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Hello Tripminers!

We are glad we all survived the Holidays and endless New Year celebrations. Now, when everyone seems to be in full swing of their regular lives, we thought it is a great opportunity to break the silence.

It's not a big secret that we haven´t released much new media throughout 2016, but those who've been looking hard hopefully did find their vigialance rewarded in the series of smaller updates on our Facebook pages or Dev.blog releases.

Speaking of Dev.blogs., we have released 3 of them past few months and we definitely plan to release even more. You can always find them in „Research and Development“ forum on our official community forums. It is a great way to engage with our community and present a lot of „behind the curtain“ content we are working on. If you haven´t read these blogs yet, you can do it right now:

1) What's a Brush? - Chris's Prop Devblog

- An article related to Chris´s hard surface modeling.

2) Dev. Blog: Sky department

- Take off and reach the sky with our Sky department. This article will show just a tiny bit of our effort we put into skies.

3) EGGs Prop Party

- One more dev.blog focused on 3D art, this time directed by Brandon, known as EvilGoodGuy.

Many took the lack of media updates as a sign of death, but nothing could have been further from the truth. In fact, 2016 was wonderful year for Tripmine Studios.

It was quite a milestone for the single-player campaign. Our team started to focus more on actual gameplay mechanics. Some chapters are close to something we could call being done and we started connecting them together.

Other departments are not falling behind either and we all work very hard towards our goal. As for now, one of the most crucial parts we shifted our focus on is NPC implementation. Our organic modelers are working around the clock to get character models ready for animation process. We will definitely share on how it goes in the future updates. We just cannot wait to share how they loook and work in-game!

You can also check our recent interview with Black Mesa VK community. It might give you an interesting insight into what is going on.

The year ahead is a very special one for us. It represents major milestone for our team and we believe not only for us, but also for our fans. We definitely have reasons to celebrate! First off, Tripmine Studios just turned 5! Yes, our team was founded in January 2012 and we merged Operation Black Mesa and Guard Duty into one project. It was a great stride for both projects and even though it wasn´t always easy, we overcame the obstacles. Nowdays, we are very proud how we handled it and we believe it was for the best of both projects.

But there is one more reason to get in the festive mood! Can you imagine that Operation Black Mesa will turn 10 this year? Yes, it was September 29, 2007 and Xavier “Eleval” Tissot, the former project leader announced Operation Black Mesa project re-launch. Do you remember some of these old artworks and early level prototypes? Please note that these are outdated and final versions will look nothing like this ;).

An artwork from early pre-production of "We are not alone" by Ballsopt


How Zitax envisioned Otis back in 2016 :)



This is very early version of Welcome to Black Mesa. Nowadays, this chapter looks significantly different.


Not much left from these early years of Operation Black Mesa development and we can say things sort of settled down after the merge with Tripmine Studios. Even if majority of content made in these years is gone, it was defínitely very interesting era of the development that helped us to shape the game to its current form.

But enough with nostalgia, we have to look into the future! This year will be very important for us, as we work towards making the game playable. Be sure to stay tuned as we will definitely share more with you, when the right time comes ;).

Before we close this update, we would like to thank you for your endless support. It´s great to be surrended with people who don´t give up and still have faith in us. You have no reason to be worried, we have put so much time, money and energy into these projects that we can hardly imagine just letting it die. It´s our baby that is part of our everyday life. And it can be your baby too!

Tripmine Studios is always looking for talented people who would like to take a part in the development process. If you are skilled and ready to dedicate us your spare time, you will get opportunity to get to work with outstanding and solid team that will make you ready for the game-development carreer. Just head over here and see our application guidelines and currently available positions.

Life Signs 2015

Life Signs 2015

News 32 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 30 comments

The latest news on Operation Black Mesa and Guard Duty!

Operation: Thank You

Operation: Thank You

News 9 comments

Thanks to everyone who supported us in year's MOTY competition!

Operation Black Mesa has been greenlit!

Operation Black Mesa has been greenlit!

News 33 comments

Opposing force remake for Source engine has been greenlit!

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 31 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,015)
Inepticus
Inepticus

Waiting for updates is tearing me apart Lisa.

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jesusgvm
jesusgvm

Como recomendación la historia de adrian shephard debería comenzar en el campo de entrenamiento, incluyendo el diario que tenía sobre lo que ocurría

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DV.ZuluBoy
DV.ZuluBoy

We have 2 mods in development so I don't know if 1 mod is complete eg operation black mesa will we wait until gaurd duty is complete untill both mods are released and is the teams divided on which mods are they working on.

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Crypt

We won't let one game hold the other back. Whichever one is completed first will be released first. That said, both games share assets, so there's really not a whole lot of division amongst the team. Progress on each game is pretty concurrent. Really, the only place where there could be division is the level designers, and some of those even work on chapters of both games.

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DV.ZuluBoy
DV.ZuluBoy

If the mods are complete will they undergo rigorous number of tests to determine playability glitches and bugs before they are reliesed or will the fans report back on how the games work and performs

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Guest
Guest

Opposing Force has been my favorite for so long. I am glad to see this alive and well! Keep up the good work guys! Patience really does pay off, no matter what.

Reply Good karma Bad karma+3 votes
53bload53
53bload53

Hey guys, love your work!

I read somewhere in this comment section that you guys will add gibs. Will you also add an option to turn those off for the ones who like to see soldier's bodies flying around after throwing a nade at them? :D

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DV.ZuluBoy
DV.ZuluBoy

lol if not then there will probably be a mod off a mod

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heheh116
heheh116

I think it's gonna be complicated,

Reply Good karma Bad karma+1 vote
Shimada_Alice
Shimada_Alice

I hope the trial version comes out

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Latest tweets from @tripminestudios, @guardduty

Time for new dev. blog folks :) Tripminestudios.com

Apr 4 2017 by tripminestudios

throwing a bone here. Keep checking back, as we throw bone from time to time ;) Tripminestudios.com

Jan 22 2017 by tripminestudios

How do you feel about it? It looks like Valve might make some exciting announcements this year :) T.co

Jan 18 2017 by tripminestudios

We are excited to share more info and media with you. :) Tripminestudios.com

Jan 16 2017 by tripminestudios

Happy New Year everyone and thank you for your ongoing support. Here is another load of goodies for you all: Tripminestudios.com

Dec 31 2016 by tripminestudios

Thank you for your unfading support. We won Honor. Ment. in MOTY 2016! Stay tuned as some exciting stuff is to come! Moddb.com

Dec 27 2016 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

Guys, we have competition! Opposing force is being remaked for Minecraft ;)... Fb.me

Feb 16 2013 by guardduty

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