I'm a major gamer, been playing games since about the age of five with the ever-classic DOOM and Quake, then started trying my hand at strategy games, simulation games, pretty much anything I could get my hands on. Not long after that I started thinking to myself "If only I could change this or that, make this game play more like *I* want it to". That's how I started learning about mods, trainers and cracks, though I didn't have enough skill to really put together a mod of my own until I decided to dust off my old favorite "Emperor: Battle for Dune" and give it a play-through. I started tinkering with files here and there and found that I could change a rather substantial amount of things to how I felt it should be and finished my "Ultimate Realism" mod for it. Before actually making a mod of my own I had been a storywriter, innovator, and resident guru for the Halo mod for Freelancer "Freelancer: Combat Evolved" as well as briefly helping design dynamic ship damage for "88 Flak".

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brandontlongtine
brandontlongtine Dec 27 2013, 4:41am says:

Hey, I'm just wondering if you can help me with setting up your ultimate realism mod for Emperor BFD. I am completely new to PC modding and would appreciate some guidance. If you can email me at blongtine@gmail.com I would be most grateful.

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ShadowKain666
ShadowKain666 Dec 31 2013, 11:11pm replied:

The download should contain full installation directions. I attempted to make them as straightforward as possible, though some slight tweaking may be necessary for your personal system and installation path. I will give the documentation a look as soon as I can and get back to you. Please keep in mind that it has been several years since I created the mod, and several since I did anything at all with it. I hope, however, that you find the mod enjoyable despite it being somewhat unpolished.

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brandontlongtine
brandontlongtine Jan 3 2014, 7:43am replied:

Its OK, I experimented a little and figured it out. One comment about it though. I feel that you may have made the Ordos popup turrets a bit too strong. I've played as them in skrimmish and only needed one on the medium difficulty setting against Atreides to protect each part of my base. All in all its a decent mod, just needs a small buffer and polish (sadly that won't happen) the only thing I really disliked about the game(even before the mod) was the color scheme in skrimmish.

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