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24 comments by MR.sugar on May 16th, 2013

Greetings everyone,

here we are with small update for you. We realize that there was unusuall silence recently. There is no reason to be worried though. We are still hard at work!

We start with some bad news. The long awaited trailer is still not ready. For several reasons, it takes longer than expected. One of the reason is that we plan another video for you and we plan to ship it before the trailer.

This short video we are working on is planned to be released before we ship the trailer. It will introduce you some features we are implementing in terms of character behaviour. We believe you will be interested in this and will give you small insight on what we are up to with the AI.


This demo will NOT showcase anything, but the code. All the models, textures, levels are just placeholders for the presentation purposes. Even though, we think you will be amazed about what our AI coder can produce. So stay tuned for this ;).

Before we close the update, it's worth saying that our team is also still growing and we recently accepted some new telented people and more is about to finish their test assignments as well. We are pleased people are interested in joining our team. We believe our team is great place to build a portfolio and gain new experiences. If you think you could be valuable addition to our team, follow this link!


And to end this update in a positive manner... Do you wonder how do we do on Greenlight? Well, great so far and we can't express how grateful we are for your support! Currently, we are 24th out of 1 251 titles! That's amazing, if you consider we are running the Greenlight for 55 days! So, thank you very much and please, don't stop supporting us!

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 16 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (20 - 30 of 2,446)
TehBoxN00b
TehBoxN00b May 4 2013, 5:15am says:

I know this may be way to early to ask, but are you guys going to release the source code once the mod is released?Or do you need to negotiate for it?

+1 vote     reply to comment
MR.sugar
MR.sugar May 4 2013, 8:42am replied:

At this point, we can't rly say. But we would like to support fellow modders :)

+1 vote     reply to comment
XGamerLunaX
XGamerLunaX May 3 2013, 4:30am says:

Can you give us an estimate on how much is done?

+3 votes     reply to comment
wmf776759
wmf776759 May 3 2013, 5:27am replied:

'...we plan to make our first multiplayer release in Q1 2014!'

-Tripmine Studios

+6 votes     reply to comment
simtexa
simtexa Apr 28 2013, 4:24pm buried:

(buried)

Hey, why don't you guys ask the BMS team for models and so? They got a lot o' npc's and gunns and everything from Half-Life, except the stuff from the xen chapters.

-9 votes     reply to comment
Paul68Rageous
Paul68Rageous May 2 2013, 8:24pm replied:

We have also a lot of npcs and gunns and everything from Half life, except stuff from the xen chapters.

+4 votes     reply to comment
iAmaNoob
iAmaNoob Apr 30 2013, 11:03pm replied:

hay guis, u bettur use Black Mesa content or else ur mod sux.

Seriously, this is how stupid you look now.

+6 votes     reply to comment
AfterWars
AfterWars May 1 2013, 1:43pm replied:

Don't waste your breath Noob, they don't listen man...

+2 votes     reply to comment
XGamerLunaX
XGamerLunaX Apr 29 2013, 5:51pm replied:

Stop it.

+5 votes     reply to comment
Stoudemire15
Stoudemire15 Apr 29 2013, 5:18am replied:

Ah~, Another Smart-*** from the Black Mesa Bandwagon Club, just what we needed for the comment section to be increase and draw attention. =)

Stoudemire

+5 votes     reply to comment
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