Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.
Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developpers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.
VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.
A list of features planned for the final release:
» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.
You can find our forums at Operationblackmesa.vossey.net
And our steam community at Steamcommunity.com
1 comment by eleval on Jan 30th, 2008 digg this super bookmark
Well, as most of you probably have seen, OpBM has reached 5th place in MOTY 2007. The entire team wishes to thank every single one who voted for us, and got us there. One a bit sadder note, we didn’t manage to deliver any video material, but we are doing our best at the moment, to compensate the community for that ;)
There are still several jobs that need applications, here a list:
We're in need of a Story Editor. Are you a good writer? Do you have a wild imagination? Do you have tons of homemade novels in your desk? Don't hesitate! Apply today!
All applicants must:
* Be able to write and understand english fully.
* Be dedicated to his/her work.
* Be familiar with the Opposing Force story.
We're in need of several concept artists. Are you a skilled artist? Don't hesitate! Apply today and bring the Opposing Force saga to life!
All applicants must:
* Be able to produce artwork at our request.
* Be dedicated to his/her work.
* Own the original game or at least be familiar with the Opposing Force design.
We're in need of several documenters. Would you like to help us with the neverending work with collecting information about the Opposing Force universe? Do you want to contribute to the greatest mod of our time? Apply today!
All applicants must:
* Be familiar with Wikis.
* Be able to write and understand english fully.
* Own the original game or at least be familiar with the Opposing Force universe.
We're in need of several C/C++ coders. Do you have a lot of experience in coding? Don't hesitate! Apply today!
All applicants must:
* Be able code entities, monsters, gameplay things and such at our request.
* Be dedicated to his/her work.
* Should know the HL2 Source Code (Optional).
We're in need of several webmasters. Have you already made some website? Do you love the php and html code? Don't hesitate! Apply today !
All applicants must:
*Be able to make/update webpages at our request.
*Be dedicated to his/her work.
We're in need of 1-2 texture artists.
All applicants must:
*Be skilled in Photoshop
*Be able to produce textures at our request.
*Be dedicated to his/her work.
We're in need of several Modelers for NPCs, Props, Effects, etc...
All applicants must:
*Be skilled in 3D Modelisation Tools like 3D Studio Max or Softimage XSI.
*Be able to produce models at our request.
*Be dedicated to his/her work.
We're in need of several Level Designers.
All applicants must:
*Be skilled with the Valve Hammer Editor and the way the Source Engine Compile the maps.
*Be able to make his own textures and props (optional).
*Be able to produce maps at our request.
*Be dedicated to his/her work.
All avaible jobs can be checked on our forums at http://operationblackmesa.vossey.net/forums
Once again, thanks you for your tremendous support, and forward to a succesful 2008.
The Operation Black Mesa team.
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Hey all!
I don't know if it's me or just the low quality of your great video, but I remember a kind of static effect on the nightvision's view while your nightvision's view seems so polished and a kind of too perfect...
Is it intended or do you plan to fix it later?
Apart from that, I really dislike the "computer's arm" on Shepard...
Such a thing sounds so fake... No army in the world has something similar (they use aural, other gears are much more bigger... backpack sized) and the same original game didn't feature it!
Anyway the worstest thing is the skin: the buttons on it look so '80 that I felt down from the chair when I saw them... really!
Just my 2 cents, thanks in advance for your kind reply,
P.
About the NV effect, I'm not quite sure which one you mean. Are you talking about the beehive (for lack of better expression) pattern that was underlying in the original? Then again what I missed in the original was a nightvision that actually illuminated the surroundings and wasn't painful to look at. Most of the time in the original you didn't really need nightvision to navigate either the dark areas not being dark enough in my view, which is a thing we're working to mend in the mod. We will tweak a bit though and add more effects to the NV to make it look even better than it does now :)
About the wrist computer: I was assuming this might get some flak, but calling it unrealistic because no other army in the world today is using it is a little strange, considering no army uses power charged vests either or (to the publics knowledge) other kinds of supercharged, real-time computer monitored, lightweight, damageabsorbing, antidote adminestring bodygloves of armour like the one Gordon wears.
The wristcomputer was added as a designtwist to the PCV to compensate for the running information you get from the HEV system in Half Life 1 and 2.
What exactly about the buttons make them look "80's"? I've seen a lot of cellphones who are still using the design we went for.
Hey! I'm glad to read your answer!
Many devs think they're over the top to mess around with fans! You're obviously far better than those, so double thumbs up!
About the Nightvisor, I meant the static effect that was blended to the green layer... Like the static of a TV that's not receiving any signal...
About the PCV, well you're right, no army has such a protecting vest but some army do have a computer and it's size is like a big backpack not as small as a wrist computer! I meant it was unrealistic because it was too small...
Don't get me wrong, I like the fact you intend to use it to explain the advanced features of the PCV, this really makes sense... but... it still remind me the wrist computer of Leela in Futurama or the bracelets shown in some '80 cartoons (like He-Man for example) and it bring a comic effect that makes me dislike it... maybe it's just me... what does other fans think about it?
About the buttons, now I understand what you ment doing it... but they still reminds me the return keys on the dusty keyboard I was used to see in my school eons ago...
If I may suggest, military equipment are usually "rugged", meaning they are much more robust than their civil counterparts, rubbery water-proof and so on since they have to work in extreme conditions... Have a look at this link to get what I mean at a glimpse, it features a rugged keyboard: Hwupgrade.it (don't mind the language, it's in italian).
Again, thanks for listening and keep up the great work!
P.
(please forgive any error... I'm a bit sleepy today!)
the concept art is horrible.
Man, you are pissing of every single mod there. Stop it you fool and try to make a better concepts on your own and then say its horrible.
You bastard. Stop trashing the mod's art.
yeah!
this lookes relly good :D
so, don't you still want some of the classic atmosphere?
this comment was suppose to reply patricks comment below mine