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Summer 2018 update

News 60 comments

If you watch the space, you hopefully have noticed we’re not dead. Although it has been a while since an update, we try to make waiting a bit easier with dev. blogs. These are only small glimpses into the development of our projects, but with this update, we think its time to open the curtain up a bit more than normal.


This year was a bit more hectic than the norm. We haven´t shared much about the games as we were swamped porting both projects to a new branch of Source engine. The Counter Strike: GlobalOffensive (CS:GO) branch to be exact.

This has opened many new avenues for development, giving an immediate boost to the visual fidelity of the games through cascaded shadow mapping and prop tinting to name a couple features. That said, we are not just porting the game to this branch and calling it good. We are currently in the process of implementing many custom systems, graphical enhancements, and gameplay elements that would just not have been possible before.You can expect more details in one of our future updates, so stay tuned!


As for general progress, all levels we had been working on are now ported to CS:GO branch, and a decent chunk are nearing more or less to something we would call finished. That said, we will be tweaking small details and balancing gameplay untill the very end of the development.


Speaking of gameplay, this is where our focus is shifting as level designers get chapter layouts and maps completed. From a code standpoint, all of the weapons seen Blue Shift and Opposing Forces are implemented,save for a few features here and there. Alongside the guns, the creatures that roam Black Mesa’s halls are coming along nicely aswell. Below, you can check out some of the characters you will *ahem* test....your firearms on.


And this time, we don´t mean via screenshot, but an actual animation reel! We also decided to show you some weapons in short ingame video. These are still work in progress and any feedback is welcome. To avoid any inconvenience regarding weapons in Guard Duty, these riggs are also for multiplayer, therefore M249 might not appear in Guard Duty single player campaign.


And now onto this new topic – NPCs. Our creature department is the farthest behind the others at the moment. If you are talented artist,we encourage you to apply to join our team to help bring life to the diezens that roam the dark halls of the desert facility. Please check our website to see what positions we are currently hiring for​.

As always, if you have talent not listed in the current job openings, please feel free to apply for a position that you could shine in like the summer sun. For more on how to apply, please click this link​.

​​


And with all that said and shown, it’s sadly time to bring this update to a close. Although a release date is still not set in stone, we hope our continual updates and dev. blogs are helping ease the pain of waiting. To keep up with us, watch our Moddb page​ and chat with us on our official forums. We look forward to speaking to you all again soon!

Dev.blog summ(er)ary

Dev.blog summ(er)ary

News 15 comments

Why hello there! The Summer season is nearing it´s conclusion and it might be the right time to say goodbye to hot summer days with our short summary...

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 20 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 36 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 31 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,354)
DusanKostic
DusanKostic

Questions:
1. Are you guys have a studio and you all together working in one studio, or you all working alone in your homes on your pc's?
2. How old were all of you when you started this mod and how old were you now?
3. Where is you're studio located? Isn't it in Prague?

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EvilGoodGuy Creator
EvilGoodGuy

1. We don't have a studio. Most of us have never met in person because we live in different countries.
2. This would be better asked on our forums Tripminestudios.com
But I was 20 and am now 28.

Reply Good karma+2 votes
DusanKostic
DusanKostic

How time flies :) I was 12 when I start following this mod and I'm now 21.

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EvilGoodGuy Creator
EvilGoodGuy

haha ya, it's sometimes hard to believe how long it's been

Reply Good karma+2 votes
fooparistics
fooparistics

is the shooting in game going to be hit scan or projectile based?

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Tmast98 Creator
Tmast98

This depends on the weapon. All standard guns will be using hitscans, while the more unique weapons like the Shockroach and Spore Launcher will be using projectiles.

Reply Good karma+2 votes
platee
platee

Where can i donate to you guys? I'll pay just to see this game get a release date

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Tmast98 Creator
Tmast98

We do not accept donations, but if you are feeling generous give the money you would have gifted us to a charity you deem worthy. There are plenty that are involved with gamers for worthwhile causes :)

Reply Good karma+1 vote
Leonelllus
Leonelllus

i hope this release when black mesa xen release right?

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CIS_COM_17355964
CIS_COM_17355964

I'm starting to lose hope.

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Commarokel
Commarokel

Long Ded

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hillionliat
hillionliat

It is not dead

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Latest tweets from @tripminestudios, @guardduty

If you still need more even after our latest media update, check our new dev. blog: Tripminestudios.com

Aug 3 2018 by tripminestudios

RT @LambdaGen: New Episode of All Things Lambda! This week covers @TripmineStudios Operation Black Mesa Update, a Half-Life Inspir… T.co

Aug 3 2018 by tripminestudios

Check out our update for brand new media and some exciting news :) Moddb.com

Jul 28 2018 by tripminestudios

Weapons in-game showcase Youtu.be via @YouTube

Jul 28 2018 by tripminestudios

Character animations reel Youtu.be via @YouTube

Jul 28 2018 by tripminestudios

Egg´s party is still going. It will maybe make the waiting for the media update a bit easier for you :)… T.co

Jun 9 2018 by tripminestudios

Why hello there! To break that unbearable radio silence, there we have another short blog for you with some goodie… T.co

May 13 2018 by tripminestudios

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Sep 1 2017 by tripminestudios

Guard Duty has got some love "PR finally" and got it´s own Media Release :) Tripminestudios.com

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An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

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