You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.
FEATURES:
- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.
And much more!
Greetings!I hope you all had a great start to 2022. We sure did! And even if most of us had spent our holiday time with families and close friends, we haven´t stopped working hard on Operation: Black Mesa and Guard Duty.
As always, it was hell of a ride for us at Tripmine Studios. This year was once again very important in regards to the progress. Not only that we are pumping out assets, keeping on assembling levels, but we have also managed to bring a lot of important new features to the Source engine, such as PBR rendering. Thanks to enormous efforts from our programming team, Source Engine looks better than ever.
And just right for Christmas, we have launched our Steam Store page, which was a climax of our traditional "Tripmas event". What are you waiting for? Head over there, and do not forget to add us to your wishlist! The event itself brought you some extra media from our game and even more was unleashed with the Steam store launch.
If you missed the Tripmas event, you can still go scroll through our Twitter or Facebook to find out all the goodies. And do not forget to join our Discord as well.
Half-Life: Blue Shift turned 20 and that is a great opportunity to showcase some awesome stuff we were working on. Get ready for some exciting stuff!
It´s update time everyone. More media and info about progress on Half-Life expansion packs remakes.
Why hello there! It's Tripmine Studios on the line, and we have something to share with you.
These last 365 days of the year went by so fast with fun and excitement achieving our goals as a team, We can all say it has been a wonderful year so...
An example from our soundtrack. This track is made by "Becket007".
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I still think blue shift is the best half life campaign, can't wait for this!
(buried)
Is guard duty a serious project? I mean sorry about that but I actually started a project a long time ago with that name and it's a serious project with a lot of money spent on design and hard programming
Cool. Do you have a demo or anything to show for all this hard work?
Shut up retard no one cares fake and gay + L + ratio + your project is dead and this one is alive
guess what nobody cares shut the **** up dont care get your bitch *** out of here get a mother ******* life get a ******* job nobody cares
whats your problem with gay people
Any news for another media announcement for 21th anniversary of Blue Shift release, next week? Just asking. If yes, I'll looking forward to it. Also, have a good day to you.
Singaporean
A Uplink mission was mean to be added as a "extra", back in the day but they cancelled it.
Really? Well, I'll settle for Signal Lost
I really hope this and OBM gets to see the light of release. They've been too long in development hell.
I haven't heard about them being stuck in dev hell. Where did you hear that from?
This project is almost 15 years old if not more, and have already switched three or more teams of developers.
This project is not 15 years old.
Barney's Tales was a completely separate project from Guard Duty.
Then why are there articles from 2006 shown in this mod/project?
Because our project founder thought it would be a good idea to take over the previous projects (Barneys Tales) moddb account, rather than create a new one.
The moddb account is literally the only thing that is the same. Except that even the moddb account name was changed when it was taken over.
The project is different. The team is different. The assets are different. The name is different. Literally everything is different.
Maybe this will explain it a bit better:
(buried)
Well that confirms it, it's the same old project 🤣
What? You have to be trolling at this point.
A moddb account is not a project. It's simply... well... a website.
You do realize that domain names get sold and exchanged all the time, right?
It's like if your grandma dies so you now have control of her Facebook account. It doesn't mean you are now your grandma lol.
Well no, You guys are still working on a Blue Shift Port/Remake on Source Engine as the previous teams were and also the same for Opposing Force, so no matter how many teams come and go the goal/project is going to be the same, so 🙄
Barney tales is a another different project, simply enough. It's like saying old Black Mesa (circa 2004-2005 era) was still developed by the same team but it ain't
I'm convinced you are just trolling at this point lol. Or you are just too young to understand.
Goal and project are not the same thing. That's like saying a person has been in school for 300 years because other people before them have been in school, with the same goal to graduate lol.
I'm pretty convinced you have to be trolling at this point, so I'll just leave you be.
OBM will be the main game according to the devs and GD will be a DLC dw :)