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21 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled

Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.

Multiplayer Progress

Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.


Singleplayer Campaign

Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?

We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 21 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (60 - 70 of 3,142)
TheSleepingObama Aug 7 2014, 4:38am says:

Prepare for minor competition! Me and a group of around 5 mappers have decided to remake Opposing force with BMS! So prepare for friendly war. Haha goodluck on the mod, maybe this new project will help me get back in the swing of things.

Sincerely, TheSleepingObama <3

-1 votes     reply to comment
wmf776759 Aug 7 2014, 6:03am replied:

Really? Can't believe it XD

+2 votes     reply to comment
Guest Aug 1 2014, 4:44am says:

I got a bit nervous seeing how we havent had an update since march, BUT the devs are still responding to comments, so that right there relieves me tenfold. Still, i feel like a kid waiting to open a birthday present.
Although i so believe my girlfriend will leave me because i plan to take a week off work and play the game 28 hours a much Mountain Dew will be drank, and I'll probably peee in the cans so i don't have to actually leave the room.

+3 votes     reply to comment
MR.sugar Aug 3 2014, 3:16am replied:

There is no need to be nervous about the lack of updates. It's just that we think it's more effective to release them less frequently.

+4 votes     reply to comment
oio99999 Jul 28 2014, 8:39am says:

When it will be realesed (bad english sorry)

+1 vote     reply to comment
wmf776759 Jul 30 2014, 6:04am replied:

When it's done :p

+4 votes     reply to comment
raunygamer Jul 24 2014, 6:09pm says:

a question for the "mappers": which is the level that was / is being more difficult to work with? and why?

+5 votes     reply to comment
Crypt Jul 30 2014, 7:19pm replied:

Not sure overall, but I know for me, the dam is just... EUGH. Awkward shapes and displacements everywhere!

+2 votes     reply to comment
afterwars Jul 27 2014, 1:14pm replied:

In terms of difficulty, it is indeed hard to say. Though, in terms of ISSUES however, don't even ask me about the stupidity I had with the Station in 'We Are Pulling Out'... The amount of issues and Source Engine difficulties I had with that area is ridiculous; largely due to the limitations of the engine! Good times!

+4 votes     reply to comment
MR.sugar Jul 26 2014, 5:57am replied:

It's hard to say, as each level designer has his own chapter and usually doesn't work on other chapters extensively. So far, I believe Xen maps are going to be the most challenging ones.

+5 votes     reply to comment
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