Operation Black Mesa soundtrack
Dec 29, 2009 Audio 17 commentsThis is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...
44 comments by MR.sugar on May 28th, 2013
Hello again!
It's time to uncover our promised AI presentation. This short presentation will showcase some of the new features of our new advanced AI. As mentioned in the last updates, it's only the CODE presentation. The content is placeholders and not created by Tripmine Studios. The presentation can be seen here.
Our goal is to bring you AI, that will be challenging yet not frustrating. The new behaviour our programmers are implementing is the result of these efforts. Enemies are now more flexible and can follow you through the environments. Obstacles that used to be insurmountable problem in the original games and still are in the most of the modern games are not problem anymore for our NPCs. Check out the video presentation to get an idea.
The new AI system will work with all the NPCs. That means that not only enemies are smarter, but also your fellow collegues and Black Mesa personell can take advantage of this new AI. Ladders are no more problem for scientists, yay :) !!
The other function of this system is not only to make the game more challenging, but also bring life to our NPCs. We can now make the behaviour of our NPCs very natural and believeable. Soldiers communicate with each other, scientists talk to each other, creatures search for food around the environments, sleep, patrol or protect their babies. This is hopefully next step how to make the world even more dynamic and realistic. We hope you like it! Don't forget to leave us your feedback and ideas you have for the AI.
This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...
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I'm really excited about seeing the upcoming videos. Getting a glimpse on the AI behavior is really hurt pumping. :D
I am not against not using assets from Black Mesa but are you going to at least make the zones that appear in both games look similar to Black Mesa in order to maintain consistency? It would be very weird if these zones were entirely different.
Nope, we use our own designs.
Everyone says that this mod is slowly dying, I dont want that to be true = (
Define "Everyone"... You?
Err... No, what kind of answer is that?
Logical, considering you're the first person I've seen thusfar that is saying the mod might be 'dead'.
Slowly dying? RLY? I don't think so.
When will be the game ready ? Because i love this mod !
We will let you know when it's done, don't worry. ^^