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Blog RSS Feed Report abuse Latest News: Operation Black Mesa DEV.BLOG: Advanced AI

44 comments by MR.sugar on May 28th, 2013

Hello again!

It's time to uncover our promised AI presentation. This short presentation will showcase some of the new features of our new advanced AI. As mentioned in the last updates, it's only the CODE presentation. The content is placeholders and not created by Tripmine Studios. The presentation can be seen here.


Our goal is to bring you AI, that will be challenging yet not frustrating. The new behaviour our programmers are implementing is the result of these efforts. Enemies are now more flexible and can follow you through the environments. Obstacles that used to be insurmountable problem in the original games and still are in the most of the modern games are not problem anymore for our NPCs. Check out the video presentation to get an idea.

The new AI system will work with all the NPCs. That means that not only enemies are smarter, but also your fellow collegues and Black Mesa personell can take advantage of this new AI. Ladders are no more problem for scientists, yay :) !!

The other function of this system is not only to make the game more challenging, but also bring life to our NPCs. We can now make the behaviour of our NPCs very natural and believeable. Soldiers communicate with each other, scientists talk to each other, creatures search for food around the environments, sleep, patrol or protect their babies. This is hopefully next step how to make the world even more dynamic and realistic. We hope you like it! Don't forget to leave us your feedback and ideas you have for the AI.

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 17 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (60 - 70 of 2,476)
Guest
Guest Apr 28 2013, 1:09pm says:

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AfterWars
AfterWars May 1 2013, 1:42pm replied:

It'll come in time friend ;)

+1 vote     reply to comment
R0ADKILL
R0ADKILL Apr 16 2013, 3:56pm says:

Voted! Operation is a go :)

+6 votes     reply to comment
Guest
Guest Apr 29 2013, 8:51pm replied:

Voted to!

+2 votes     reply to comment
therupertbob
therupertbob Apr 15 2013, 3:50pm says:

For the Desert Eagle, make sure to give it 9 rounds rather then 7, as 9 is the correct number of rounds in the .357 variation of the Deagle Mk. XIX. :) Also, in Op4, the world model for the Deagle is about two thirds the size of a real Deagle, so... yeah.

+3 votes     reply to comment
CommissarValvatorez
CommissarValvatorez Apr 20 2013, 1:35am replied:

It isn't that difficult to change a script file.

0 votes     reply to comment
therupertbob
therupertbob Apr 20 2013, 2:27am replied:

Did I say that it wasn't?

+1 vote     reply to comment
AfterWars
AfterWars Apr 16 2013, 1:47pm replied:

Don't worry. We'll be sure to get the walls and floors realistic to the specs of dust, too.

+8 votes     reply to comment
therupertbob
therupertbob Apr 16 2013, 2:28pm replied:

Great, I voted for you on Green-light, I've been watching this mod for ages :)

+4 votes     reply to comment
MR.sugar
MR.sugar Apr 15 2013, 6:09pm replied:

That's actually our release date. So that means OBM is Half-Life 3.

+4 votes     reply to comment
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