Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.
Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developpers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.
VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.
A list of features planned for the final release:
» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.
You can find our forums at Operationblackmesa.vossey.net
And our steam community at Steamcommunity.com
1 comment by eleval on Dec 17th, 2007 digg this super bookmark
It’s time for the OpBM team to uncover its first Pre-production media realese. Since the re-start of the mod, the progress has been great, and OpBM feels more organised then ever. We thank the entire community for their great support so far.
Our concept artists have worked hard in order to bring the men and beasts of the Black Mesa Research Facility to life. Theese drawings were made by Evan Thomas, ZitaX and colored by GuiX.
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
And no media realese would be complete whitout some great models. All modeled and textured by the talented Zim.
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
Operationblackmesa.vossey.net
We would also like to show you a little part of Operation Black Mesas Soundtrack. Made by the talented artists at Kahvi.org. Provided by DJ Polaski. To download, simply follow this link:
Stay tuned for more news, and more media in a near future!
Yours truly.
The Operation Black Mesa team.
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I would like both new sounds and old sounds, just to remind you that ist's still OP4
Only new sounds for me, the old ones are 10 years old.
Agree, but what abou new sounds for the enemies and alies? The old ones are like 10 years old! (L0L)
EDIT¹: This was supposed to be a repy for shadow651 and poisonheadcrab.
Like Roadrunner wrote a while back: All questions will be answered on our forum :)
HA-Ha, I have another question, this one I also asked black mesa source. Will you guys have a comentary mode like in half-life 2 episode 1 & 2. I think a comentary would be cool. I would like to hear what you have to say about your mods history.
good question, Its more something to be planned in the later stages of development
No one knows what time the game passes some says it's 1995,1998 we don't know for sure
@Patrickgainher: Actually, no, the year is spot on. At least if you go by the half life story guide Members.shaw.ca Which even Mark Laidlaw have praised as "Pretty damn accurate" :D
You should visit our forums, if you have any questions.
Ok,ok, I'm sorry, I've just put my opinion about the year... I don't know too.