Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.

We are in no way related to or cooperating with the team behind Black Mesa Source.

Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.

VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.

A list of features planned for the final release:

» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.

You can find our forums at Obmsource.com
 
And our steam community at Steamcommunity.com

We are also on mIRC on the quakenet server in #obm

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10 years of Opposing Force 10 years of Opposing Force 10 years of Opposing Force
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34 comments by DragonNOR on Nov 1st, 2009 digg this super bookmark


Good evening everyone and welcome to this autumns Operation Black Mesa Media release.
Today is a special occasion in many respects as its the 10 year anniversary day for the original Opposing Force. Happy birthday Adrian Shephard! Since he's such a popular ten year old, at least within the dev team and the community, we decided it was time to take the gloves off and show a larger MR than usual, revealing some of our current progress.

So, lets not linger any longer on the introductory phase, but instead move on to the real meat of this news article.

First off is some of the work done by our warriors with the pencils and brushes, the concept artists.
They are all hard at work re-envisioning the Black Mesa facility in its much more detailrich and updated form.







Second group up is our crew of modellers and texture artists. Here are a few shots of the new weapon models they've created as well as an old one that we've been saving for a day like this.



As you might notice there are a lot fewer model shots than of anything else, and the reason for this is that we lack some critical positions filled in order to get all of our stuff into its most lucrative state; the rendered or ingame one.

If you feel that you're competent as a modeller, texture artist or if you're skilled in model compiling or UV mapping, apply today and help us bring this project forward.

Last, but certainly not least, is our level design section. This is perhaps the section where the most progress has been made over time and to prove it we have LOTS of screenshots.







I've also decided to give a mention to a feature on our forum thats been available for some time now, but which some might not have noticed to it being user activated. Our webmaster has created a stylish Opposing Force forum style that will become the standard style for both registered members and Guests.

That's it for this times media release, but before I wrap this up, I want to again write of our need of filling a few critical positions. I think a poster might say more than I could with a thousand words.

The positions we need set are the following:
- Modeling (prop and organic) ****
- Texture art (prop and enviro) ****
- Model compiling ****
- UVW Mapping ****
- Animation ***
- Programmers ***

Applications can be posted on our forums under 'Applications' or you can send an email to our community manager at: eshocker6@hotmail.com.

And that was that for this time! Stay tuned for more and somewhat regular updates on the www.obmsource.com forums as well as, albeit somewhat slower, on our moddb page.

Until next time,
DragonNOR

Operation Black Mesa
obmsource.com

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Comments  (50 - 60 of 893)
Ballsopt
Ballsopt Sep 11 2009, 10:06pm says:

Nice job cluttering the comment section, talking about the fugging Vortigaunt model.

[reads owns post] uh-oh...

+2 votes     reply to comment
MIHAJLO
MIHAJLO Sep 13 2009, 2:04pm replied:

when is the release date pls answer and also why there are no new latest screens

+4 votes     reply to comment
waqwarrior
waqwarrior Sep 20 2009, 9:08pm replied:

The answer will always be WHEN IT'S DONE

+2 votes     reply to comment
EliteAssassin
EliteAssassin Oct 13 2009, 3:40am replied:

I think it will be released some time in 2011 or 2012 because black mesa took about six years to get to there current stage so i think thiss will be in development for a few more years. Anyway you guys are doing great and i cant wait to play it I always wanted a source remake of OPFOR.

+2 votes     reply to comment
poisonheadcrab
poisonheadcrab Oct 13 2009, 2:03pm replied:

BMS took 4 years not 6...

+1 vote     reply to comment
roadrunner09
roadrunner09 Sep 13 2009, 2:27pm replied:

When it's done.
We're still working on it. :]

+3 votes     reply to comment
speedgnom
speedgnom Sep 8 2009, 9:08am says:

BM has an episode 2 vort model,but they have extracted the model from Episode Two and placed it in Half-life 2.So BM will only need Half-life 2 and The Orange Box engine.
We will most likely remake the model or add an episode two vort model OR simply retexturing the metal bracets on the vort's neck.If we use EpTwo vort that doesn't mean that the mod will require Episode Two,we can extract that model into Half-life 2.
The mod is still in early stage of developing so we can't be sure how we are going to end up.

0 votes     reply to comment
poisonheadcrab
poisonheadcrab Sep 8 2009, 6:01pm replied:

i really hope u guys don't change the vort too much. If you make too different then this will be one angry little crab.

+1 vote     reply to comment
ultama121
ultama121 Sep 8 2009, 4:51pm replied:

Thanks for clarifying, man. :)

+3 votes     reply to comment
ghostings
ghostings Oct 31 2009, 12:32am replied:

Wow, you're working on this too?

edit: wth, my comment flew all the way up here

+1 vote     reply to comment
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