QWTA v0.3.5 Sourcecode
Sep 24, 2010 Source Code 0 commentsQWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.
Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
2 comments by Azuvector on Jul 23rd, 2010
QWTA v0.3.5 has been released. Along with a fancy trailer featuring some of QWTA's more visually interesting features:
Well, it's been a little while since the last release. Life's been a bit busy lately for various reasons, so sorry it's taken this long. Not a huge number of new features this time around, this release is more focused on fixing issues that have been found with QWTA v0.3.4 and smoothing out QWTA's realism-settings gameplay a bit more.
In other news, the QWTA site has had a few minor updates and upgrades.
Changes are listed below, as usual, but some of the highlights include:
The minority of players who were experiencing the bizarre crash mentioned here are encouraged to give QWTA v0.3.5 a try and see if the problem is solved. Hopefully, it is, but if not, please try to make a post in that thread with any information you can provide if it's affecting you, as the cause is still a complete mystery.
The qwta_default.cfg and qwta_baseetqw.cfg files are now stored in the main pk4, so players who have autodownloaded QWTA can access them.
QWTA v0.3.5 is a complete installation of QWTA, please remove any old QWTA files before installing it.
This release is so far compatible only with Windows and Linux, the MacOS binaries are still pending, but should hopefully be released soonish...
Downloads are, as always, in the downloads section.
QWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.
Quake Wars: Tactical Assault v0.3.5 Hotfix 2 Adds MacOS support. Non-Mac players/servers should install this too.
Quake Wars: Tactical Assault v0.3.5 Hotfix 1 Corrects an issue introduced in QWTA v0.3.4 where a minority of Windows players would be unable to load the...
Release v0.3.5 of QWTA. Full install, please remove old versions of QWTA before installing.
Quake Wars: Tactical Assault v0.3.4 has been released! Windows/Linux/Mac support. Highlights of this release: The Hammer lives up to the notion that it's...
This patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.
ok i notice on how theres "radar detects no infantry" and yet unless you are crouched below a certain hight you will be picked up on most radar systems of today sorry for the realism you tried to install
yeah umm sorry to burst ur bubble kid but ur wrong radar focuses on machines no weapons and armour u would never be seen by radar as a troop unless u have a freaking tracker beacon on u not satalite yes that is possible but the troops wouldnt be able to carry the equipment to know and the only way modern military personal know where troops are is by spoting them themselves or by unmaned aircraft which is still very rarely used as it is so yeah
I'd assume you'd be lost amidst the ground clutter. You know, when you pick up rocks, trees, bushes, etc. :) Strictly speaking too, radar wouldn't work too well in Quake Wars' indoor areas, in general.
how do you install the mod?
It ain't working on this end, no idea how old this thing is.
so whats this mod suppost to do? replace vehicles? add realism to vehicles? anything?
Great to see this being picked up again. :)
Awesome, glad to see your back good luck, I just now reinstalled etqw and decided to check out moddb and see if there any changes, and so far so good. :).
oh! btw!
stamina? or sprint as much as you want?¿
i always forget something! >_<
bots?