Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png


Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


Description:

The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Features:

Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The first release will feature 7 of the following Generals:

China:
General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons (will not be available in the first release)

GLA:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (will not be available in first release)

USA:
General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.


Main Gameplay-Changes:

Generals-Powers:
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is still incomplete)


Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

Multi-Language:
This mod will be available in English and German language. This also includes all new unit voices.


Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images every 1-2 weeks.
A Beta release is planned for 2014 (no guarantees). A Multiplayer Alpha (limited AI) might be released earlier.


Image RSS Feed Latest Screens
China Armored Gattling Tank China EMP Crawler China Hellion Attach Helicopter
Blog RSS Feed Report abuse Latest News: Operation:Firestorm Beta 01 out now!

6 comments by St4lk3r on May 13th, 2014

We proudly present our first release!

Features

  • 7 playable Generals with tons of new units, generals powers, upgrades, etc.
  • working AI for Skirmish and Multiplayer
  • HD User interface and widescreen support
  • lots of explosions
  • and a lot more...

This mod is currently playable in Skirmish and Multiplayer only, Campaign and Challenge mode is not supported. A full list of changes from ZH can not be provided at this point but you get an idea from the mod description page.

Note that this is still a Beta and is not entirely bug-free. A lot of assets will be re-done, and there's still a lot to come in the future.

In order to quickly fix bugs we will open a Support and Bug Report forum shortly.
Installation instructions can be found on the download page.

Thanks for your patience and support, and have fun playing!

~Stalker and pWn3d


Credits:

Operation:Firestorm Dev Team:
pWn3d
Stalker

Additional Development & Design:
No Life Studios:
Anubis
Keksz
Kris
n5p29
Zeke
Zhao

Additional Asset Providers:
Beng - Code
Cboidy - Particle Effects
Chappi - Particle Effects
ColT - Models
Coolfile - Models and W3D Importer
Creator - Models, Code
Fritz - Models and Textures
Ion Cannon - Particle Effects
IPS - Models and Textures
Mylo - Models
RequiemLux - Particle Effects
Sharpshark - Models
The_Hunter - Models, Textures, Code
TheHonestyFishZ - Models
Xezon - UI Textures

Special Thanks:
to the Staff & Community at:
Fallout Studios
Sleipnirsstuff
SWR
Moddb
for Resources, Assistance and Tutorials

and to all the other great ZH mods for countless
hours of fun and lots of inspiration.

NOTE: If we forgot anyone on that list, send us a message on Moddb


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Operation Firestorm Russian

Operation Firestorm Russian

Aug 1, 2014 Patch 4 comments

Russian Translation for Beta01 (text only) by DenGresh Installation instructions included in the download.

Operation Firestorm German

Operation Firestorm German

May 13, 2014 Full Version 5 comments

German Files for Beta 01 Deutsche oder Englische Files werden benötigt.

Operation Firestorm Beta 01 Main Files

Operation Firestorm Beta 01 Main Files

May 13, 2014 Full Version 35 comments

Main files for Operation Firestorm, required for both languages.

Operation Firestorm English

Operation Firestorm English

May 13, 2014 Full Version 11 comments

English files for first Beta release. Either English or German is required.

Widescreen for Zero Hour

Widescreen for Zero Hour

Aug 30, 2013 GUIs 7 comments

This mod adds High-Res User Interface textures in widescreen (16:9) aspect ratio. Most menu screens have been altered to look better in widescreen resolution...

Post comment Comments  (30 - 40 of 285)
Danny777
Danny777 Jan 19 2015, 2:00pm says:

If you want to play this mod online, please send me a message! I would greatly appreciate that!

Falls Ihr Interesse habt, die Mod online zu spielen, schickt mir bitte eine Nachricht! Würde mich freuen!

+1 vote     reply to comment
userz
userz Jan 7 2015, 4:01pm says:

dead?

+1 vote     reply to comment
Thelord444
Thelord444 Jan 4 2015, 7:41pm says:

please dont die

+4 votes     reply to comment
AceofZeroz
AceofZeroz Jan 1 2015, 3:40pm says:

Happy New Year O:FS team and fans, I never would have thought I could find a mod I could actually love more than most popular mods, it's really a gem!

+1 vote     reply to comment
Guest
Guest Dec 31 2014, 8:43pm says:

This comment is currently awaiting admin approval, join now to view.

pWn3d_1337 Creator
pWn3d_1337 Jan 6 2015, 1:27pm replied:

Creating a whole general takes a lot of time, so we prefer to have less but finished ones.

A super general is a problem because it destroys the possibility of playing Random vs. Random in multiplayer.

+2 votes   reply to comment
AceofZeroz
AceofZeroz Jan 6 2015, 1:36pm replied:

Yeah, that's a game-breaker for sure. :\ Best to stick with what you guys have planned.

+1 vote     reply to comment
AceofZeroz
AceofZeroz Jan 1 2015, 3:38pm replied:

Much agreed, I've played all those other mods and more, yet this one even as a first beta is actually better than them, visual and gameplay-wise. The only thing I want, like many is the AI to be more balanced out amongst all the factions, only the Red Army seems to have the most complete AI for all difficulties, followed by the GLA Fort general. I see so much potential in this mod and really have faith in the team to at least release another version at some point. :)

+1 vote     reply to comment
pWn3d_1337 Creator
pWn3d_1337 Jan 6 2015, 1:17pm replied:

AI is not so easy to make good unfortunately. And takes a lot of time.

+2 votes   reply to comment
AceofZeroz
AceofZeroz Jan 6 2015, 1:28pm replied:

Hey! Thanks for replying, I know I commented before about the AI and honestly, I take it all back since I've seen just how difficult it is to build AI from the ground-up, let alone edit it. There's no need to worry about it anymore, I've had some great matches against Hard Red Army, SOCOM and Medium GLA Fortress Gen (Hard version isn't working properly). :) Now, I'd rather you guys focus on adding the other generals, balance and other necessities that you all deem worth the time. I really love this mod, it's very stable compared to other beta release mods, let alone first releases! All the best for you and the team!

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
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Release Date
Released May 12, 2014
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9.5

49 votes submitted.

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Highest Rated (5 agree) 10/10

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

May 14 2014, 3:36pm by xonone

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
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