cover the fun level for a long time. by the way if you could integrate the 4-player type into GC where 4 factions ae actively trying to dominate the whole galaxy, i can see about 9 other mod's wanting that capability. think of it this way, if you make it work for 4+ players on maps or on GC, this mod will be the pioneer and nothing will be able to take that title away. please consider this.

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Guardian14 Creator
Guardian14

my final goal for this is to have a fourth playable faction, for both skirmish and GC. So that would go for a four way GC, but I am doing this alone and have other priorities in life (i.e. GF, Work, School, etc) and any progress on that is going slowly. If you would like to help in anyway i would appreciate it immensly.

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Guardian14 Creator
Guardian14

Sorry everyone, got busy with school then i lost my copy of the game plus the flash drive with the majority of my work on it...

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Admiral-Ash
Admiral-Ash

I smell a troll, voting down comments! Time to fix that!

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Guardian14 Creator
Guardian14

thanks Ace, i have been rather busy with school (8 weeks of midterms ug) and hopefully will be able to get an update or something up over Christmas break

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GameMurderer
GameMurderer

what do u extract

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Guardian14 Creator
Guardian14

pardon?

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