QWTA v0.3.5 Sourcecode
Sep 24, 2010 Source Code 0 commentsQWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.
Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
2 comments by Azuvector on Jul 23rd, 2010
QWTA v0.3.5 has been released. Along with a fancy trailer featuring some of QWTA's more visually interesting features:
Well, it's been a little while since the last release. Life's been a bit busy lately for various reasons, so sorry it's taken this long. Not a huge number of new features this time around, this release is more focused on fixing issues that have been found with QWTA v0.3.4 and smoothing out QWTA's realism-settings gameplay a bit more.
In other news, the QWTA site has had a few minor updates and upgrades.
Changes are listed below, as usual, but some of the highlights include:
The minority of players who were experiencing the bizarre crash mentioned here are encouraged to give QWTA v0.3.5 a try and see if the problem is solved. Hopefully, it is, but if not, please try to make a post in that thread with any information you can provide if it's affecting you, as the cause is still a complete mystery.
The qwta_default.cfg and qwta_baseetqw.cfg files are now stored in the main pk4, so players who have autodownloaded QWTA can access them.
QWTA v0.3.5 is a complete installation of QWTA, please remove any old QWTA files before installing it.
This release is so far compatible only with Windows and Linux, the MacOS binaries are still pending, but should hopefully be released soonish...
Downloads are, as always, in the downloads section.
QWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.
Quake Wars: Tactical Assault v0.3.5 Hotfix 2 Adds MacOS support. Non-Mac players/servers should install this too.
Quake Wars: Tactical Assault v0.3.5 Hotfix 1 Corrects an issue introduced in QWTA v0.3.4 where a minority of Windows players would be unable to load the...
Release v0.3.5 of QWTA. Full install, please remove old versions of QWTA before installing.
Quake Wars: Tactical Assault v0.3.4 has been released! Windows/Linux/Mac support. Highlights of this release: The Hammer lives up to the notion that it's...
This patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Nice! Finally a more realistic way to play! :D
one question only: is Jump Shooting Unavailable?
Does not work here, i get only a blackscreen
ETQW-Version 1.2r5 QWTA_Version 0.11
And yes i start it with "./etqw.x86 +set fs_game qwta +set com_useBinaryDecls 2 +set g_useCompiledScripts 0"
More Info about my System here> Nopaste.debianforum.de
Linux client is so far untested with QWTA. It seems the crash fix didn't in fact actually work, merely delaying it. Next version of QWTA should hopefully be stable under linux.
I don't think you should decrease damage made by guns to all vehicles-
I think it's pretty realistic except for the more heavily armored vehicles to take damage from small arms fire, i don't like a gun not being able to destroy a jeep, i don't like an ATV being almost bulletproof.
Please make it as realistic as possible.
Neither 0.1 nor 0.11 work on my system. After seletcting the mod from within ETQW the game restarts properly then, after "loading ui" is displayed, the screen turns black and that's it then. My system: openSuSE 10.2, kernel 2.6.18, nvidia 8800 GT/512, nvidia driver 169.04 BETA, Athlon64 X2 5200, 3072 MB RAM, x.org 7.2
Please utilize the provided .bat file (Or open it up and read the commandline arguments and start ETQW with the options necessary, however you'd like.) to start QWTA: ETQW v1.2 has some...oversights on Splash Damage's part that makes loading mods an annoying process: the mod menu alone won't do it. That's intended to be corrected in the ETQW v1.4 patch, which is slated to be released in January 2008 sometime.
This sounds pretty cool, Wathing and Downloading!
Sure, when there is some. :) Given that QWTA's intended to mainly use the resources of the base ETQW game, and the SDK for ETQW isn't out quiiiiite yet, there's not much to show. Yet. :)
Authorised, dont forget to add media to your mods profile.