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27 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled

Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.

Multiplayer Progress

Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.


Singleplayer Campaign

Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?

We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 27 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (50 - 60 of 3,417)
War_Crimes Jul 15 2015 says:

We got hostiles

+3 votes     reply to comment
LOCKJAWVENOM Jul 12 2015 says:

Just wanna remind you guys that this project is ******' awesome. I REALLY can't wait for it to be released.
Now that I think of it, though, I do have one question: Black Mesa's multiplayer locked the movement to sprint always on, and falldamage only at a max of 10. In the original Half-Life games' multiplayer, you could change your speed with scripts to be slower clientside (mirroring Half-Life 2's movement style), and you could also toggle on singleplayer-style realistic falldamage for multiplayer as well. Will these options be available in your releases?
Question aside, I once again want to say that I can't WAIT for these to release. All the work you've all put in so far is absolutely amazing. Keep it up, guys! I've been following these projects for quite some time, and the hype is still very much real!

+9 votes     reply to comment
aNewHope Jul 12 2015 says:

Are you going to add the Boot Camp mode?

+2 votes     reply to comment
Tabajara77 Jul 12 2015 replied:

Yes, we will! It's an important piece of the game! :-)

+2 votes     reply to comment
aNewHope Jul 13 2015 replied:

I can give you level screenshots to help design, but whom shall I sendz them to?

+2 votes     reply to comment
aNewHope Jul 13 2015 replied:

Me can helpz you?

+1 vote     reply to comment
ALAA_AL-SOUDI Jul 11 2015 says:

Great work guys !!!
Are going to add "mod tools' in game ?

+2 votes     reply to comment
MR.sugar Creator
MR.sugar Jul 12 2015 replied:

Yes, we are going to add modding support.

+2 votes   reply to comment
☪»ⓉⓤⓡⓚⓘⓢⓗⒹⓔⓛⓘⓖⓗⓣ«☪ Jul 19 2015 replied:

Thats what i like to hear :) now i can into moddings lol :D

+1 vote     reply to comment
MatiasKiller21 Jul 11 2015 says:

¿Any news on the development?

+1 vote     reply to comment
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