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Summer 2018 update

News 63 comments

If you watch the space, you hopefully have noticed we’re not dead. Although it has been a while since an update, we try to make waiting a bit easier with dev. blogs. These are only small glimpses into the development of our projects, but with this update, we think its time to open the curtain up a bit more than normal.


This year was a bit more hectic than the norm. We haven´t shared much about the games as we were swamped porting both projects to a new branch of Source engine. The Counter Strike: GlobalOffensive (CS:GO) branch to be exact.

This has opened many new avenues for development, giving an immediate boost to the visual fidelity of the games through cascaded shadow mapping and prop tinting to name a couple features. That said, we are not just porting the game to this branch and calling it good. We are currently in the process of implementing many custom systems, graphical enhancements, and gameplay elements that would just not have been possible before.You can expect more details in one of our future updates, so stay tuned!


As for general progress, all levels we had been working on are now ported to CS:GO branch, and a decent chunk are nearing more or less to something we would call finished. That said, we will be tweaking small details and balancing gameplay untill the very end of the development.


Speaking of gameplay, this is where our focus is shifting as level designers get chapter layouts and maps completed. From a code standpoint, all of the weapons seen Blue Shift and Opposing Forces are implemented,save for a few features here and there. Alongside the guns, the creatures that roam Black Mesa’s halls are coming along nicely aswell. Below, you can check out some of the characters you will *ahem* test....your firearms on.


And this time, we don´t mean via screenshot, but an actual animation reel! We also decided to show you some weapons in short ingame video. These are still work in progress and any feedback is welcome. To avoid any inconvenience regarding weapons in Guard Duty, these riggs are also for multiplayer, therefore M249 might not appear in Guard Duty single player campaign.


And now onto this new topic – NPCs. Our creature department is the farthest behind the others at the moment. If you are talented artist,we encourage you to apply to join our team to help bring life to the diezens that roam the dark halls of the desert facility. Please check our website to see what positions we are currently hiring for​.

As always, if you have talent not listed in the current job openings, please feel free to apply for a position that you could shine in like the summer sun. For more on how to apply, please click this link​.

​​


And with all that said and shown, it’s sadly time to bring this update to a close. Although a release date is still not set in stone, we hope our continual updates and dev. blogs are helping ease the pain of waiting. To keep up with us, watch our Moddb page​ and chat with us on our official forums. We look forward to speaking to you all again soon!

Dev.blog summ(er)ary

Dev.blog summ(er)ary

News 15 comments

Why hello there! The Summer season is nearing it´s conclusion and it might be the right time to say goodbye to hot summer days with our short summary...

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 20 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 36 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

RSS Files
Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Audio 31 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Comments  (0 - 10 of 4,404)
fooparistics
fooparistics

so are the soundtracks released in 2009 still part of the game? or have you made new ones?

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EvilGoodGuy Creator
EvilGoodGuy

The music will be a mix of old and new tracks. We most likely will not release any more music until the game is released.

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alascokevin1
alascokevin1

1. Azure Sheep Demo is here Moddb.com and on steam Steamcommunity.com . I hope that both of you will make as a team to help each other more ideas based on the original half life.

2. After you release it on modb in the future which we don't know, are you guys planning to port it to Black Mesa in the far future? Sorry about that I'm curious at the same time excited for the future :D

Thanks and cheer up. We always support you guys for your amazing and outstanding work. Well done :D

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EvilGoodGuy Creator
EvilGoodGuy

Hey there, glad you like what you see so far :)

1. I'm not totally sure what you are saying. But we will definitely not be working with the Azure Sheep team.
I'd be willing to bet some of our current members might make their own map packs and such after release though.

2. We will definitely not be porting anything to or from Black Mesa. We will be releasing our game on Steam eventually just like they did.

If you have not already taken a look, you may find our FAQ useful: Tripminestudios.com

Reply Good karma+1 vote
Elendil16
Elendil16

Hello Brother ,

When I'm tired of waiting for the game mode to be ready, why don't they tell me about it anymore? Thank you waiting for your reply.

good work...

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McSug4r Creator
McSug4r

I recommend to watch not only Moddb, but also our social media, because so far, we are far from being silent.

Facebook.com
Twitter.com
Tripminestudios.com

Reply Good karma+1 vote
Guest
Guest

I can't wait to play the BEST MOD EVER

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Aryaryan
Aryaryan

I want to see Otis and drill sergeant back!

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EvilGoodGuy Creator
EvilGoodGuy

You will 😉

Reply Good karma+4 votes
gamertx2
gamertx2

Just wondering, where are you guys at? Do you have all the maps done and now you have to do ai? Are all your weapons complete? It's just the more I wait, the more I get hyped and excited so I got to the point that I'm curious enough to ask!

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Tmast98 Creator
Tmast98

Thank you for the interest! At this time, we do not feel it is right to discuss specifics of where we are as a team. Look towards our media releases and dev blogs/videos to get a general idea.

Cheers and stay awesome!

Reply Good karma+4 votes
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Latest tweets from @tripminestudios, @guardduty

Egg´s props party got a bit more explosive recently :) Tripminestudios.com

Nov 7 2018 by tripminestudios

Check out a short insight into how we improve the sound aspect of the game :) Youtube.com

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