This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...
It's time to uncover our promised AI presentation. This short presentation will showcase some of the new features of our new advanced AI. As mentioned in the last updates, it's only the CODE presentation. The content is placeholders and not created by Tripmine Studios. The presentation can be seen here.
Our goal is to bring you AI, that will be challenging yet not frustrating. The new behaviour our programmers are implementing is the result of these efforts. Enemies are now more flexible and can follow you through the environments. Obstacles that used to be insurmountable problem in the original games and still are in the most of the modern games are not problem anymore for our NPCs. Check out the video presentation to get an idea.
The new AI system will work with all the NPCs. That means that not only enemies are smarter, but also your fellow collegues and Black Mesa personell can take advantage of this new AI. Ladders are no more problem for scientists, yay :) !!
The other function of this system is not only to make the game more challenging, but also bring life to our NPCs. We can now make the behaviour of our NPCs very natural and believeable. Soldiers communicate with each other, scientists talk to each other, creatures search for food around the environments, sleep, patrol or protect their babies. This is hopefully next step how to make the world even more dynamic and realistic. We hope you like it! Don't forget to leave us your feedback and ideas you have for the AI.
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