S.S.F. Realism Mod 2.1
Dec 04, 2005 Full Version 0 commentsS.S.F. Realism Mod takes many factors of an already great game, and makes it better for those who play serious coop, single-player, or team deathmatch...
The Sheriff's Special Forces Realism modification takes many factors of an already great game and makes it better for those who play serious coop, single player, or team-deathmatch. This mod is not about adding a bunch of uniforms or guns, but rather improving the existing items in the game to make your gameplay experience better. We believe in quality over quanity and we hope it shows.
Weapon/Gameplay Changes
AI Changes
Most of the AI changes are based on difficulty. Easy setting will not seem much different, whereas Elite will be much different!
Single-Player Changes
Extras
Created by: SSF (Sheriff's Special Forces)
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S.S.F. Realism Mod takes many factors of an already great game, and makes it better for those who play serious coop, single-player, or team deathmatch...
S.S.F. Realism Mod takes many factors of an already great game, and makes it better for those who play serious coop, single-player, or team deathmatch...
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No Label
Crash Time: 10/04/09 15:05:35
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1867 MHz with 2047MB RAM
Video: No Video
UserName: user
ComputerName: USER7F450AFE01
Application location: C:\Program Files\Sierra\SWAT 4\Content\System\
SWAT Build Number: 1
ERROR: GameEngine, native class size (504) does not match scripted class size (512)
History: UClass::Serialize [(Class Engine.GameEngine)] <- LoadObject [(Class Engine.GameEngine 385948==385948/3190293 385783 166)] <- ULinkerLoad::Preload [(Class Engine.GameEngine)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.gine NULL)] <- UObject::StaticLoadClass <- InitEngine
how do i fix this?
this error:
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Crash Time: 06/13/09 14:54:52
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel Unknown processor @ 2801 MHz with 2045MB RAM
Video: No Video
UserName: Patrik
ComputerName: PATRIKSDATOR
Application location: C:\Program Files\S.W.A.T. 4\Content\System\
SWAT Build Number: 1
ERROR: GameEngine, native class size (504) does not match scripted class size (512)
History: UClass::Serialize [(Class Engine.GameEngine)] <- LoadObject [(Class Engine.GameEngine 385948==385948/3190293 385783 166)] <- ULinkerLoad::Preload [(Class Engine.GameEngine)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.gine NULL)] <- UObject::StaticLoadClass <- InitEngine
how can i fix this??
Hey, uhh I get an error when I open the game from the startmenu.
"couldnt run the mod sorry. Error:Invalid procedure call or argument"
can't you do something about it? I really want to play it. The description tells everything I want in the game.
ok I bought a non-illegal version instead and got a differant problem:
No Label
Crash Time: 02/02/09 23:38:00
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2019 MHz with 1527MB RAM
Video: No Video
UserName: PRO2000
ComputerName: BUGRAHAN
Application location: C:\Program Files\Sierra\SWAT 4\Content\System\
SWAT Build Number: 1
ERROR: GameEngine, native class size (504) does not match scripted class size (512)
History: UClass::Serialize [(Class Engine.GameEngine)] <- LoadObject [(Class Engine.GameEngine 385948==385948/3190293 385783 166)] <- ULinkerLoad::Preload [(Class Engine.GameEngine)] <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatGame.gine NULL)] <- UObject::StaticLoadClass <- InitEngine
What is going on in the world
How come it still says 'Police' on the back of the uniform. How do I get it to say 'Sheriff' ?
"I'm just curious, when you say "Recoil, aim factors and several other factors increased for much more realistic weapons handling" does this mean the recoil is more realistic, or is it just your gun goes flying upwards whenever you hold down the trigger?"
Really late reply, but with the mod, shooting is much easier than in the original game. You can easily nail suspects if you are walking, and even when you are fast walking at close ranges. Controlling your weapon is only an issue if you spray full auto. Single fire and burst mode is very accurate and controllable.
Basically the mod modifies a lot of *gamey* elements that made the simulation unrealistically harder in favor of something more realistic if you were part of a hight trained team of marksmen.
For anyone still interested, the SSF mod has just re-comenced development with myself at the helm. The original team have just given me there source code and I will be updating the Stetchkov version of the mod from its current 3.1 version to 3.2 and beyond.
Initially the first release will address a few issues including CTD's involving AI errors and a number of maps have been improved, there will also be a big change in the friendly AI deployment times for nades, etc and I personally will be throwing a few things I think the game has sadly lacked for a long time, but for now this is all under wraps.
So till the next update, l8rs :)
I'm just curious, when you say "Recoil, aim factors and several other factors increased for much more realistic weapons handling" does this mean the recoil is more realistic, or is it just your gun goes flying upwards whenever you hold down the trigger?
Iscripters, if you have a Dual-Core processor, you need to run a program (called RunFirst).
Some Unreal-Engine based games have trouble with dual-core, and with the program you can select one processor to start the game.
I get a simmilar error, even after using RunFirst. help please