You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.

FEATURES:

- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.

And much more!



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Summer 2018 update

News 60 comments

If you watch the space, you hopefully have noticed we’re not dead. Although it has been a while since an update, we try to make waiting a bit easier with dev. blogs. These are only small glimpses into the development of our projects, but with this update, we think its time to open the curtain up a bit more than normal.


This year was a bit more hectic than the norm. We haven´t shared much about the games as we were swamped porting both projects to a new branch of Source engine. The Counter Strike: GlobalOffensive (CS:GO) branch to be exact.

This has opened many new avenues for development, giving an immediate boost to the visual fidelity of the games through cascaded shadow mapping and prop tinting to name a couple features. That said, we are not just porting the game to this branch and calling it good. We are currently in the process of implementing many custom systems, graphical enhancements, and gameplay elements that would just not have been possible before.You can expect more details in one of our future updates, so stay tuned!


As for general progress, all levels we had been working on are now ported to CS:GO branch, and a decent chunk are nearing more or less to something we would call finished. That said, we will be tweaking small details and balancing gameplay untill the very end of the development.


Speaking of gameplay, this is where our focus is shifting as level designers get chapter layouts and maps completed. From a code standpoint, all of the weapons seen Blue Shift and Opposing Forces are implemented,save for a few features here and there. Alongside the guns, the creatures that roam Black Mesa’s halls are coming along nicely aswell. Below, you can check out some of the characters you will *ahem* test....your firearms on.


And this time, we don´t mean via screenshot, but an actual animation reel! We also decided to show you some weapons in short ingame video. These are still work in progress and any feedback is welcome. To avoid any inconvenience regarding weapons in Guard Duty, these riggs are also for multiplayer, therefore M249 might not appear in Guard Duty single player campaign.


And now onto this new topic – NPCs. Our creature department is the farthest behind the others at the moment. If you are talented artist,we encourage you to apply to join our team to help bring life to the diezens that roam the dark halls of the desert facility. Please check our website to see what positions we are currently hiring for​.

As always, if you have talent not listed in the current job openings, please feel free to apply for a position that you could shine in like the summer sun. For more on how to apply, please click this link​.

​​


And with all that said and shown, it’s sadly time to bring this update to a close. Although a release date is still not set in stone, we hope our continual updates and dev. blogs are helping ease the pain of waiting. To keep up with us, watch our Moddb page​ and chat with us on our official forums. We look forward to speaking to you all again soon!

Dev.blog summ(er)ary

Dev.blog summ(er)ary

News 15 comments

Why hello there! The Summer season is nearing it´s conclusion and it might be the right time to say goodbye to hot summer days with our short summary...

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 20 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 36 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

RSS Files
Elevator to hell

Elevator to hell

Music 4 comments

An example from our soundtrack. This track is made by "Becket007".

Xen_1

Xen_1

Music 3 comments

An example of Xen track. This track is created by 8BitLord.

Sigh of relief

Sigh of relief

Music 6 comments

An example from our soundtrack. This track is made by "Mordekai"

Comments  (0 - 10 of 1,507)
flippedoutkyrii
flippedoutkyrii

Seems like an odd question, but do you believe Guard Duty will be released before Operation Black Mesa?

Considering how the enemy roster, weapon inventory and lengh of Blue Shift was small then Opposing Force, is it at all feasible to see Guard Duty rear it's head as assets are completed and levels are fine tuned compared to the monster of assets needed for O:BM?

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EvilGoodGuy Creator
EvilGoodGuy

It's hard to say. At this point, the assets that are holding OBM back are the same ones needed for GD as well - mainly character models. Plus GD has an entire xen chapter, while OBM only has xen in very small portions. So the assets for that are gonna be enormous. So really when you think about it, it could really be either one being finished first, or both at the same time.

Reply Good karma+4 votes
Guest
Guest

Any chance u guys can collab with the Crowbar Collective since they did the amazing Half Life remake Black Mesa? It'd be perfect for both this and Operation: Black Mesa if they were all bundled together. Decay might even deserve the remake treatment too...

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EvilGoodGuy Creator
EvilGoodGuy

As much as I personally would like to, I just don't see it ever happening. The logistics of it would be very complicated - picking and choosing which assets to share - not to mention the financial aspect, among other things.

Reply Good karma+4 votes
Guest
Guest

а когда выйдет игра?

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comander-skittles
comander-skittles

any planned release
also are you using black mesa assets

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EvilGoodGuy Creator
EvilGoodGuy

No planned release yet.
We are not using any Black Mesa assets.

Reply Good karma+1 vote
Guest
Guest

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Subzero068
Subzero068

This mod in progress right?I saw the trailer and this will turn out pretty dammn good.

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Stevokenevo
Stevokenevo

Hey guys! Nice to see you are still working on this. How far along would you say it is now?

Did the HC content I created get used or did it unceremoniously go in the bin :D

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EvilGoodGuy Creator
EvilGoodGuy

yo yo man, good to hear from you! Progress is going well. Still has it's natural ups and downs, but overall I think we are more productive (and at a higher skill threshold) than ever before. I think AfterWars remade most of the HC maps, although HC in general hasn't really been a main focus for quite a while.

Reply Good karma+3 votes
Stevokenevo
Stevokenevo

Cool, well I will keep checking back to see any updates. Good luck with it.

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Latest tweets from @tripminestudios, @guardduty

If you still need more even after our latest media update, check our new dev. blog: Tripminestudios.com

Aug 3 2018 by tripminestudios

RT @LambdaGen: New Episode of All Things Lambda! This week covers @TripmineStudios Operation Black Mesa Update, a Half-Life Inspir… T.co

Aug 3 2018 by tripminestudios

Check out our update for brand new media and some exciting news :) Moddb.com

Jul 28 2018 by tripminestudios

Weapons in-game showcase Youtu.be via @YouTube

Jul 28 2018 by tripminestudios

Character animations reel Youtu.be via @YouTube

Jul 28 2018 by tripminestudios

Egg´s party is still going. It will maybe make the waiting for the media update a bit easier for you :)… T.co

Jun 9 2018 by tripminestudios

Why hello there! To break that unbearable radio silence, there we have another short blog for you with some goodie… T.co

May 13 2018 by tripminestudios

Summer is over and here is a short summary of our dev.blogs: Moddb.com

Sep 1 2017 by tripminestudios

Guard Duty has got some love "PR finally" and got it´s own Media Release :) Tripminestudios.com

Aug 10 2017 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

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