Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png

Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The first release will feature 7 of the following Generals:

General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons (will not be available in the first release)

General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (will not be available in first release)

General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.

Main Gameplay-Changes:

All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is still incomplete)

Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

This mod will be available in English and German language. This also includes all new unit voices.

Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images every 1-2 weeks.
A Beta release is planned for 2014 (no guarantees). A Multiplayer Alpha (limited AI) might be released earlier.

Image RSS Feed Latest Screens
USA Stormtrooper USA Airforce General's Airfield China Gattling Cannon
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Widescreen for Zero Hour

Widescreen for Zero Hour

Aug 30, 2013 GUIs 4 comments

This mod adds High-Res User Interface textures in widescreen (16:9) aspect ratio. Most menu screens have been altered to look better in widescreen resolution...

Post comment Comments  (30 - 40 of 102)
RBD1623 Oct 20 2013, 8:56am says:

where is the download

-1 votes     reply to comment
RequiemLux Oct 20 2013, 1:04pm replied:

in a place called "future"

+2 votes     reply to comment
fallenangel17 Oct 16 2013, 8:59pm says:

HEY how come the terrorists get the baneblade?

0 votes     reply to comment
Dan93 Oct 17 2013, 4:17pm replied:

It's so simple:)They built from the scraps of the everything a Time Machine,then sent to 40000k hijacker,found baneblade and here he come:)

+2 votes     reply to comment
St4lk3r Oct 17 2013, 6:42am replied:

We were looking for a design for a Superheavy Tank, which would also be able to carry troops. After numerous crappy attemts, we thought the Baneblade would fit.
It's the best 'Mobile Fortress' I have found, and it kinda looks like something a GLA General (Who loves heavy armor, and huge things) would use.

+4 votes     reply to comment
Zeke_Dlyoung Oct 17 2013, 4:17am replied:

Who says they can't?

+2 votes     reply to comment
W0rldEmperor Oct 12 2013, 8:47am says:

Will be there new dozers and vanilla buildings remake?

Also i cant wait to see fortress changelog!

+1 vote     reply to comment
St4lk3r Oct 12 2013, 4:18am says:

SOCOM General Changelog Added.

+2 votes     reply to comment
BlueBlaze Oct 8 2013, 6:56am says:

I hope this mod will release November or Christmas . I will wait this wonderful mod.

+2 votes     reply to comment
Neo3602 Oct 8 2013, 12:04am says:

Great looking mod I really hope that you decide to release it this year!!

+2 votes     reply to comment
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Operation: Firestorm
Operation: Firestorm
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