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20 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled

Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.

Multiplayer Progress

Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.


Singleplayer Campaign

Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?

We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 21 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (60 - 70 of 3,135)
raunygamer Jul 24 2014, 6:09pm says:

a question for the "mappers": which is the level that was / is being more difficult to work with? and why?

+5 votes     reply to comment
afterwars Jul 27 2014, 1:14pm replied:

In terms of difficulty, it is indeed hard to say. Though, in terms of ISSUES however, don't even ask me about the stupidity I had with the Station in 'We Are Pulling Out'... The amount of issues and Source Engine difficulties I had with that area is ridiculous; largely due to the limitations of the engine! Good times!

+4 votes     reply to comment
MR.sugar Jul 26 2014, 5:57am replied:

It's hard to say, as each level designer has his own chapter and usually doesn't work on other chapters extensively. So far, I believe Xen maps are going to be the most challenging ones.

+5 votes     reply to comment
faygo-says-so Jul 21 2014, 4:20pm says:

My chest Is pounding... Even more so than with Black Mesa.. I Have to play It now This Is Going TO Urk Me Soo Bad Now!

+4 votes     reply to comment
NightHawk107 Jul 21 2014, 9:38am says:

so judging by the screenshots the textures,graphics and models are better than black mesa sooo will it have better visual than black mesa?

+2 votes     reply to comment
MR.sugar Jul 21 2014, 7:52am replied:

If you mean if it's possible to gib the glass, then this is not planned.

+2 votes     reply to comment
radiation_hazard Jul 22 2014, 3:55pm replied:

No no, I just mean as a simple cosmetic feature, to show that there had been glass windows on it prior to the incident.

+2 votes     reply to comment
MR.sugar Jul 26 2014, 5:58am replied:

The glass is still there, even after the accident. It's good way how to keep player in the tram ;).

+2 votes     reply to comment
radiation_hazard Jul 26 2014, 1:23pm replied:

But what about the part where Shepard rides the transit system and has to shoot vortigaunts from inside?

+2 votes     reply to comment
☪»ⓉⓤⓡⓚⓘⓢⓗⒹⓞⓥⓐⓗⓚⓘⓘⓝ«☪ Jul 20 2014, 4:55pm replied:

wow such question, much detail.

+1 vote     reply to comment
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