Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png

Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The first release will feature 7 of the following Generals:

General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons (will not be available in the first release)

General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (will not be available in first release)

General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.

Main Gameplay-Changes:

All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is still incomplete)

Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

This mod will be available in English and German language. This also includes all new unit voices.

Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images every 1-2 weeks.
A Beta release is planned for 2014 (no guarantees). A Multiplayer Alpha (limited AI) might be released earlier.

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RSS feed Articles

We proudly present our first release!


  • 7 playable Generals with tons of new units, generals powers, upgrades, etc.
  • working AI for Skirmish and Multiplayer
  • HD User interface and widescreen support
  • lots of explosions
  • and a lot more...

This mod is currently playable in Skirmish and Multiplayer only, Campaign and Challenge mode is not supported. A full list of changes from ZH can not be provided at this point but you get an idea from the mod description page.

Note that this is still a Beta and is not entirely bug-free. A lot of assets will be re-done, and there's still a lot to come in the future.

In order to quickly fix bugs we will open a Support and Bug Report forum shortly.
Installation instructions can be found on the download page.

Thanks for your patience and support, and have fun playing!

~Stalker and pWn3d


Operation:Firestorm Dev Team:

Additional Development & Design:
No Life Studios:

Additional Asset Providers:
Beng - Code
Cboidy - Particle Effects
Chappi - Particle Effects
ColT - Models
Coolfile - Models and W3D Importer
Creator - Models, Code
Fritz - Models and Textures
Ion Cannon - Particle Effects
IPS - Models and Textures
Mylo - Models
RequiemLux - Particle Effects
Sharpshark - Models
The_Hunter - Models, Textures, Code
TheHonestyFishZ - Models
Xezon - UI Textures

Special Thanks:
to the Staff & Community at:
Fallout Studios
for Resources, Assistance and Tutorials

and to all the other great ZH mods for countless
hours of fun and lots of inspiration.

NOTE: If we forgot anyone on that list, send us a message on Moddb

RSS feed Downloads
Operation Firestorm Russian

Operation Firestorm Russian

1 year ago Patch 4 comments

Russian Translation for Beta01 (text only) by DenGresh Updated by Damfoos Installation instructions included in the download.

Operation Firestorm German

Operation Firestorm German

1 year ago Full Version 7 comments

German Files for Beta 01 Deutsche oder Englische Files werden benötigt.

Operation Firestorm Beta 01 Main Files

Operation Firestorm Beta 01 Main Files

1 year ago Full Version 38 comments

Main files for Operation Firestorm, required for both languages.

Operation Firestorm English

Operation Firestorm English

1 year ago Full Version 11 comments

English files for first Beta release. Either English or German is required.

Widescreen for Zero Hour

Widescreen for Zero Hour

2 years ago GUIs 11 comments

This mod adds High-Res User Interface textures in widescreen (16:9) aspect ratio. Most menu screens have been altered to look better in widescreen resolution...

Post comment Comments  (30 - 40 of 379)
Damfoos Sep 6 2015 says:

The bug which allowed a SOCOM player to have two col. Burtons (via deploying the second one by drop beacon even if there is a Burton built from Barracks already), has it been reported already?

+1 vote     reply to comment
CM32 Aug 27 2015 says:

I wonder what the New Tesla Coil for Leang will be like...
(The current old one is meh TBH)

Oh oh, I also saw that Tesla Reactor Model a while back, hmmmm.....

Leang likes her stuff efficient it seems.

+2 votes     reply to comment
St4lk3r Creator
St4lk3r Aug 27 2015 replied:

Some of this is correct.

+2 votes   reply to comment
CM32 Aug 27 2015 replied:

Well Leang be available in the next big release then?

+2 votes     reply to comment
St4lk3r Creator
St4lk3r Aug 28 2015 replied:


+2 votes   reply to comment
Guest Aug 26 2015 says:

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pWn3d_1337 Creator
pWn3d_1337 Aug 27 2015 replied:

Everything has much firepower in this mod.

+3 votes   reply to comment
St4lk3r Creator
St4lk3r Aug 26 2015 says:

The Russian translation for Beta 1.0 has been updated, thanks to Damfoos.

+2 votes   reply to comment
Guest Aug 23 2015 says:

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W0rldEmperor Aug 31 2015 replied:

Well i prefer Rotr better than contra(personal opinion)... contra is really unbalanced but still fun!

+1 vote     reply to comment
Guest Sep 3 2015 replied:

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C&C Generals: Zero Hour
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Release date
Released May 12, 2014
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63 votes submitted.

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Highest Rated (5 agree) 10/10

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

May 14 2014 by xonone

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Operation: Firestorm
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