Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it's not nearly as amazing as it was when it was released.
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3d artists tripmine studios anywhere artists tripmine studios was founded in early 2012 by two merging development teams: operation black mesa team and guard duty team. we started with remakes of award-winning half-life expansions and we plan to sport completely original and thrilling experiences in the future. tripmine studios is always keeping an eye out for talented individuals who would like to contribute to our development. our team offers you the perfect opportunity to build an extraordinary portfolio while working on ambitious projects in a friendly environment. 3d artists design and create 3d models (i.e. props, weapons, characters etc.) at our request. requirements: - at least one year of modelling experience - ability to create low-poly models with uvw-maps - ability to provide high-poly models for generating normal maps - ownership of suitable modelling software, such as 3ds max, maya, zbrush etc. about operation black mesa operation black mesa is a total remake of half-life: opposing force. utilizing the source engine, tripmine studios plans to recreate the black mesa research facility from the ground up, as seen by the protagonist, adrian shephard. about guard duty guard duty is a complete conversion of half-life: blue shift for the source engine. using their own assets, the developers are working to fully rebuild the game and black mesa environment, as seen by the protagonist, barney calhoun. founded in 2009, the guard duty team soon began collaborating with the much older operation black mesa team, which led to a merge in early 2012. ever since, the fresh developer community "tripmine studios" has been streamlining, optimizing and enhancing their work to provide a coherent, equally thrilling experience for both mods alike.
animator tripmine studios anywhere artists as an animator, you bring characters, creatures and objects to life. requirements: established operating experience with a common 3d animation software good communication skills, accepting feedback from fellow team members and improving your work based on it ability to deliver smooth, detailed, authentic movement sequences on request model rigging skills
3d artist tripmine studios anywhere artists 3d artists design and create 3d models (i.e. props, weapons, characters etc.) at our request. requirements: at least one year of modelling experience ability to create low-poly models with uvw-maps ability to provide high-poly models for generating normal maps ownership of suitable modelling software, such as 3ds max, maya, zbrush etc.
programmer tripmine studios anywhere programmers we are always on the lookout for capable coders. requirements: reliable knowledge of source's development tools expertise in c and c++ a healthy combination of creative and logical thinking ability to solve given problems in an elegant and efficient way understanding of ai and network coding
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