Operation Black Mesa is a total Source conversion of Half Life: Opposing Force. Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released.

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sutra_668
sutra_668 Oct 25 2008, 7:38pm says:

Love is in the ear ;)

+7 votes     reply to comment
mikeyNshelby
mikeyNshelby Apr 25 2009, 7:02pm replied:

You mean air?

0 votes     reply to comment
Deremix
Deremix Nov 7 2009, 1:09am replied:

Lol, ear sex.

+1 vote     reply to comment
m82sniper
m82sniper Oct 25 2008, 9:55pm says:

Well, love the night vision, hate the Half life 2 vortigaunt model.. I know its still early, but you guys should consider changing it to make it look more HL1-ish..

+2 votes     reply to comment
DragonNOR
DragonNOR Oct 26 2008, 9:31am replied:

I don't think we'll do much about the model, but we'll definately give it a new set of animations to match a different behavior than what was necessary for the vort to use in Half Life 2 :)

+1 vote     reply to comment
Djehuty
Djehuty Oct 26 2008, 7:38pm replied:

Wheres the collar on the vortigaunt?

+5 votes     reply to comment
chris1001001
chris1001001 Oct 30 2008, 3:01pm replied:

ok ok , there is one thing you have to do, HL2 have a unuesed slave model in its files, it is the HL2 vortigaunt with the green shackles
please use this instead of the default?!?!

+3 votes     reply to comment
supλtails3
supλtails3 Oct 30 2008, 5:56pm replied:

Yes use the hl2 slave model rather than the ep2 frog model XD

+1 vote     reply to comment
DragonNOR
DragonNOR Nov 6 2008, 4:01pm replied:

Thanks for the directions :D We'll use it in the future :)

+1 vote     reply to comment
kakeisgood
kakeisgood Jul 8 2009, 3:24pm replied:

actually it is used if u have half life 2 start a new game at the FIRST chapter then get off the train look to the right you will see a slave vortagaunt sweeping

+2 votes     reply to comment
Bluehawk
Bluehawk Oct 25 2008, 9:55pm says:

About ding-dang time, gotdarn it.

+2 votes     reply to comment
SupaNinjaMan
SupaNinjaMan Oct 25 2008, 10:54pm says:

heck yes, took a while.

+3 votes     reply to comment
Adrian_Shepard
Adrian_Shepard Oct 26 2008, 10:12am says:

SUPER AWESOME=)

+1 vote     reply to comment
CrowbarSka
CrowbarSka Oct 26 2008, 10:43am says:

Pretty nice. I think the main problem with the Vort is that it moves too slow. It also does need HL1-style animations and the shackles too to show it's a slave.

+2 votes     reply to comment
Lonefox
Lonefox Oct 26 2008, 12:29pm replied:

Yes we havn't tweaked the run speeds yet but i think that will deffinitly be modified :)

+3 votes     reply to comment
chicken2112
chicken2112 Oct 26 2008, 11:32am says:

COOL

+1 vote     reply to comment
Armageddon104
Armageddon104 Oct 26 2008, 7:50pm says:

use the vort slave model at the very first map on hl2 then this will be perfect.

+1 vote     reply to comment
kakeisgood
kakeisgood Mar 13 2009, 11:01pm replied:

yeah

+1 vote     reply to comment
MP81
MP81 Oct 27 2008, 3:48pm says:

Awesome video!

+1 vote     reply to comment
AdrianShephard
AdrianShephard Nov 5 2008, 11:30pm says:

Looking Good.

+1 vote     reply to comment
ChestyMcGee
ChestyMcGee Nov 14 2008, 1:46pm says:

Cool idea and looks good so far. This is heavy WiP right? Because I would expect far less HL2 props in the final release, though I imagine that's a long way off.

I hope that rifle is WiP too by the way, because it was pretty shockingly bad!

xD

-1 votes     reply to comment
ZitaX
ZitaX Nov 15 2008, 2:26pm replied:

The usual... Lots of complaints and absolutely no constructive criticism or suggestions of how to change it ...

+1 vote     reply to comment
ChestyMcGee
ChestyMcGee Jan 3 2009, 8:34am replied:

Okay well here's some constructive criticism:

The texture is terrible. Very low-res and almost entirely one colour. The scope shows no reflections. The origins of the weapon on screen are poor and out dated, it needs to be higher up and more central.

+2 votes     reply to comment
potatis_invalido
potatis_invalido Jan 24 2009, 3:32pm replied:

You are right. They should look at the Opposing Force model.

+1 vote     reply to comment
Pokemon_Eater
Pokemon_Eater Dec 18 2008, 7:11am says:

His hands need to be beefier, and I suggest using the splinter-cell/COD4 night vision goggles turn-on noise. The ones in the video do not sound good.

+1 vote     reply to comment
Flabernat
Flabernat Dec 23 2008, 5:54pm says:

Very sweet, . . keep it up guys, I'm downloading this as soon as you're done with it!
. . .. is it sad I know exactly where in the game that part is from ?? . . . lol

+1 vote     reply to comment
DragonNOR
DragonNOR Dec 24 2008, 5:59pm replied:

Not at all ^^ Allthough I did as well when I first saw it so I might be biased xD

+1 vote     reply to comment
jaspercat333
jaspercat333 Feb 14 2009, 9:55pm says:

A sniper rifle in CQB? What was he thinking? Anyway, I don't have HL: Opposing Force, so if they use it in that, I'll gladly be quiet. Also, it may not be very important, but NVGs need to be a circle(meaning a green circle with the rest dark) to be more realistic. But, I will say it again, if it's like that in the original game, and you want to make it as similar as possible, that's your call. Anyway, looks really great, and very, very excellent mapping. I look forward to play this, and I will be watching this mod.

+1 vote     reply to comment
kakeisgood
kakeisgood Mar 13 2009, 11:03pm says:

the vort sounds messed up

0 votes     reply to comment
b0bb0
b0bb0 Mar 15 2009, 2:35pm says:

looks awesome!

i loved Op4, so i no ill love this!

+1 vote     reply to comment
freredarme
freredarme Aug 4 2009, 7:01am says:

It's not the slave vortigaunt :p

+1 vote     reply to comment
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Description

Here you see some of the stuff already released in action as Shephard makes his way through a small portion of the map 'The Package' with his trusted sniper rifle and his increasingly necessary Nightvision goggles.
It's a quick sneak peak into what we've been working on.

Video Details
Type
Demonstration
Date
Oct 25th, 2008
Length
01:01
Filename
obmtrailer1.avi
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