Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.

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Blog RSS Feed Report abuse Latest News: Quake Wars: Tactical Assault v0.3.5

2 comments by Azuvector on Jul 23rd, 2010

QWTA v0.3.5 has been released. Along with a fancy trailer featuring some of QWTA's more visually interesting features:


Well, it's been a little while since the last release. Life's been a bit busy lately for various reasons, so sorry it's taken this long. Not a huge number of new features this time around, this release is more focused on fixing issues that have been found with QWTA v0.3.4 and smoothing out QWTA's realism-settings gameplay a bit more.

In other news, the QWTA site has had a few minor updates and upgrades.

Changes are listed below, as usual, but some of the highlights include:

  • Certain projectiles in BaseETQW can be randomly invisible, leading to unseen death. This no longer happens in QWTA. Sadly this issue appears unrelated to the invisible Magogs of BaseETQW, so that issue remains unfixed as of yet.
  • Vehicle explosions now properly attribute frags to the player who caused the explosion.
  • Realistic settings for GDF vehicle weapons are no longer prone to rapid overheating.
  • Logistics Points have been introduced to help limit the number of vehicles in play. Players have to purchase their vehicle drops with LP, in addition to the restrictions imposed by Force Escalation.
  • A set of CVars (g_vehicleSpawnMinPlayers*) for each vehicle in the game has been added to allow server admins who prefer to run QWTA with BaseETQW settings the freedom to restrict heavy vehicles from play until enough players have joined the game.
  • The HUD now has information pertinent to vehicle drops on it, rather than hidden in the context menu.
  • The Abaddon's Plasma Beam is now affected by Siege mode. It overheats quickly when in hover mode, but if you hunker down you're able to pour on the damage.
  • Vehicle decoys have limited ammunition now, when playing with realism settings.
  • A new Class Award has been added to the end of round scoreboard, optionally replacing the oft-mocked 'Newbie of the Battle' award. The Jack of All Trades award highlights players who switch their classes often to help their team, often losing out on the single-class awards as a result..

The minority of players who were experiencing the bizarre crash mentioned here are encouraged to give QWTA v0.3.5 a try and see if the problem is solved. Hopefully, it is, but if not, please try to make a post in that thread with any information you can provide if it's affecting you, as the cause is still a complete mystery.

The qwta_default.cfg and qwta_baseetqw.cfg files are now stored in the main pk4, so players who have autodownloaded QWTA can access them.

QWTA v0.3.5 is a complete installation of QWTA, please remove any old QWTA files before installing it.
This release is so far compatible only with Windows and Linux, the MacOS binaries are still pending, but should hopefully be released soonish...

Downloads are, as always, in the downloads section.

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QWTA v0.3.5 Sourcecode

QWTA v0.3.5 Sourcecode

Sep 24, 2010 Source Code 0 comments

QWTA v0.3.5's sourcecode. There are no additional changes to source in Hotfix 1 or Hotfix 2.

QWTA v0.3.5 Hotfix 2

QWTA v0.3.5 Hotfix 2

Aug 3, 2010 Patch 0 comments

Quake Wars: Tactical Assault v0.3.5 Hotfix 2 Adds MacOS support. Non-Mac players/servers should install this too.

QWTA v0.3.5 Hotfix 1

QWTA v0.3.5 Hotfix 1

Jul 31, 2010 Patch 2 comments

Quake Wars: Tactical Assault v0.3.5 Hotfix 1 Corrects an issue introduced in QWTA v0.3.4 where a minority of Windows players would be unable to load the...

Quake Wars: Tactical Assault v0.3.5

Quake Wars: Tactical Assault v0.3.5

Jul 23, 2010 Full Version 0 comments

Release v0.3.5 of QWTA. Full install, please remove old versions of QWTA before installing.

Quake Wars: Tactical Assault v0.3.4

Quake Wars: Tactical Assault v0.3.4

Apr 18, 2010 Full Version 1 comment

Quake Wars: Tactical Assault v0.3.4 has been released! Windows/Linux/Mac support. Highlights of this release: The Hammer lives up to the notion that it's...

Quake Wars: Tactical Assault v0.3.3 Hotfix 3

Quake Wars: Tactical Assault v0.3.3 Hotfix 3

Jan 10, 2010 Patch 0 comments

This patch corrects an issue where rewards/proficiencies would not increase other than for the vehicles stat.

Post comment Comments  (30 - 40 of 40)
Azuvector
Azuvector Jan 29 2008, 7:42am says:

Nope, just about twice as inaccurate as in BaseETQW. It'll be being looked at more closely as things progress and stupid 1.2 -> 1.4 bugs are ironed out more completely.

+1 vote     reply to comment
Oomphstein
Oomphstein Jan 25 2008, 2:40pm says:

Nice! Finally a more realistic way to play! :D

one question only: is Jump Shooting Unavailable?

+1 vote     reply to comment
sixsixfive
sixsixfive Jan 12 2008, 12:28am says:

Does not work here, i get only a blackscreen

ETQW-Version 1.2r5 QWTA_Version 0.11

And yes i start it with "./etqw.x86 +set fs_game qwta +set com_useBinaryDecls 2 +set g_useCompiledScripts 0"

More Info about my System here> Nopaste.debianforum.de

+1 vote     reply to comment
Azuvector
Azuvector Jan 17 2008, 7:41am replied:

Linux client is so far untested with QWTA. It seems the crash fix didn't in fact actually work, merely delaying it. Next version of QWTA should hopefully be stable under linux.

+1 vote     reply to comment
Doritosdude/KFJ
Doritosdude/KFJ Dec 29 2007, 5:27pm says:

I don't think you should decrease damage made by guns to all vehicles-

I think it's pretty realistic except for the more heavily armored vehicles to take damage from small arms fire, i don't like a gun not being able to destroy a jeep, i don't like an ATV being almost bulletproof.

Please make it as realistic as possible.

+2 votes     reply to comment
moehrssie
moehrssie Dec 26 2007, 9:39am says:

Neither 0.1 nor 0.11 work on my system. After seletcting the mod from within ETQW the game restarts properly then, after "loading ui" is displayed, the screen turns black and that's it then. My system: openSuSE 10.2, kernel 2.6.18, nvidia 8800 GT/512, nvidia driver 169.04 BETA, Athlon64 X2 5200, 3072 MB RAM, x.org 7.2

+1 vote     reply to comment
Azuvector
Azuvector Dec 28 2007, 8:36pm replied:

Please utilize the provided .bat file (Or open it up and read the commandline arguments and start ETQW with the options necessary, however you'd like.) to start QWTA: ETQW v1.2 has some...oversights on Splash Damage's part that makes loading mods an annoying process: the mod menu alone won't do it. That's intended to be corrected in the ETQW v1.4 patch, which is slated to be released in January 2008 sometime.

+1 vote     reply to comment
ebol4
ebol4 Dec 15 2007, 7:21pm says:

This sounds pretty cool, Wathing and Downloading!

+1 vote     reply to comment
Azuvector
Azuvector Oct 30 2007, 12:40am says:

Sure, when there is some. :) Given that QWTA's intended to mainly use the resources of the base ETQW game, and the SDK for ETQW isn't out quiiiiite yet, there's not much to show. Yet. :)

+1 vote     reply to comment
TKAzA
TKAzA Oct 29 2007, 10:06pm says:

Authorised, dont forget to add media to your mods profile.

+1 vote     reply to comment
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