Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.
We are in no way related to or cooperating with the team behind Black Mesa Source.
Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.
VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.
A list of features planned for the final release:
» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.
You can find our forums at Obmsource.com
And our steam community at Steamcommunity.com
We are also on mIRC on the quakenet server in #obm
34 comments by DragonNOR on Nov 1st, 2009 digg this super bookmark
Good evening everyone and welcome to this autumns Operation Black Mesa Media release.
Today is a special occasion in many respects as its the 10 year anniversary day for the original Opposing Force. Happy birthday Adrian Shephard! Since he's such a popular ten year old, at least within the dev team and the community, we decided it was time to take the gloves off and show a larger MR than usual, revealing some of our current progress.
So, lets not linger any longer on the introductory phase, but instead move on to the real meat of this news article.
First off is some of the work done by our warriors with the pencils and brushes, the concept artists.
They are all hard at work re-envisioning the Black Mesa facility in its much more detailrich and updated form.
Second group up is our crew of modellers and texture artists. Here are a few shots of the new weapon models they've created as well as an old one that we've been saving for a day like this.
As you might notice there are a lot fewer model shots than of anything else, and the reason for this is that we lack some critical positions filled in order to get all of our stuff into its most lucrative state; the rendered or ingame one.
If you feel that you're competent as a modeller, texture artist or if you're skilled in model compiling or UV mapping, apply today and help us bring this project forward.
Last, but certainly not least, is our level design section. This is perhaps the section where the most progress has been made over time and to prove it we have LOTS of screenshots.
I've also decided to give a mention to a feature on our forum thats been available for some time now, but which some might not have noticed to it being user activated. Our webmaster has created a stylish Opposing Force forum style that will become the standard style for both registered members and Guests.
That's it for this times media release, but before I wrap this up, I want to again write of our need of filling a few critical positions. I think a poster might say more than I could with a thousand words.
The positions we need set are the following:
- Modeling (prop and organic) ****
- Texture art (prop and enviro) ****
- Model compiling ****
- UVW Mapping ****
- Animation ***
- Programmers ***
Applications can be posted on our forums under 'Applications' or you can send an email to our community manager at: eshocker6@hotmail.com.
And that was that for this time! Stay tuned for more and somewhat regular updates on the www.obmsource.com forums as well as, albeit somewhat slower, on our moddb page.
Until next time,
DragonNOR
Operation Black Mesa
obmsource.com
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
They are changing the model...
where did you here this? and why would they change it? They really don't need to change the vort model (as I stated earlier).
They technically don't have to, but that would be laaaaaame. Especially since this is a complete remake. Also, here's the Vort: http://www.obmsource.com/media/models/characters/pic4.jpg
that is not the vort model that is the shocktrooper, a different alien. And how would it be lame to not change it? yes I know this is a recreation but it's still a half-life game non the less (just updated with the awsomeness of the source engine). It would be lame to make unneeded changes to the vort model. The only change they would need is to just add on the slave bracletts and coller.
Look, lets get this straight, all of their content is going to be made by them. They aren't going to use any of Valve's content. Its all going to be recreated and rethought to their liking. If you think they'd use the the HL2 Vort because it would make it easier, then you're preaching to the wrong crowd. They have more than enough manpower to recreate all of the original entities in HL.
Also its lame because its not created by them. Their goal isn't to just take from Valve and use it, its to recreate it and make it better than it was originally.
(buried)
can you please change the model of the alien slave becuase some people are getting bored of that model
they don't need to replace the vortigaunt model, the hl2 vort model is basicly the half-life 1 vortigaunt just with higher quality. So saying that they need to make a new model when they already have a good one to work with is pretty stupid, no nicer way to say it.
It's not that easy to replace the Vortigaunt slave model, as it all ready has many of the needed animations and they would have import them to a new model or do it from scratch.
Let me make this clear:
This is a total conversion, meaning that no content is going to come from other games. Any asset that hasn't already been replaced is a placeholder.
The team simply wanted some video content on it's moddb site and just made a video featuring some extremely early alpha content! See it as "Teaser_01"!
Rest assure, since that teaser was realesed, the mod has made some awesome progress! :)