Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.
We are in no way related to or cooperating with the team behind Black Mesa Source.
Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.
VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.
A list of features planned for the final release:
» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.
You can find our forums at Obmsource.com
And our steam community at Steamcommunity.com
We are also on mIRC on the quakenet server in #obm
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
15 comments by roadrunner09 on Dec 22nd, 2009 digg this super bookmark
It's that special time of the year again...Winter break you say? Yes, but no. You can start voting for the Mod of the Year 2009 and we would love to get at least one of your votes!
This year has been an excellent year. We have worked hard and completed a lot more work than we’ve expected. A lot of great community modders have joined us in the past year and we appreciate their support. This year has also been the year of Half-Life: Opposing Force. I would like to mention again that it was Opposing Force's tenth anniversary on November 1st, 2009. You can see our anniversary media release here.
We believe, that this mod has a lot of potential. We're recreating a game that not just we love, but a game that an entire community has loved and cherished over the years. Our love is modding and we won’t charge you a dime for it. Your vote will promote us and will help the community grow as a whole. It would also help us with our development, as with more publicity will come a whole set of keen developers wanting to help recreate this exciting experience with us.
If you haven't yet, check out our previous updates.
Merry Christmas.
Roadrunner
____
Obmsource.com
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
From the creators of Black Mesa: Source?
no we are a seperate team.
Awesome update guys!
I love the images you have released: great concept arts, nice models (the hairy snarks stands a palm higher than everything, even if an hairy insectoid doesn't make sense, biologically speaking) and *outstanding* levels!
I really like the vibe you can feel from your maps, much more than last release ones!
Just a little complain/suggestion: somewhere in the map you gave an abandoned touch (pavement briks broken or missing, dryed blood and what so ever) likes something went wrong a long time ago... It looks good, but Black Mesa incident after all is happening in that moment, so it's more likely to see more concrete debris, less dust and fresh blood... That's just my two cents...
Other than that, great work guys!
Keep up the good work!
P.
I also noticed that rock walls are a bit too even...
But probably you're plannig to make it a little more messy and the actual appereance is only a placeholder for future awesomeness...
In case I didn't expressed myself clearly enough, it happens often, I mean that rocks look too flat... just think at HL:2 EP2 antlions tunnels to get an idea of how they should look like (the models, not the the textures, of course)...
Cya, P.
I mean are they still working on the part Missing in Action ?
lol, don't take things so literally. we've got multiple level designers assigned to the different chapters
We're working on multiple Chapters at a time.
Fantastic work everyone! It's nice to see some fresh material pushed out to the fans. WOOT! Keep up the great work.
Thanks! :)
I think he means the story that was posted with the new website