Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png

Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The first release will feature 7 of the following Generals:

General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons (will not be available in the first release)

General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (will not be available in first release)

General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.

Main Gameplay-Changes:

All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is still incomplete)

Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

This mod will be available in English and German language. This also includes all new unit voices.

Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images every 1-2 weeks.
A Beta release is planned for 2014 (no guarantees). A Multiplayer Alpha (limited AI) might be released earlier.

Image RSS Feed Latest Screens
USA Stormtrooper USA Airforce General's Airfield China Gattling Cannon
Blog RSS Feed Report abuse Latest News: Operation:Firestorm Beta 01 out now!

6 comments by St4lk3r on May 13th, 2014

We proudly present our first release!


  • 7 playable Generals with tons of new units, generals powers, upgrades, etc.
  • working AI for Skirmish and Multiplayer
  • HD User interface and widescreen support
  • lots of explosions
  • and a lot more...

This mod is currently playable in Skirmish and Multiplayer only, Campaign and Challenge mode is not supported. A full list of changes from ZH can not be provided at this point but you get an idea from the mod description page.

Note that this is still a Beta and is not entirely bug-free. A lot of assets will be re-done, and there's still a lot to come in the future.

In order to quickly fix bugs we will open a Support and Bug Report forum shortly.
Installation instructions can be found on the download page.

Thanks for your patience and support, and have fun playing!

~Stalker and pWn3d


Operation:Firestorm Dev Team:

Additional Development & Design:
No Life Studios:

Additional Asset Providers:
Beng - Code
Cboidy - Particle Effects
Chappi - Particle Effects
ColT - Models
Coolfile - Models and W3D Importer
Creator - Models, Code
Fritz - Models and Textures
Ion Cannon - Particle Effects
IPS - Models and Textures
Mylo - Models
RequiemLux - Particle Effects
Sharpshark - Models
The_Hunter - Models, Textures, Code
TheHonestyFishZ - Models
Xezon - UI Textures

Special Thanks:
to the Staff & Community at:
Fallout Studios
for Resources, Assistance and Tutorials

and to all the other great ZH mods for countless
hours of fun and lots of inspiration.

NOTE: If we forgot anyone on that list, send us a message on Moddb   

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Operation Firestorm German

Operation Firestorm German

May 13, 2014 Full Version 3 comments

German Files for Beta 01 Deutsche oder Englische Files werden benötigt.

Operation Firestorm Beta 01 Main Files

Operation Firestorm Beta 01 Main Files

May 13, 2014 Full Version 27 comments

Main files for Operation Firestorm, required for both languages.

Operation Firestorm English

Operation Firestorm English

May 13, 2014 Full Version 9 comments

English files for first Beta release. Either English or German is required.

Widescreen for Zero Hour

Widescreen for Zero Hour

Aug 30, 2013 GUIs 5 comments

This mod adds High-Res User Interface textures in widescreen (16:9) aspect ratio. Most menu screens have been altered to look better in widescreen resolution...

Post comment Comments  (50 - 60 of 210)
ComradeCrimson May 19 2014, 5:09am says:

Just a question, is there a way so I may have this mod in conjunction with others? Not playing at the same time of course, that's just unrealistic- I just mean have other mods on my machine. Shockwave and ROTR bypass this problem by having the file names/types different and separate then the other ZH files; but this one is more of a direct conversion of ZH which means any other mods, separate or not tend to goof up and have serious errors.

If there is a possible renaming feature or some sort of separate launcher you guys could eventually develop that'd be highly appreciated- if not, I can always make a second ZH folder/download a second ZH or so separate to my CD one and kinda just set it up there.

+1 vote     reply to comment
St4lk3r May 19 2014, 6:18am replied:

This is actually already included.

It's pretty much the same as RotR. Files are separate, so nothing but the Install_Final.bmp (which you don't have to use) gets overwritten. You activate/deactivate via .bat

+1 vote     reply to comment
Guest May 19 2014, 2:44am says:

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St4lk3r May 19 2014, 2:37am says:

Note: When playing this mod, make sure the Data/Scripts/ file (or the whole folder) is renamed.

This is required for the AI to work properly

The .bat file should actually do this, but apparently it doesn't work for everyone.

+1 vote     reply to comment
pWn3d_1337 May 19 2014, 2:53am replied:

Maybe the bat has no permission when installed in programs folder or something. For everyone who thinks the AI is really bad should check if his Data/scripts folder is renamed and do it manually or launch the .bat as admin.

+1 vote     reply to comment
RequiemLux May 18 2014, 6:45pm says:

Wonderful work, it has been an honour to contribute in a small way in the creation of this first release. 10/10

+1 vote     reply to comment
St4lk3r May 19 2014, 2:27am replied:

Thanks :)

(And I still need to add more of those glorious FX)

+1 vote     reply to comment
herakles May 18 2014, 9:50am says:

it's possible to create chronosphere OR canon à ion, but not the both
is it correct?

+1 vote     reply to comment
St4lk3r May 19 2014, 2:30am replied:

You should be able to build both. You can build multiple ion cannons, but only one chronosphere.

It might be different in 'limited superweapons' mode though, I'm not sure actually.

+1 vote     reply to comment
St4lk3r May 19 2014, 6:20am replied:

Like I said, this might be different if you play with 'Limited Superweapons' activated. Since Ion Cannon and Chronosphere both count as Superweapon. We will look into it and probably changed it for the next version

+1 vote     reply to comment
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Release Date
Released May 12, 2014
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33 votes submitted.

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Highest Rated (4 agree) 10/10

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May 13 2014, 6:12pm by P∃ɑ¢∈ƘεεքΘɼ

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Operation: Firestorm
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