You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.

FEATURES:

- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.

And much more!



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Why hello there! It's Tripmine Studios on the line, and we have something to share with you.

It's been a while since our last update, but as usual, it doesn't mean we’re dead. We've simply been working quietly behind the curtain as usual. All of our departments are quite busy!


If you follow us, you’ve probably seen one of our weapon animation videos. Some of you even contributed with valuable feedback and we want to assure you that we are taking it all into account. Weapons are the alchemy of great looking models, a symphony of sounds, and eye candy in the form of visual effects. Perfect animations are a must, of course. Small details such as positioning and FOV are also very important for the final result. When all these elements are brought together it will result in a very satisfying feeling when using any weapon in the game. Below, you can see some more examples of the progress that we have achieved.


Our 3D art department has been working quite hard as well. In addition to constantly pumping out brand new models, we've also finished replacing just about every hl2/css/csgo placeholder we had been using. That's thousands of models our artists have done and many more still need to be done. Here are some samples of recent prop models.

(Industrial fan by N3XZUS), Guidepost by N3XZUS), Oscilloscope by Magmasloth64)



Rollup gate by EvilGoodGuy), ( Button prop by N3XZUS)



Our level designers will definitely find a good use for them! Speaking of level design, no update would be complete without showcasing something from them, right? Quite a few levels can now be traveled from the beginning to the end. Although as usual, most still need more polish and the implementation of important gameplay elements.

(Progress on "The Package by TheComedian)



(WIP of "We are pulling out by Chris)



There is much, much more we want to share with you, but we’d rather keep it behind the curtains until a better occasion arises.

When the time comes we'd like to share more general progress with you, as well as address some engine improvements we’re going to implement. Stay tuned!

To close this update, we would like to thank you for your patience. We know the updates are scarce, but we work as hard as possible on the game and we’d rather spend our resources and time on that, instead of doing more frequent updates. However, we are never completely silent and we will be happy to get in touch with you through Twitter​, Facebook​ or our official forum.

(WIP model of Humvee by MrJack)


If you have some spare time on your hands and skills that may be valuable, please check out our openings. We are always looking for passionate and talented people to help us complete this project!

New Year update

New Year update

News 13 comments

These last 365 days of the year went by so fast with fun and excitement achieving our goals as a team, We can all say it has been a wonderful year so...

Summer 2018 update

Summer 2018 update

News 54 comments

With summer in full swing, we at Tripmine decided to bring some more excitement to the sun-bleached days with a brand new media update!

Dev.blog summ(er)ary

Dev.blog summ(er)ary

News 15 comments

Why hello there! The Summer season is nearing it´s conclusion and it might be the right time to say goodbye to hot summer days with our short summary...

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

RSS Files
Elevator to hell

Elevator to hell

Music 4 comments

An example from our soundtrack. This track is made by "Becket007".

Xen_1

Xen_1

Music 3 comments

An example of Xen track. This track is created by 8BitLord.

Sigh of relief

Sigh of relief

Music 6 comments

An example from our soundtrack. This track is made by "Mordekai"

Comments  (0 - 10 of 1,533)
TestChamberrrr
TestChamberrrr

Please expand Rosenberg's character! I beg of you! He's the first standalone NPC scientist in the entire Half-Life universe (except for Walter Bennett, of course). Some new dialogue lines, so that he doesn't feel like a character that gives quests in MMOs.

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TheObscure
TheObscure

Are there any plans to extend the length of the singleplayer experience? I always felt that the maps were not enough to make the game worthy of the expansion title. Having a few areas extended can make it more excusable to add additional content, like OpFor weapons and OpFor enemies like the male assassins. Just not Race X since they hadn't arrived yet during Barney's adventures.

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McSug4r Creator
McSug4r

Yes, when Guard Duty started, the idea was to extend it a bit (add new extra mission to the end of the game). At this point, we haven´t started even pre-production phase of this part, so it´s not guaranteed whatever we add it or not. Also, we do not want to add much. The scope of the project along with Operation Black Mesa is big enough, so we want to keep our ambitions at reasonable level.

Reply Good karma+16 votes
Singaporean
Singaporean

Calhoun prepared to escorting Rosenberg and the others toward the end of the tunnel or them fighting alongside with Calhoun against the marine that blockage through the end? Either way, both of it will be epic. Looking forward to it.

Singaporean

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platee
platee

Singaporean, hoseh bo?

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TestChamberrrr
TestChamberrrr

Please make your body armors be on guards, not lying around like they decided Calhoun would come and need it

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TheObscure
TheObscure

You put it in a humorous way but yeah I agree with the point made.

Perhaps there should be a way the game can indicate that you can salvage armour from a dead guard, so that you can press E and some cool pickup animation will play how you swap out your armour for theirs... or something similar.

Or what they could do is to design a system like in battle royal games where you only change the individual armor plates. Like in Battlefield 5 for example.

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PoketHeadcrab
PoketHeadcrab

when do you think the first playable demo would be released?

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EvilGoodGuy Creator
EvilGoodGuy

We are not ready to speculate on that yet

Reply Good karma+14 votes
alialatrach
alialatrach

Hi guys and happy birthday for the 21st anniversary to Half-Life!

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McSug4r Creator
McSug4r

Hi, enjoy the anniversary too. Maybe go replay Half-life again, when was the last time you have played ? :D

Reply Good karma+10 votes
alialatrach
alialatrach

I always go back to Half-Life, just played today the first half of Opposing Force for it's 20th-anniversary and some of my favorite sections in both HL1 and Blue Shift, still willing to play some HL1 mods. I where we need to find Dr. Rosenberg I fought these soldiers, the sentry, AND that tank just with a pistol, like old times! Yeah, I destroyed the tank with the pistol, no way that's gonna happen in Guard Duty haha!

In HL2 I enjoy playing with cheats console to play with NPCs and make my own gameplay on an existed maps from the game/mod and custom ones. HL2 EP2 right now is my "Half-Life Library" that contains maps, materials and NPC models from all over Half-Life; well a good part. I can change the look of NPCs finally to any skin I want, just download it or get it from another HL game!

Reply Good karma Bad karma+1 vote
McSug4r Creator
McSug4r

I haven´t played myself for quite a long time already. I do turn the game on just to gather some material for the development, but that´s about it. Waiting for Half-Life: Alyx now and I will have a full marathon.

Reply Good karma+11 votes
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Guard Duty Flashlight | We have something more to show about how weapons and flashlight work in Guard Duty.… T.co

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Here's our spiffy level designer & community manager @FRAGLevelDesign busy working away at home during the quaranti… T.co

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Peer Review, a reimagining of Half-Life's third and final expansion, Half-Life: Decay has just posted their third m… T.co

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