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Those who carefully watch our space probably noticed that besides our Guard Duty summer update, we have also released several dev.blogs of which the last of which was released today. And what it was all about?

A Byte of Insight - Programming Dev Blog

This dev.blogs uncovers something we haven´t been talking about much in our updates. Tmast, one of our programmers wrote down his first dev.blog about what he has been cooking for you to enhence your experience by adding some nice features to the Source engine. Get yourself familiar with just a fragments of some visual improvements for Operation Black Mesa and Guard Duty.


What's a Brush? - Chris's Prop Devblog (part 2)

Our artists never sleep and Chris is working round the clock to produce some top-tier models and textures. As usual, he pushes the Source Engine beyond its limits, creating crucial assets for level designers to create the stunning and realistic environments you will experience.


EGGs Prop Party

Our senior developer, Brandon, seems to be damn party boy. This endless party is something you don´t want to miss out. Throughout this summer, he has released several updates showcasing more of his artistic talent. And this party is not over yet.


Stranger Beings - AI Dev Blog

Quite sometime ago, we released a dev.blog video showcasing our AI. Many of you was very curious what´s the current state of our AI system. Chris (Tmast) was working hard on improving and fixing our AI and he wants to show you that we take this bussiness seriously. For us, AI is very important for delivering you breathtaking and realistic experience. Our AI is not about simple routines, it´s about creating believeable and lifelike characters, each with it´s own unique characteristics.


Thank you for your support throught the years and we hope you stick with us for the future. This is our last contribution for this summer seasson, but never fear! We are still pushing forward towards our glorious goal and you can bet you will hear from us in the future. In the mean time, this is where we get off.

Guard Duty summer media update

Guard Duty summer media update

News 38 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 19 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 34 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 30 comments

The latest news on Operation Black Mesa and Guard Duty!

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 30 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,163)
Guest
Guest

not wanting to rush,but it will take too long???

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LeoJFC
LeoJFC

It is better to wait patiently for a good job well polished, than one in a short time badly done.

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MR.sugar Creator
MR.sugar

Time is relative, what does it actually mean "long"?

Reply Good karma+3 votes
Crypt

yeh

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Perdote
Perdote

Any ideas for the Black Ops AI?

It would be nice to make the Male Assassins more intelligent than just reskinned HECU Troops

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pwhansen
pwhansen

what about the female assasins ?

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poisonheadcrab
poisonheadcrab

Idea for the ending of Foxtrot Uniform:

The ending to foxtrot Uniform was very anti climactic and very silly in how it was designed. The soldiers had the Gargantua trapped and explosives set up around him, yet for some reason decided not to detonate them and just waste their bullets. Not to mention it's way too easy to complete. I think instead of having the garg trapped with explosives set around him you should find a group of soldiers barricaded within the dam hanging on by a thread. And some vortigaunts that have decided to rebel since Nihilanth is now dead. The vort rebels are more focused on their cause and pay no mind to you or your comrades. Outside on top of the dam a battle rages on between Race X and stragglers of the Xenian army. Eventually a Gargantua joins the battle, making short work of the Race X troops. After the garg dispatches of them he will quickly turn his attention to you and your wounded friends. The Gargantua destroys the barricade and damages the doorway as much as he can, but the room is far too small for him to enter so he resorts to desperately attacking you through the doorway. At this point Adrian Shepard must fight and destroy the Gargantua to proceed.

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Guest
Guest

In the original OpForce, vortigaunts would continue being hostile towards you even after the Nihilanth apparently died. I think the devs should stick with that, and leave the retcons of Half-Life 2 out for the sake of authenticity.

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MR.sugar Creator
MR.sugar

Thanks for your feedback. Something to consider. Although it would have been better to post feedback to the feedback part of our official forums. Tripminestudios.com

This is just for general chat and it´s actually possible that feedback posted here will get lost.

Reply Good karma+3 votes
poisonheadcrab
poisonheadcrab

Should I move this into the official forums then?

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EvilGoodGuy Creator
EvilGoodGuy

If it tickles your fancy

Reply Good karma+2 votes
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Latest tweets from @tripminestudios, @guardduty

Summer is over and here is a short summary of our dev.blogs: Moddb.com

Sep 1 2017 by tripminestudios

Guard Duty has got some love "PR finally" and got it´s own Media Release :) Tripminestudios.com

Aug 10 2017 by tripminestudios

Stuff is still going on at Tripmine and here is small insight, thanks to Chris for his blog continuation: Tripminestudios.com

Jul 29 2017 by tripminestudios

A little catch up on what is going on in the programming department :) Tripminestudios.com

Jun 2 2017 by tripminestudios

Time for new dev. blog folks :) Tripminestudios.com

Apr 4 2017 by tripminestudios

throwing a bone here. Keep checking back, as we throw bone from time to time ;) Tripminestudios.com

Jan 22 2017 by tripminestudios

How do you feel about it? It looks like Valve might make some exciting announcements this year :) T.co

Jan 18 2017 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

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