Hello my friends! Sadly the coding is getting a lot harder than I expected, and I'm always getting stuck in some crashes, re-write code, test, add something new then crash again, re-write code, etc, etc... this is a mad loop! :/
Aside all this delay I'm not having much free time to work with Frontlines, so this is making the development very slow compared of what I did in the past...
But the things are getting better and BETTER! Check a COOP gameplay of Mission! :D
Lots of gametypes are already FULLY WORKING with bots and they are each day more cleaver and challenging than anything else "COD related" I experienced myself.
This week the gametypes Airborne, Countdown, Evac, Escape and Docs are ready to play with bots.
Still lots of work but we are going there eventually. :D
Here you can stay up to date about the status of the project:
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Highest Rated (19 agree) 7/10
I liked this game when it first came out, but it eventually spawned 99.9% of the morons who made MW2 their own personal middleschool religion. And strangley I found MW2 To play a lot smoother than this, MW2 drew it's weapon damage and such off World at War, sometimes in COD4 I Couldnt even tell when I hit someone. Also stop fucking hating on Russians. I was happy to see DC Burning in MW2, But oh no Captain America and Nigel the Chav save the day in the end. Call of Duty 4 spawned a generation that's…
Jul 27 2011 by Kastrenzo
Lowest Rated (3 agree) 3/10
The single-player is generic action movie crap, relying on explosions to keep the audience entertained. I found the gameplay very uninteresting and completely lacking in innovation, and the plot is barely existent; it's just some barely intelligible, hardly explained gibberish. The multiplayer is very unbalanced. It's got a heavy layer of RPG mechanics and item unlocks that tries to distract you from the fact that the actual gameplay isn't fun to play; "maybe it'll be fun once I unlock the next…
Sep 21 2011 by gamerx3