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Hello Tripminers!

We are glad we all survived the Holidays and endless New Year celebrations. Now, when everyone seems to be in full swing of their regular lives, we thought it is a great opportunity to break the silence.

It's not a big secret that we haven´t released much new media throughout 2016, but those who've been looking hard hopefully did find their vigialance rewarded in the series of smaller updates on our Facebook pages or Dev.blog releases.

Speaking of Dev.blogs., we have released 3 of them past few months and we definitely plan to release even more. You can always find them in „Research and Development“ forum on our official community forums. It is a great way to engage with our community and present a lot of „behind the curtain“ content we are working on. If you haven´t read these blogs yet, you can do it right now:

1) What's a Brush? - Chris's Prop Devblog

- An article related to Chris´s hard surface modeling.

2) Dev. Blog: Sky department

- Take off and reach the sky with our Sky department. This article will show just a tiny bit of our effort we put into skies.

3) EGGs Prop Party

- One more dev.blog focused on 3D art, this time directed by Brandon, known as EvilGoodGuy.

Many took the lack of media updates as a sign of death, but nothing could have been further from the truth. In fact, 2016 was wonderful year for Tripmine Studios.

It was quite a milestone for the single-player campaign. Our team started to focus more on actual gameplay mechanics. Some chapters are close to something we could call being done and we started connecting them together.

Other departments are not falling behind either and we all work very hard towards our goal. As for now, one of the most crucial parts we shifted our focus on is NPC implementation. Our organic modelers are working around the clock to get character models ready for animation process. We will definitely share on how it goes in the future updates. We just cannot wait to share how they loook and work in-game!

You can also check our recent interview with Black Mesa VK community. It might give you an interesting insight into what is going on.

The year ahead is a very special one for us. It represents major milestone for our team and we believe not only for us, but also for our fans. We definitely have reasons to celebrate! First off, Tripmine Studios just turned 5! Yes, our team was founded in January 2012 and we merged Operation Black Mesa and Guard Duty into one project. It was a great stride for both projects and even though it wasn´t always easy, we overcame the obstacles. Nowdays, we are very proud how we handled it and we believe it was for the best of both projects.

But there is one more reason to get in the festive mood! Can you imagine that Operation Black Mesa will turn 10 this year? Yes, it was September 29, 2007 and Xavier “Eleval” Tissot, the former project leader announced Operation Black Mesa project re-launch. Do you remember some of these old artworks and early level prototypes? Please note that these are outdated and final versions will look nothing like this ;).

An artwork from early pre-rpduction of "We are not alone" by Ballsopt


How Zitax envisioned Otis back in 2016 :)



This is very early version of Welcome to Black Mesa. Nowadays, this chapter looks significantly different.


Not much left from these early years of Operation Black Mesa development and we can say things sort of settled down after the merge with Tripmine Studios. Even if majority of content made in these years is gone, it was defínitely very interesting era of the development that helped us to shape the game to its current form.

But enough with nostalgia, we have to look into the future! This year will be very important for us, as we work towards making the game playable. Be sure to stay tuned as we will definitely share more with you, when the right time comes ;).

Before we close this update, we would like to thank you for your endless support. It´s great to be surrended with people who don´t give up and still have faith in us. You have no reason to be worried, we have put so much time, money and energy into these projects that we can hardly imagine just letting it die. It´s our baby that is part of our everyday life. And it can be your baby too!

Tripmine Studios is always looking for talented people who would like to take a part in the development process. If you are skilled and ready to dedicate us your spare time, you will get opportunity to get to work with outstanding and solid team that will make you ready for the game-development carreer. Just head over here and see our application guidelines and currently available positions.

Life Signs 2015

Life Signs 2015

News 32 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 30 comments

The latest news on Operation Black Mesa and Guard Duty!

Operation: Thank You

Operation: Thank You

News 9 comments

Thanks to everyone who supported us in year's MOTY competition!

Operation Black Mesa has been greenlit!

Operation Black Mesa has been greenlit!

News 33 comments

Opposing force remake for Source engine has been greenlit!

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 30 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 3,996)
heheh116
heheh116

Are you guys gonna using parallax mapping for this mod ?

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EvilGoodGuy
EvilGoodGuy

Most likely not. The current version of the engine we use does not handle it all that well and ssbump maps work decently fine for most cases where parallax would be used.

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DV.ZuluBoy
DV.ZuluBoy

Do you guys accept any sort of donations and contributions for this mod?
If so how can we donate?

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heheh116
heheh116

just a simple question, don't feel harassed, ok. the question is, why you guys ( the developer ) didn't like any other effects like Enb, Overlay effect, and lens flare effect ?, i need an answer as soon as possible, thank you.

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TheComedian.be
TheComedian.be

We don't consider the lens flare effect as Half Life-ish. It's more for Battlefield and COD games. On the other hand you can check out older media updates where we show you some concepts for our HUD. There we try to make the HUD like you are seeing it through a gasmask.

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heheh116
heheh116

But, now with the better source engine version, plus, with improved lighting effects, don't you want to improvised again and again the effects, i mean, takes any advantages from this updates like any other modder. And about the HUD thing, that was pretty cool, Cool HUD.

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FRAG121
FRAG121

ENB is an after effect and not a standard thing in the source engine, the same goes with the over the top lens flares.

We are always looking at ways to improve how the engine works for us but stuff like ENB isnt on our list as its not something we feel goes well with the Half-Life design.

By all means when the mod is released, the workshop is a perfect place for additional things like ENB & additional flare effects to exist so you should look towards thats for your effect needs.

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heheh116
heheh116

Ah, i see, thank you for the answer. My God Bless you all.

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ForgetAboutFreeman5
ForgetAboutFreeman5

holy hell you are way too salty to be not able to kill some pixel 3D non existent creatures that cant damage your in game health

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heheh116
heheh116

if this incident was happened in 2003, you should browse Us marine 2003, and you'll get your references. because ALICE suspender are not being used by the US army and USMC since early 2000's (or you just check out the JCF Awe "Joint Contingency force advanced war fighting experiment" documentary on youtube) there's a lot of modern equipment in early 2000.

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MR.sugar Creator
MR.sugar

The game has not specified time. Same as the original story, the game takes place in 200x.

Reply Good karma+1 vote
DV.ZuluBoy
DV.ZuluBoy

not to be rude. but i am struggling to understand

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MR.sugar Creator
MR.sugar

Half-Life takes place sometime in 2000-2009. The exact year is not specified, therefore we cannot say whetever it is 2003 or 2001 or 2009.

Reply Good karma+2 votes
heheh116
heheh116

if the incident happened in 2003, the marine will look like US marine in Iraq. if in 2001, the marine will look like in Bosnia 1996. if happend in 2009,USMC are already using MICH helmet as a new standard helmet, especially for US marine special forces like HECU.

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raziel_zv
raziel_zv

the game itself mas made in late 90s and the whole story is fictional, made-up...HECU including. At that time the developers didn´t and couldn´t know how should the HECU marines look like if the incident happened f.e. in 2003. Same goes with monitors - if the incident was in 2009, the monitors should be LCD....yet, they aren´t, because the devs at that time couldn´t know...and because the story is fictional, TS devs don´t have to stick to any standards of how a marine must look like during the incident in that particular year...

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DV.ZuluBoy
DV.ZuluBoy

it is possible that we are the only living things in this universe. because of the Fermi paradox. we see no alien advanced races colonizing the galaxy.

believing in aliens could be nothing more but pure fantasy

life maybe. could be something really rare in the universe and that rare life is found on special worlds such as the earth

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heheh116
heheh116

well, at least, the developer knew which year and which marine type they will use in retail version, this is remake, everything should be looked new and fresh. even this incident was happened in 2000's, we need to familiarize the HECU marine with other marine uniform and equipment.

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MR.sugar Creator
MR.sugar

HECU is completely fictional, so it depends. Here we have a bit of a dilema. If we went with more realistic design, I´m personaly not sure if Half-Life fans would appreciate such a change from the original. We would also have to scrap quite a lot of stuff now and I think that´s not worth it. What we are going for right now is combination of both. You will see some equipment they use these days, but we also stick with original. So it´s kind of mixture.

We will also support modding and Steam Workshop, so I can imagine people will bring alternatives to our vanilla models.

Reply Good karma+3 votes
heheh116
heheh116

Thank you for your concern, Mr.Sugar

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raziel_zv
raziel_zv

I personally like the models used in the AI demonstration video :) Are those models used in campaign as well?

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MR.sugar Creator
MR.sugar

No, as said in the commentary, all the models are only placeholders.

Reply Good karma+1 vote
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Latest tweets from @tripminestudios, @guardduty

throwing a bone here. Keep checking back, as we throw bone from time to time ;) Tripminestudios.com

Jan 22 2017 by tripminestudios

How do you feel about it? It looks like Valve might make some exciting announcements this year :) T.co

Jan 18 2017 by tripminestudios

We are excited to share more info and media with you. :) Tripminestudios.com

Jan 16 2017 by tripminestudios

Happy New Year everyone and thank you for your ongoing support. Here is another load of goodies for you all: Tripminestudios.com

Dec 31 2016 by tripminestudios

Thank you for your unfading support. We won Honor. Ment. in MOTY 2016! Stay tuned as some exciting stuff is to come! Moddb.com

Dec 27 2016 by tripminestudios

We have late present for you. Check out our Sky department´s Dev.blog: Tripminestudios.com

Dec 27 2016 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

Guys, we have competition! Opposing force is being remaked for Minecraft ;)... Fb.me

Feb 16 2013 by guardduty

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