I'm a major gamer, been playing games since about the age of five with the ever-classic DOOM and Quake, then started trying my hand at strategy games, simulation games, pretty much anything I could get my hands on. Not long after that I started thinking to myself "If only I could change this or that, make this game play more like *I* want it to". That's how I started learning about mods, trainers and cracks, though I didn't have enough skill to really put together a mod of my own until I decided to dust off my old favorite "Emperor: Battle for Dune" and give it a play-through. I started tinkering with files here and there and found that I could change a rather substantial amount of things to how I felt it should be and finished my "Ultimate Realism" mod for it. Before actually making a mod of my own I had been a storywriter, innovator, and resident guru for the Halo mod for Freelancer "Freelancer: Combat Evolved" as well as briefly helping design dynamic ship damage for "88 Flak".
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