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Life Signs 2015

News 26 comments

Media Release 2015


Hi there and welcome to this year's first and, oddly enough, singular update!
There's a lot to talk about, so let's get right to it:

First off, we'd very much like to apologize for the lack media releases on our part. While we did intend to focus more on the actual task at hand and spend less engery on presenting it, we didn't expect things to get so busy and found ourselves pushing our updates further and further.
As many of you may have noticed, our website is currently down. That's mainly due to technical and usability issues. We are however setting up a new forum and hope to interact more with you guys once that's up.

NPC Recruit Operation Black Mesa: Recruit


But, and this comes from the whole team: We are very thankful and touched to see so many of you being as excited as ever, hanging in there, showing your support and even boosting us into the top 100 on MOTY albeit having heard and seen nothing for almost 2 years. It really means a lot to us and it's a great reassurance that a lot of folks want this mod to exist as much as we do. A big thanks to all of you; keep being awesome!

Displacer
Operation Black Mesa: Displacer

Displacer Operation Black Mesa: Displacer


You can check out this beauty in all its fully rendered 3D glory here:
Devastating Displacer

Status Update

So, what's the status on Operation Black Mesa and Guard Duty?
They are both being worked on with full energy and equal priority.

Guard Duty is being developed as DLC / expansion for the bigger and more content-heavy Operation Black Mesa, so it won't require an extra greenlight campaign. So if you are especially interested in Guard Duty, be sure to check on Operation Black Mesa; we report on both mods side by side as they are very close together in terms of progress.

As a token of us being very much alive and kicking as ever (or early Christmas presents if you will), enjoy the rest of our previews:

Medkit Operation Black Mesa / Guard Duty: Medkit

The Package Operation Black Mesa: The Package


The Package Operation Black Mesa: The Package


Datacore
Operation Black Mesa Multiplayer: Datacore


Datacore
Operation Black Mesa Multiplayer: Datacore


Missing In Action
Operation Black Mesa: Missing In Action


Missing In Action
Operation Black Mesa: The Package


Missing In Action
Operation Black Mesa: Missing In Action

HECU Helmet
Operation Black Mesa: HECU Helmet

Hive Hand Hornet
Operation Black Mesa: Hive Hand Hornet

Living Quarters Outbound
Guard Duty: Living Quarters Outbound

Maintenance Worker
Guard Duty: Maintenance Worker

Living Quarters Outbound
Guard Duty: Living Quarters Outbound

Living Quarters Outbound
Guard Duty: Living Quarters Outbound

Living Quarters Outbound
Guard Duty: Living Quarters Outbound


Help Wanted

As always, we are looking for creative and enthusiastic people to join our development team:
- 3D artists (props) experienced with Source
- Skilled animators
- A seasoned webdesigner, -coder

If you're interested, please do get in touch at "applications@tripminestudios.com"! We look forward to hearing from you.

That's all for now, but there'll be more in the near future!
Until then, have a very Merry Christmas, happy holidays and a fabulous New Year!

Much love
Tripmine Dev Team


Find us on
Facebook | Steam | Twitter


2014 Kickoff Update

2014 Kickoff Update

News 29 comments

The latest news on Operation Black Mesa and Guard Duty!

Operation: Thank You

Operation: Thank You

News 10 comments

Thanks to everyone who supported us in year's MOTY competition!

Operation Black Mesa has been greenlit!

Operation Black Mesa has been greenlit!

News 33 comments

Opposing force remake for Source engine has been greenlit!

Progress update

Progress update

News 15 comments

What's new about Operation Black Mesa and Guard Duty? Both mods will release on MAC and Linux, and first multiplayer beta is releasing in Q1 2014.

RSS feed Downloads
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 26 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (30 - 40 of 3,588)
ForgetAboutFreeman5
ForgetAboutFreeman5

I have a question.

Will you guys make that starting scene and add subs to it so we can actually know what the soldiers are saying becaus I cant hear **** due to its so much heicopter voice than talking?

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FRAG121
FRAG121

You'll be able to hear the conversation, back then it was hard to have neutral levels of background audio & voice because of the codecs used, we don't have that problem today, but in the case of providing subtitles, it will probably happen at some point.

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ForgetAboutFreeman5
ForgetAboutFreeman5

Ok Thx

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Guest
Guest

omg gaben should be so jeallous

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Guest
Guest

I LOVE you guys!! even after all these years I, like many many others, am still super excited to see these project finished.

I know you guys don't like to talk about progress and dates (no game dev does) but do you think you guys could say at least if it's still ways off or if it's coming together nicely? Thanks in advance :DD

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David1234591
David1234591

The Other question of this MOD:

A:Can HECU Marines or Black OPS Throw Grenade to player?
(Some marines equip shotgun or MP5 can do this in original game)

B:Compare with HL2,the Accuracy of friendly NPC(whether Security guards or Marines), will it improved?

C:Will Enemy or friendly find cover when they're engaged?

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Tabajara77
Tabajara77

Let me try to answer them:

A: As you could see on our "DEV.BLOG AI presentation" video, NPCs can throw grenades back to the player.

C: We'll try to improve the AI/NPCs, making the enemies smarter and your combat more dynamic than the original Opposing Force.

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FRAG121
FRAG121

When it's done :P

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vforvendetta17
vforvendetta17

So why no the release date of the operation black mesa and the blue shift,is in this year?

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Guest
Guest

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CW3D
CW3D

Steamcommunity.com looking great!

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