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Life Signs 2015

News 26 comments

Media Release 2015


Hi there and welcome to this year's first and, oddly enough, singular update!
There's a lot to talk about, so let's get right to it:

First off, we'd very much like to apologize for the lack media releases on our part. While we did intend to focus more on the actual task at hand and spend less engery on presenting it, we didn't expect things to get so busy and found ourselves pushing our updates further and further.
As many of you may have noticed, our website is currently down. That's mainly due to technical and usability issues. We are however setting up a new forum and hope to interact more with you guys once that's up.

NPC Recruit Operation Black Mesa: Recruit


But, and this comes from the whole team: We are very thankful and touched to see so many of you being as excited as ever, hanging in there, showing your support and even boosting us into the top 100 on MOTY albeit having heard and seen nothing for almost 2 years. It really means a lot to us and it's a great reassurance that a lot of folks want this mod to exist as much as we do. A big thanks to all of you; keep being awesome!

Displacer
Operation Black Mesa: Displacer

Displacer Operation Black Mesa: Displacer


You can check out this beauty in all its fully rendered 3D glory here:
Devastating Displacer

Status Update

So, what's the status on Operation Black Mesa and Guard Duty?
They are both being worked on with full energy and equal priority.

Guard Duty is being developed as DLC / expansion for the bigger and more content-heavy Operation Black Mesa, so it won't require an extra greenlight campaign. So if you are especially interested in Guard Duty, be sure to check on Operation Black Mesa; we report on both mods side by side as they are very close together in terms of progress.

As a token of us being very much alive and kicking as ever (or early Christmas presents if you will), enjoy the rest of our previews:

Medkit Operation Black Mesa / Guard Duty: Medkit

The Package Operation Black Mesa: The Package


The Package Operation Black Mesa: The Package


Datacore
Operation Black Mesa Multiplayer: Datacore


Datacore
Operation Black Mesa Multiplayer: Datacore


Missing In Action
Operation Black Mesa: Missing In Action


Missing In Action
Operation Black Mesa: The Package


Missing In Action
Operation Black Mesa: Missing In Action

HECU Helmet
Operation Black Mesa: HECU Helmet

Hive Hand Hornet
Operation Black Mesa: Hive Hand Hornet

Living Quarters Outbound
Guard Duty: Living Quarters Outbound

Maintenance Worker
Guard Duty: Maintenance Worker

Living Quarters Outbound
Guard Duty: Living Quarters Outbound

Living Quarters Outbound
Guard Duty: Living Quarters Outbound

Living Quarters Outbound
Guard Duty: Living Quarters Outbound


Help Wanted

As always, we are looking for creative and enthusiastic people to join our development team:
- 3D artists (props) experienced with Source
- Skilled animators
- A seasoned webdesigner, -coder

If you're interested, please do get in touch at "applications@tripminestudios.com"! We look forward to hearing from you.

That's all for now, but there'll be more in the near future!
Until then, have a very Merry Christmas, happy holidays and a fabulous New Year!

Much love
Tripmine Dev Team


Find us on
Facebook | Steam | Twitter


2014 Kickoff Update

2014 Kickoff Update

News 29 comments

The latest news on Operation Black Mesa and Guard Duty!

Operation: Thank You

Operation: Thank You

News 10 comments

Thanks to everyone who supported us in year's MOTY competition!

Operation Black Mesa has been greenlit!

Operation Black Mesa has been greenlit!

News 33 comments

Opposing force remake for Source engine has been greenlit!

Progress update

Progress update

News 15 comments

What's new about Operation Black Mesa and Guard Duty? Both mods will release on MAC and Linux, and first multiplayer beta is releasing in Q1 2014.

RSS feed Downloads
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 27 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (20 - 30 of 3,597)
joseloco
joseloco

I have a question, will I have to pay to play this? because that was a dissapointment with Black MEsa

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holben
holben

You were disappointed that Crowbar collective was kind enough to release the game for free and put a paid version on steam for only 15$? Literally decades of work and 15$ is too much for you?

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TheComedian.be
TheComedian.be

We don't know yet. All I can say is that you will not need to pay it to play the game. There will be alwayse a free version.

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Convult
Convult

I would like to know whether the Black Mesa team is involved in making this project or are they a separate group of people? It would be a blast to know if they are working on this too at least it would speed up the development a little but of course take your time guys. I can wait for this game any time. ;)

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Tabajara77
Tabajara77

We are not related with Black Mesa team in any terms. As we already answered questions like "if we're using their assents" on our both projects, which is false.
All models, maps, coding and other stuff we're making ourself. :-)

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Exeor
Exeor

Opposing Force has always had a "special" dark tone more deep than the original Half-Life in a lot of levels. Judging by the screenshots, I see that you guys know what you do. Keep it up!

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FRAG121
FRAG121

Thanks, we appreciate the support and are glad you're enjoying the latest content :D

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Flygon330
Flygon330

I wonder who's going to be voicing the Black Mesa Transit System in this mod... Opposing Force had a rather short version of a tram ride, and the automated message was glitched up as a result of the resonance cascade.

If you're using completely original content, do you guys plan on creating a new voice for the tram or something? Speaking of which, why go through the trouble of hiring a VA for a short scene when you could get the most out of it and extend the tram ride a bit to include a full version of the message?

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FRAG121
FRAG121

We have voice actors being used for various pieces, even for things like the transit system, glitched or not :)

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Flygon330
Flygon330

Little details like this are what's so immersive in video games, I love how you guys are doing that!

I can't wait for this mod to come out, I'll be sure to play it!

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Xamiro
Xamiro

Hello guys ! First of all I want to say thank you so much for your hard work! I can't say how grateful I am !

Earning money is not easy. But there are products on the market, I am happy to pay for. Your product is definitely one of them! You must be paid for your hard work !

So please, charge money ! I will buy it, even if it will cost 100 $ ! That's forsure.

Like most people here I got a several questions, hope you don't mind :)

My questions are only about Operation Black Mesa

1. In the original HL:OP hecu marines could kick at close range, will they have the same ability in OBM and also will it be possible for a player? (I always wanted that ability)

2. Will you make BIG BATTLES? Something like 20 marines vs 20 aliens and like *boom!* *bam!* *we need some back up now!!* etc.

3. Will the marines on your side spawn every time they get killed, like rebels in Half life 2, during the battles. ? (pleeease make it this way)

OK, I guess that's all I am worrying about. Beforehand thank you!

And again, thank you so much !

Amir

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TheComedian.be
TheComedian.be

1. We don't know yet. We will discuss this
2. We will stay with the original story with some extra levels but those extra levels need to fit in the story. It's not sure if we will add a big battle.
3.No, every npc is unique and we won't replace them. On the other hand we will make them smarter and harder to kill. So they can stay with you for a longer periode.

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