Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it's not nearly as amazing as it was when it was released.

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ZitaX
ZitaX

Looking awesome guys!

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zim_
zim_

I know right? blows my original displacer way out of the water.

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Max312
Max312

Oh yeah, that's beautiful design right there!

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Tabajara77
Tabajara77

I'm still in love with this beauty. :^)

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TheObscure
TheObscure

This is really faithful toward the original model! Good job!

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theSixtyEight
theSixtyEight

and who would say it took me only 2,5 years to finish it :)

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Androxus
Androxus

Its beautiful!

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Captain_Hell_Knight
Captain_Hell_Knight

Will it still be able to one-shot voltigores into Oblivion? :>

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wmf776759
wmf776759

BEA utiful.

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Dune_Jumper
Dune_Jumper

That...is one of the best weapon models I've ever seen.
Oh! An update! Yay!

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Megamawman
Megamawman

The Quixel Suite 2.0 is strong in this one. Awesome material definition and brush work! ;D

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theSixtyEight
theSixtyEight

No Quixel Suite at all, just good old Photoshop :)

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Megamawman
Megamawman

Damn that is impressive. Do you mind posting a break down of the model? Oh, and using Quixel Suite isn't an insult haha. I think it actually it actually improves workflows dramatically. Atleast it does for me :D

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theSixtyEight
theSixtyEight

What you mean by "break down"? I dont take it as insult at all :) I personally believe that quixel stuff is nice and has its own place in industry BUT if you aim for quality nothing can beat photoshop :)

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Megamawman
Megamawman

A break down is a view of the lowpoly + bakes + wireframe. No textures added. And then maybe another view of the entire thing with wireframe etc. etc.

I would disagree with you there. I don't know how closely you are following the development of Quixel but in the latest major update (2.0) they have added a new painting and baking system into 3Do. I still believe that a mix of both Quixel (for it's amazing masks) and Photoshop is awesome to improve both workflow and quality. Check out some pictures of pure DDo work.

Staticdelivery.nexusmods.com

Scontent-yyz1-1.xx.fbcdn.net

Scontent-yyz1-1.xx.fbcdn.net

Photoshop is great but it is always going to be limited by the fact that is 2D. The new 3D painters in Quixel and Substance Painter have erased the issues of seams almost entirely and made texturing faster and better than ever.

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theSixtyEight
theSixtyEight

Yes faster work can be done by using some 3d painter, however everything what is generated is still just generated and you have less control over it, sometimes I use substance painter for speed but if I aim for quality photoshop is the way to go :)

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Megamawman
Megamawman

Generated? 3D painting isn't generated haha. You hand-paint it onto the model. You can take a look at some of those pictures to get an idea of what I mean. It is exactly the same as photoshop just in a 3D landscape instead of 2D :P.

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radiation_hazard
radiation_hazard

I'd say it looks real, but it actually looks better than real.

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Guest
Guest

Take me to Xen, now!

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Hell_Diguner
Hell_Diguner

That galvanized steel and rubber pipe are quite impressive.

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☪TurkishDelight☪
☪TurkishDelight☪

looking "radioactive" lol

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War_Crimes
War_Crimes

I hope to play this before the world ends

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BlueShit199
BlueShit199

Yay, it's Bravo Foxtrot Gamma! :D

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poisonheadcrab
poisonheadcrab

Are the xen areas going to be expanded upon in OBM? The secret xen sections were fun to visit in the original game, but they were very short, empty and many were repeated, and there was the one that just killed the player. It would be nice to have many variations and enemies placed within so the player will have to fight for the rewards that these areas offer.

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Model by "TheSixtyEight"

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