Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
Quake Wars: Tactical Assault v0.3.4 has been released!
Posted by Azuvector on Apr 18th, 2010
QWTA v0.3.4 has been released.
The WIP changelog posted earlier this month has a few additions on top of it, but I have to admit this particular release of QWTA is a bit lackluster. QWTA's essentially in a period of slowed development--largely due to time constraints not allowing much free time to work on QWTA right now--and rather than sit on a couple new features and a host of fixes while polishing the release to perfection, I thought it best to release what's been done so far, so at least some of the feedback that's been given, and bugs that have been fixed have been addressed.
Highlights of this release, for those not wanting to read the changelog:
More info on the QWTA website.
QWTA v0.3.3 and its hotfixes should be removed from your system before installing QWTA v0.3.4.
Windows, Linux, and Mac are all supported by the initial release package this time around.