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Blog RSS Feed Report abuse Latest News: Operation Black Mesa DEV.BLOG: Advanced AI

44 comments by MR.sugar on May 28th, 2013

Hello again!

It's time to uncover our promised AI presentation. This short presentation will showcase some of the new features of our new advanced AI. As mentioned in the last updates, it's only the CODE presentation. The content is placeholders and not created by Tripmine Studios. The presentation can be seen here.


Our goal is to bring you AI, that will be challenging yet not frustrating. The new behaviour our programmers are implementing is the result of these efforts. Enemies are now more flexible and can follow you through the environments. Obstacles that used to be insurmountable problem in the original games and still are in the most of the modern games are not problem anymore for our NPCs. Check out the video presentation to get an idea.

The new AI system will work with all the NPCs. That means that not only enemies are smarter, but also your fellow collegues and Black Mesa personell can take advantage of this new AI. Ladders are no more problem for scientists, yay :) !!

The other function of this system is not only to make the game more challenging, but also bring life to our NPCs. We can now make the behaviour of our NPCs very natural and believeable. Soldiers communicate with each other, scientists talk to each other, creatures search for food around the environments, sleep, patrol or protect their babies. This is hopefully next step how to make the world even more dynamic and realistic. We hope you like it! Don't forget to leave us your feedback and ideas you have for the AI.

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 17 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (30 - 40 of 2,476)
ThePotatoGiant
ThePotatoGiant May 21 2013, 11:18am says:

I'm really excited about seeing the upcoming videos. Getting a glimpse on the AI behavior is really hurt pumping. :D

+3 votes     reply to comment
BFG9001
BFG9001 May 21 2013, 2:14am says:

I am not against not using assets from Black Mesa but are you going to at least make the zones that appear in both games look similar to Black Mesa in order to maintain consistency? It would be very weird if these zones were entirely different.

0 votes     reply to comment
MR.sugar
MR.sugar May 21 2013, 2:57am replied: Online

Nope, we use our own designs.

+4 votes     reply to comment
zalez1
zalez1 May 21 2013, 1:09am says:

Everyone says that this mod is slowly dying, I dont want that to be true = (

0 votes     reply to comment
AfterWars
AfterWars May 21 2013, 1:46pm replied:

Define "Everyone"... You?

+8 votes     reply to comment
zalez1
zalez1 May 24 2013, 1:09am replied:

Err... No, what kind of answer is that?

-2 votes     reply to comment
AfterWars
AfterWars May 24 2013, 8:18am replied:

Logical, considering you're the first person I've seen thusfar that is saying the mod might be 'dead'.

+5 votes     reply to comment
wmf776759
wmf776759 May 21 2013, 4:36am replied:

Slowly dying? RLY? I don't think so.

+6 votes     reply to comment
Hibirus
Hibirus May 18 2013, 9:23pm says:

When will be the game ready ? Because i love this mod !

+6 votes     reply to comment
TheComedian.be
TheComedian.be May 19 2013, 5:30pm replied:

We will let you know when it's done, don't worry. ^^

+6 votes     reply to comment
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