My name is Zachary Young, my friends call me Zach, but those in the internet know me as Zeke.
So I made some guides to help you play the mod while you play the game!!
...
That sounded way better in my head, anyway here are the guides:
Clean ZH reinstall - Docs.google.com
Installing multiple mods - Docs.google.com
If there are any things that you think I missed or if you would like me to make another guide, don't hesitate to comment!
If these guides we're helpful, don't forget to send them to your friends!
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Thanks bro for what you have done here. In the latest version of ZH, the circle when putting forces into defense mode is very limited compare to other versions specially for snipers.
when playing Skirmish in network, still the "U Mad" error comes up and the game is decided. There no problem in LAN connectivity and we play other Mods without any problems. Is there any fix for this? This is a great mod and this error is very disappointing.
Which mod are you talking about?
wtf I forgot to mention sorry. Reborn v7 Alpha v0.3
Hi,please add Atlas mod army to Zero Hour Reborn V4.0 Rise To Power and become new game together
Zeke. hi. I was wondering why my game usually crashes. does installing this ZHRebornV7 will fix the issue? -thanks in advance
Do you mean normal Zero Hour or an older version of Reborn?
Hey Zeke! Whenever i i try to play with this Mod all the edited or new units dont have a controlbar or tooltip thing. It just says 'missing control bar tool tip' for so and so unit. Are they simply not in the mod or am i doing something wrong?
Thank you!
just made an account, dont know how to 'un-guest' this comment
You can't. Also, which mod are you talking about?
Hey Zeke, can you release or send me privately assets from the old European Conflict mod? I've learned how to mod and added new units from other mods into the game successfully, but I don't know how to model or texture. I'm specifically looking to add the WEA MASS from the old European Conflict mod. If you could send me the assets for it that would be amazing.