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16 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 21 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (60 - 70 of 3,075)
Guest
Guest May 19 2014, 10:43am says:

will there be new voice actors?

+5 votes     reply to comment
Mr.Marooned
Mr.Marooned May 24 2014, 4:32pm replied:

No, they will all be communicating with sign language and interpretative dancing.

+10 votes     reply to comment
Justiceiro
Justiceiro May 11 2014, 3:53pm says:

- prop design
- level design
- npc/model animation
- voice acting

From these options which is most lacking?

+5 votes     reply to comment
TheComedian.be
TheComedian.be May 13 2014, 12:30pm replied:

that would be prop design and npc/model animation :)

+4 votes     reply to comment
Guest
Guest May 12 2014, 8:41am replied:

Its hard one but we would need more modelers and animators
-68

+5 votes     reply to comment
MrSirShpee
MrSirShpee May 2 2014, 8:05pm says:

Does anyone know which version of Source this runs on?

+5 votes     reply to comment
A_LegendaryEwok
A_LegendaryEwok May 3 2014, 9:08am replied:

It's currently running on 2013. Though this would almost definitely change if we decided to go with the option of developing our projects as full indie titles.

+6 votes     reply to comment
MrSirShpee
MrSirShpee May 3 2014, 2:41pm replied:

Thanks! By changing engines, would that mean moving it to something like an Unreal Engine or upgrading to Source 2014/Source 2 when either of those launch?

+4 votes     reply to comment
afterwars
afterwars May 3 2014, 6:52pm replied:

We would definitely be sticking with some form of the Source Engine. Unreal Engine, although tempting, really wouldn't be suitable, nor authentic, to the Half-Life universe.

+7 votes     reply to comment
Salk
Salk May 2 2014, 4:58am says:

Hello Tripmine Studios!

I know this is perhaps not so important but I just wanted to tell you that I'll be one of those who gladly buys Operation Black Mesa on Steam if you ever decide to go for it.

I do know that all you guys deserve full support. And that includes financial. I am sure there are many others that feel the same.

Godspeed!

+9 votes     reply to comment
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