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Hello Tripminers!

We are glad we all survived the Holidays and endless New Year celebrations. Now, when everyone seems to be in full swing of their regular lives, we thought it is a great opportunity to break the silence.

It's not a big secret that we haven´t released much new media throughout 2016, but those who've been looking hard hopefully did find their vigialance rewarded in the series of smaller updates on our Facebook pages or Dev.blog releases.

Speaking of Dev.blogs., we have released 3 of them past few months and we definitely plan to release even more. You can always find them in „Research and Development“ forum on our official community forums. It is a great way to engage with our community and present a lot of „behind the curtain“ content we are working on. If you haven´t read these blogs yet, you can do it right now:

1) What's a Brush? - Chris's Prop Devblog

- An article related to Chris´s hard surface modeling.

2) Dev. Blog: Sky department

- Take off and reach the sky with our Sky department. This article will show just a tiny bit of our effort we put into skies.

3) EGGs Prop Party

- One more dev.blog focused on 3D art, this time directed by Brandon, known as EvilGoodGuy.

Many took the lack of media updates as a sign of death, but nothing could have been further from the truth. In fact, 2016 was wonderful year for Tripmine Studios.

It was quite a milestone for the single-player campaign. Our team started to focus more on actual gameplay mechanics. Some chapters are close to something we could call being done and we started connecting them together.

Other departments are not falling behind either and we all work very hard towards our goal. As for now, one of the most crucial parts we shifted our focus on is NPC implementation. Our organic modelers are working around the clock to get character models ready for animation process. We will definitely share on how it goes in the future updates. We just cannot wait to share how they loook and work in-game!

You can also check our recent interview with Black Mesa VK community. It might give you an interesting insight into what is going on.

The year ahead is a very special one for us. It represents major milestone for our team and we believe not only for us, but also for our fans. We definitely have reasons to celebrate! First off, Tripmine Studios just turned 5! Yes, our team was founded in January 2012 and we merged Operation Black Mesa and Guard Duty into one project. It was a great stride for both projects and even though it wasn´t always easy, we overcame the obstacles. Nowdays, we are very proud how we handled it and we believe it was for the best of both projects.

But there is one more reason to get in the festive mood! Can you imagine that Operation Black Mesa will turn 10 this year? Yes, it was September 29, 2007 and Xavier “Eleval” Tissot, the former project leader announced Operation Black Mesa project re-launch. Do you remember some of these old artworks and early level prototypes? Please note that these are outdated and final versions will look nothing like this ;).

An artwork from early pre-production of "We are not alone" by Ballsopt


How Zitax envisioned Otis back in 2016 :)



This is very early version of Welcome to Black Mesa. Nowadays, this chapter looks significantly different.


Not much left from these early years of Operation Black Mesa development and we can say things sort of settled down after the merge with Tripmine Studios. Even if majority of content made in these years is gone, it was defínitely very interesting era of the development that helped us to shape the game to its current form.

But enough with nostalgia, we have to look into the future! This year will be very important for us, as we work towards making the game playable. Be sure to stay tuned as we will definitely share more with you, when the right time comes ;).

Before we close this update, we would like to thank you for your endless support. It´s great to be surrended with people who don´t give up and still have faith in us. You have no reason to be worried, we have put so much time, money and energy into these projects that we can hardly imagine just letting it die. It´s our baby that is part of our everyday life. And it can be your baby too!

Tripmine Studios is always looking for talented people who would like to take a part in the development process. If you are skilled and ready to dedicate us your spare time, you will get opportunity to get to work with outstanding and solid team that will make you ready for the game-development carreer. Just head over here and see our application guidelines and currently available positions.

Guard Duty summer media update

Guard Duty summer media update

News 34 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Life Signs 2015

Life Signs 2015

News 33 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 30 comments

The latest news on Operation Black Mesa and Guard Duty!

Operation: Thank You

Operation: Thank You

News 9 comments

Thanks to everyone who supported us in year's MOTY competition!

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 30 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,137)
LeoJFC
LeoJFC

La banda sonora "Operation Black Mesa Theme Final" sería perfecta escucharla al final de los créditos acompañada de una cinemática.
Moddb.com

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DV.ZuluBoy
DV.ZuluBoy

I have this cousin of my. Who does C++ and Delphi programming
He is not a novice or expert but some what in between. He lacks any kind of experience with the source engine and video game development.
He said he was intrested when i spoke to him.
Will he be a valuable addition to the tripmine studios?

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Tmast98
Tmast98

At this point in time the only type of programmers we are looking for are graphics programmers, so it would be unlikely. He/she is more than welcome to apply through our forums though found here:

Tripminestudios.com

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DV.ZuluBoy
DV.ZuluBoy

Those familiar with the source engines specifically or Others

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Tmast98
Tmast98

Either.

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DV.ZuluBoy
DV.ZuluBoy

Oh ok i will check maybe my cousin has a friend or knows someone who maybe intrested

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Xamiro
Xamiro

Hey Adrian, mister Sugar, and the rest of the team! Sorry for the late reply.
This is a conclusive evidence indeed. Statements wich are literally true. My intention were not wragling over a controversial question like this.

Adrian, I already know Gearbox did fail in making up HECU plot. The gaps you listed. You see, scientists or security guards should not be talking to us at all, especially by the time Shephards team arrived. But that's not the main case. Like I mentioned before, this is an issue of a big complexity.

You can't just bypass the events occured in HL1. HECU was ultimately shattered by Gearbox's mindset.

Man, by protecting Gearbox plot u reducing a chance of seeing Apache you were talking about! Because Gearbox removed all the HECU essential equipment and fire power! So , you'd rather play the guy from the "charitable contributons" department ? Don't you wanna see Apache? Or tanks and LAVs by your side ???

"didn't get his orders"... pfff, so u telling me the member of elite special forces didn't get his orders before he jumped in the helicopter ?! Such an unlikely explanation.

And the "Black ops" s h i t , so u mean the supreme, unified, commander gave an order to eliminate his own men ?! Can u believe that s h i t ?! Can u at least imagine that something like this could happen in the US forces, somewhere in the middle east ? This is something unthinkable, isnt it?

This is what Gearbox brought.

Therefore I firmly suggest Tripmine Studios to revise story line, add more realism of HECU, or at least impregnate plot with real HECU fire power, such as tanks, apache, machine guns, all the stuff we were fighting in HL1. Thats a basically simple idea

peace
Amir

P.S. but when it comes to Guard Duty, of course, of course we would see 1000000 of marines, tanks , LAVs, and the whole US army against us !! And no Black Ops ;)) or, only if they become friendly with HECU and fight against us !!

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AdrianShaneWalsh
AdrianShaneWalsh

Dude, you're thinking overmuch. This is not real. I'm not real. This is about aliens and whatnots'.

This is sci-fy. Fiction.

Also, where in the hell you've seen that I've defended Gearbox? You clearly haven't read my last entry. Which I had stated all of the facts about HECUs awareness.

Dude, Black Ops are completely another story. HECU couldn't be able to contain the Black Mesa incident. So, the command sent the Black Ops to finish the job and silence any Black Mesa Personnel alongside HECU.

Look, HECUs orders were to silence the whole facility. But the command wanted Freeman alive at one point. The command decided to question him for what happened since HECU couldn't be able to kill him. When they had successfully captured Freeman...those two soldier ignored their orders and decided to kill him. Which they failed.

Anyway, the Black Ops tried to do the same thing. I mean, killing all the black mesa personnel and the remaining HECU forces. But there was another role for their involvement. They were given orders to bomb the whole facility.

But you're forgetting something, man. Someone, I should say.

G-Man...

He is the one why all this mess started. He is the one who called the shots and brought that crystal to Black Mesa and made sure its tested so...Resonance Cascade can happen.

Remember Half-Life 2 Episode Two where Eli talks about Gman?

Eli: unforeseen consequences...the last time I heard those words was back at Black Mesa. You had just stepped into the test chamber when he whispered them in my ear. You know who I'm talking about. Our mutual friend. When he brought in that crystal I knew...I should have aborted that test but I didn't. The whole world went to hell that day.

Gman has employers, right? So, he is just an employee. There are a lot of rumors and theories about him. But I can tell you this...he's calling the shots. Hell you can even see him at Boot Camp in Opposing Force where he's talking to one of the commanders. Now, tell me. Do you really believe it is not possible to use the whole base? Gman wanted them to go to Black Mesa. He and his employers are the one that controls everything. Well, was...I should say. They're weak now since the Combine took over. We can talk all day 'cause there are lots of things there is to it. Anyway, I hope you got my point.

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Xamiro
Xamiro

yes mister Walsh, you are right. This is not real, and maybe I thinking overmuch. And yes, I know the HL story, I mean the story wich comes from Valve and I agree with it. Not Gearbox's one. Talking about opposing force only. Blue Shift was ok.

Btw why we didn't meet "friends" from HECU in Blue Shift? ;)

Do you know why Valve never mentioned characters from those mods ? Cause they never did took it serious. Gearbox could make up something new, but no, they made the same **** (Opposing force), while you playing Shephard it didn't feel like u playing as special forces, it was like u are still a scientist or security and the whole US army is against u .. really wtf. No difference.

Well sorry Adrian, yes u didn't defend Gearbox. But u don't mind if the Gearbox's plot remains in OBM. Look buddy, I just want to see at least tanks and apache on our side

also, hundreds of marines around u would be cool :))

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Guest
Guest

Black ops killed the HECUs in Valve's Half-Life too. Please check your own facts, before checking others.

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Xamiro
Xamiro

that's right mister whoever, sometimes it's better to keep your mouth shut, before you didn't check your own facts

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Xamiro
Xamiro

show your evidence. Wich episode it was ??

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EvilGoodGuy
EvilGoodGuy

It's not a controversial topic. It's just a tad annoying how you keep spamming the moddb comments section with a wall of text of your OPINION, as though it's fact. This is not a good place for a large topic discussion.
If you go to our forums and start a thread there, I am more than willing to share a few of my thoughts.
Just fair warning, I might not agree with much, if any, of your opinion ;)

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Xamiro
Xamiro

Only facts dude.
Please correct me if I am wrong.

1. Gearbox removed all HECU firepower tanks, Apache, heavy machine guns etc. in Opposing force. Yes.

2. Gearbox wasted HECU by "Shephard didn't get his orders". Yes.
wich is so stupid, cause every special forces have a briefing BEFORE (!!!) and I repeat BEEEEFOOOOORE !!!! every single mission. Also HL1 showed us that HECU actually had a briefing. They just didn't mentioned that Shephard was in toilet.

3. Black Ops. Actually, from HL1 we know that HECU coopirating with them. So the executives gave an order to eliminate his own men?

Dude just tell me, will we see tanks, apache and hundreds of marines by our side in OBM ???

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EvilGoodGuy
EvilGoodGuy

Tripminestudios.com like I said, start a thread there if you want to discuss this. Just be prepared for me to destroy your "facts"

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Xamiro
Xamiro

hey hotshot, I got to register there first.. Can u just destroy my facts here? please? Won't gonna hurt anyone. But this gives cause for concern that u will not add tanks and apache to OBM. It's like Adrian Shane Walsh said, "words are wind", anyone can say anything.

Will you add true HECU fire power or not ? talking about OBM ofc, I know that u will add it in Guard Duty forsure

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MR.sugar Creator
MR.sugar

I will delete any further discussion related to this topic if continued here. Feel free to move the discussion over to our forum. This rly isnt the best place for such a discussion.

Reply Good karma+4 votes
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Latest tweets from @tripminestudios, @guardduty

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