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Those who carefully watch our space probably noticed that besides our Guard Duty summer update, we have also released several dev.blogs of which the last of which was released today. And what it was all about?

A Byte of Insight - Programming Dev Blog

This dev.blogs uncovers something we haven´t been talking about much in our updates. Tmast, one of our programmers wrote down his first dev.blog about what he has been cooking for you to enhence your experience by adding some nice features to the Source engine. Get yourself familiar with just a fragments of some visual improvements for Operation Black Mesa and Guard Duty.


What's a Brush? - Chris's Prop Devblog (part 2)

Our artists never sleep and Chris is working round the clock to produce some top-tier models and textures. As usual, he pushes the Source Engine beyond its limits, creating crucial assets for level designers to create the stunning and realistic environments you will experience.


EGGs Prop Party

Our senior developer, Brandon, seems to be damn party boy. This endless party is something you don´t want to miss out. Throughout this summer, he has released several updates showcasing more of his artistic talent. And this party is not over yet.


Stranger Beings - AI Dev Blog

Quite sometime ago, we released a dev.blog video showcasing our AI. Many of you was very curious what´s the current state of our AI system. Chris (Tmast) was working hard on improving and fixing our AI and he wants to show you that we take this bussiness seriously. For us, AI is very important for delivering you breathtaking and realistic experience. Our AI is not about simple routines, it´s about creating believeable and lifelike characters, each with it´s own unique characteristics.


Thank you for your support throught the years and we hope you stick with us for the future. This is our last contribution for this summer seasson, but never fear! We are still pushing forward towards our glorious goal and you can bet you will hear from us in the future. In the mean time, this is where we get off.

Guard Duty summer media update

Guard Duty summer media update

News 38 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 19 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 34 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 31 comments

The latest news on Operation Black Mesa and Guard Duty!

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 30 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,203)
Mr.ZULU
Mr.ZULU

I want to ask something else. I noticed something with the black mesa mod. All other npc's such as scientist grants and vorts have gore but The black ops female assassins dont have any gore when ever they are shot with a powerful weapon or explosive besides just bleeding.
So i dont know if they have indestructible limps as the way they are or is it something totally missed out and does it also affect the male soldier's
If not.
Will you include this feature in OBM and G:duty?

Reply Good karma Bad karma+2 votes
Tmast98 Creator
Tmast98

There will be a "gore" system in the game for enemy deaths caused by significant explosive damage. In fact, it is already implemented.

Reply Good karma+6 votes
Mr.ZULU
Mr.ZULU

My question was. Wil this effect all npc and characters?

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EvilGoodGuy Creator
EvilGoodGuy

All NPCs will be gibbable by some form of damage, whether it be explosive or energy based.

Reply Good karma+3 votes
LOZ_98
LOZ_98

Good to know Black Mesa lets you gib things with only your shotgun, which I kinda disliked.

Reply Good karma Bad karma+3 votes
EvilGoodGuy Creator
EvilGoodGuy

Ya, I personally don't like that either. I know HL isn't meant to be realistic, but I can't really see a way to justify a shotgun blast making all of the npcs limbs fly off - especially considering there is no explosive ammunition or anything crazy like that.

Reply Good karma+3 votes
pwhansen
pwhansen

its look funny grunts get shoot to pieces with a shootgun

Reply Good karma Bad karma+1 vote
Wolfofdoom3
Wolfofdoom3

I just googled shotgun wounds,I'll never do something like that again.

Reply Good karma Bad karma+2 votes
Crypt

It's okay, the wound from a successful shotgun round just looks like air

Reply Good karma Bad karma+2 votes
Mr.ZULU
Mr.ZULU

What does that even mean?

Reply Good karma Bad karma+1 vote
EvilGoodGuy Creator
EvilGoodGuy

It means you need to watch Terminator 2: Judgement Day

Reply Good karma+1 vote
Wolfofdoom3
Wolfofdoom3

Geez ._.

Reply Good karma Bad karma+1 vote
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Latest tweets from @tripminestudios, @guardduty

Summer is over and here is a short summary of our dev.blogs: Moddb.com

Sep 1 2017 by tripminestudios

Guard Duty has got some love "PR finally" and got it´s own Media Release :) Tripminestudios.com

Aug 10 2017 by tripminestudios

Stuff is still going on at Tripmine and here is small insight, thanks to Chris for his blog continuation: Tripminestudios.com

Jul 29 2017 by tripminestudios

A little catch up on what is going on in the programming department :) Tripminestudios.com

Jun 2 2017 by tripminestudios

Time for new dev. blog folks :) Tripminestudios.com

Apr 4 2017 by tripminestudios

throwing a bone here. Keep checking back, as we throw bone from time to time ;) Tripminestudios.com

Jan 22 2017 by tripminestudios

How do you feel about it? It looks like Valve might make some exciting announcements this year :) T.co

Jan 18 2017 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

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