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11 comments by agent00kevin on Feb 10th, 2015

Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

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NovaCor_Wallpapers.rar

NovaCor_Wallpapers.rar

Oct 30, 2011 Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (0 - 10 of 211)
[MC]Pimpão
[MC]Pimpão Mar 25 2015, 9:52pm says:

It's like the Schrödinger's cat
It's both, alive AND dead.
And like this it shall remain until someone volunteers to help with it's development :)

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Feb 10 2015, 1:50am says:

The Mod is not dead, but its not alive either.

+3 votes   reply to comment
TheZealot
TheZealot Mar 21 2015, 11:48pm replied:

lol

+1 vote     reply to comment
WiFiDi
WiFiDi Jul 12 2014, 12:22am says:

is this still going? took this mod forever so many set backs be a shame if it didnt make it. if so whats going on now, there has been no news for a year?

+1 vote     reply to comment
d10sfan
d10sfan Jun 29 2013, 2:49am says:

any plans on using the source sdk 2013? if so, any plans for a linux version?

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Jul 29 2013, 10:28pm replied:

I am actually fiddling with SDK 2013 right now. It seems there is still no option to do a standalone mod with it though.

+1 vote   reply to comment
[MC]Pimpão
[MC]Pimpão Dec 23 2013, 12:21am replied:

mind explaining why's that?

+1 vote     reply to comment
EVIL_WEVIL Creator
EVIL_WEVIL Feb 2 2013, 3:46am says:

Just finished redoing the textures on the gun because of some odd lines appearing on the texture (which is hard to see in the video, but very visible in game). Its mostly the same however I've made the metal a blueish tint and I've added a few more details here and there. Normal maps are all good now but I can't seem to get the phong working correctly. Lastly I've fixed the clipping issue with part of the rear sight.

+3 votes   reply to comment
ildamos
ildamos Feb 26 2013, 12:18pm replied:

Good to hear you're still continuing the project! :D

+1 vote     reply to comment
WiFiDi
WiFiDi Feb 2 2013, 11:37am replied:

nice i like what i hear. :P

+1 vote     reply to comment
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