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15 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 19 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (20 - 30 of 3,000)
craftedv
craftedv Apr 6 2014, 6:49am says:

how much time would it take to the final release ? 1 year or less?
and for multiplayer will there be co-op plugin/mod servers? or it will be a different mod like Operation: Black Mesa Co-Op ?

-2 votes     reply to comment
coolguy32
coolguy32 Apr 4 2014, 5:14am says:

So,will the first release include also xen?

+6 votes     reply to comment
theSixtyEight
theSixtyEight Apr 4 2014, 10:01am replied:

We do not plan to split game into multiple chapters, so yeah xen will be included in final release

+7 votes     reply to comment
EKSelenc
EKSelenc Apr 4 2014, 11:17am replied:

This is great. Can't wait to try it out.

+5 votes     reply to comment
šøñ_öɟ_ɭĩɓεřʈŷ
šøñ_öɟ_ɭĩɓεřʈŷ Apr 3 2014, 7:29am says:

Will this be on steam ?

+4 votes     reply to comment
Aplayer12345
Aplayer12345 Apr 10 2014, 8:31am replied:

Most likely it will, because Black Mesa got approved alright.

+1 vote     reply to comment
NeoAX
NeoAX Apr 2 2014, 7:32pm says:

Will we be seeing continuity between OBM and Black Mesa: Source?
For example, will the design of the Lambda Core area where Shephard encounters Freeman be the same in both games?

+2 votes     reply to comment
Uphys
Uphys Apr 3 2014, 7:22am replied:

"Continuity" implies change in time and progress rather than an area staying completely identical.
Since we use different assets and designs, the areas will inevitably differ visually as well as in terms of gameplay.
No worries though, we'll try to keep the degree of recognition similar to HL1 - OP4. We might not copy Black Mesa, but we certainly don't ignore it either.

+5 votes     reply to comment
Guest
Guest Apr 1 2014, 9:48am replied:

OBM: M4A1 is magic

+3 votes     reply to comment
theSixtyEight
theSixtyEight Mar 31 2014, 5:08pm replied:

took me more than I am able to admit, so at least i see it was worth the time :P thanks for kind words :)

+6 votes     reply to comment
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