You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.

FEATURES:

- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.

And much more!



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New Year update

News 13 comments

Happy New Year!

These last 365 days of the year went by so fast with fun and excitement achieving our goals as a team,
We can all say it has been a wonderful year so far for our development of Operation Black Mesa and Guard Duty.
It´s time for a new year and we believe this time, we will make this coming year even better than the previous.
There are new adventures ahead, memories to create and more media releases to come.
So lets take the first steps into 2019 by.... looking back a bit :).

________

MOTY 2018

17th round of MOTY awards is over and thanks to your endless dedication, we made it. We cannot thank you enough for getting us yet another "Honorable mention" in MOTY 2018. Since we already won in the category "upcoming mods" in 2013, we can only receive this honorable mention. It is still very appreciated and you can be sure that it means a lot for us. So, thank you for that and congratilations to other competitors in MOTY 2018.

________

Dev.Blog Summary

Throughout the year, other than our normal media release, several interesting dev blogs were released. In case you missed them, here's a recap of them:

A Little party never killed nobody

If you read our previous Blog Summary, you already probably know about this never ending party with DJ "EGG". If you had left the party, maybe it´s time to come back again as there are several new posts from the past few months :)


________

Level Design with professor EGG

DJ-ing is EGG´s part-time job only. And he is ready to show you how can a big party boy be a good teacher. This dev.blog will give you an insight into some aspects of level design, described shortly, coherently and accompanied by visual examples.


________

Gargantua Dev.Blog

On top of that, here we are with a new Dev.blog. This time around, we will reveal more about the
process of character re-creation. Our concept artist, Harry Willson will let you get into his head by
sharing his vision "thoughts" about Gargantua design.

________

Some extra media

And to close this very first news post of 2019, we would like to share some more work with you. Our level designers, 3D artists, animators and sound engineers would like to show you these goodies. We hope you enjoy them. Be sure you leave your comment about what you think about this, as we are always looking for feedback.

New in-game weapons presentation

We want to get weapons right. That is not an easy task and even some modern FPS games cannot get the feeling right. Everything is important, ranging from the model, animations to sounds. Everything together must make you "feel the weapon" and shooting them must bring you a hell lot of satisfaction! Here is a short video showcasing our progress in this department.

Captive Freight in-game (Guard Duty)


Summer 2018 update

Summer 2018 update

News 63 comments

With summer in full swing, we at Tripmine decided to bring some more excitement to the sun-bleached days with a brand new media update!

Dev.blog summ(er)ary

Dev.blog summ(er)ary

News 15 comments

Why hello there! The Summer season is nearing it´s conclusion and it might be the right time to say goodbye to hot summer days with our short summary...

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 20 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

RSS Files
Elevator to hell

Elevator to hell

Music 4 comments

An example from our soundtrack. This track is made by "Becket007".

Xen_1

Xen_1

Music 3 comments

An example of Xen track. This track is created by 8BitLord.

Sigh of relief

Sigh of relief

Music 6 comments

An example from our soundtrack. This track is made by "Mordekai"

Comments  (0 - 10 of 1,510)
Guest
Guest

is this mod out same with operation black mesa? or is it stil be work on?
'

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EvilGoodGuy Creator
garlicbutts
garlicbutts

Not sure if it was asked before, but when Barney encounters Dr Rosenberg, will we actually hear him talk? I mean in Blue Shift it sort of made Dr Rosenberg psychic or something when he questioned Barney.

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EvilGoodGuy Creator
EvilGoodGuy

Nah. As with all HL games, the protagonist/player will not speak.
Dialogue will be tweaked when necessary to make "conversations" less strange.

Reply Good karma+3 votes
123879able
123879able

Hello, in advance i want to congratulate you for your work, splendid in every way, but my question is, will you do a simple remake, or will you do a re-imagining of this title?

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EvilGoodGuy Creator
EvilGoodGuy

You can get a pretty good idea of what it's like by looking at our screenshots and other media.
But it's more of a re-imagining.

Reply Good karma+1 vote
Guest
Guest

Hey how's the mod progress going?

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flippedoutkyrii
flippedoutkyrii

Seems like an odd question, but do you believe Guard Duty will be released before Operation Black Mesa?

Considering how the enemy roster, weapon inventory and lengh of Blue Shift was small then Opposing Force, is it at all feasible to see Guard Duty rear it's head as assets are completed and levels are fine tuned compared to the monster of assets needed for O:BM?

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EvilGoodGuy Creator
EvilGoodGuy

It's hard to say. At this point, the assets that are holding OBM back are the same ones needed for GD as well - mainly character models. Plus GD has an entire xen chapter, while OBM only has xen in very small portions. So the assets for that are gonna be enormous. So really when you think about it, it could really be either one being finished first, or both at the same time.

Reply Good karma+4 votes
Guest
Guest

Any chance u guys can collab with the Crowbar Collective since they did the amazing Half Life remake Black Mesa? It'd be perfect for both this and Operation: Black Mesa if they were all bundled together. Decay might even deserve the remake treatment too...

Reply Good karma Bad karma+1 vote
EvilGoodGuy Creator
EvilGoodGuy

As much as I personally would like to, I just don't see it ever happening. The logistics of it would be very complicated - picking and choosing which assets to share - not to mention the financial aspect, among other things.

Reply Good karma+4 votes
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Latest tweets from @tripminestudios, @guardduty

Tripmine Studios wish you all best to 2019. We prepared small updated just to make first steps into the new year. Tripminestudios.com

Jan 1 2019 by tripminestudios

Egg´s props party got a bit more explosive recently :) Tripminestudios.com

Nov 7 2018 by tripminestudios

Check out a short insight into how we improve the sound aspect of the game :) Youtube.com

Nov 1 2018 by tripminestudios

m4a1 Youtu.be via @YouTube

Oct 9 2018 by tripminestudios

If you still need more even after our latest media update, check our new dev. blog: Tripminestudios.com

Aug 3 2018 by tripminestudios

RT @LambdaGen: New Episode of All Things Lambda! This week covers @TripmineStudios Operation Black Mesa Update, a Half-Life Inspir… T.co

Aug 3 2018 by tripminestudios

Check out our update for brand new media and some exciting news :) Moddb.com

Jul 28 2018 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

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