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10 comments by agent00kevin on Feb 10th, 2015

Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

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Oct 30, 2011 Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (70 - 80 of 211)
parhana Nov 24 2011, 3:34pm says:

very nice looking mod kevin :)

reminds me of system shock and also Red Faction 1. Love those games!

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Nov 28 2011, 3:15am replied:

I get a lot of that :) The stry does have some parallels to the RF1 story, and I will freely admit I did take inspiration for the 'tyrranical corporation' part of my stoy from it. As for System Shock, I never played it but I get the most comparasin drawn to that game.

In all, Ive taken tips from lots of different games for all aspects of this mod, but in the visual art sense not so much. I (thought) I pretty much developed my own look, aside from some Deus Ex touchs to the crew quarters and maybe some very faintly Mass Effect-ish textures created recently.

+2 votes   reply to comment
parhana Nov 29 2011, 10:00am replied:

i like that when mods look at other games. Especially games i really like. The mod is coming along really well. I will make sure that i will dl and play it when it's finished :)

+1 vote     reply to comment
WildMint Nov 12 2011, 3:53am says:

whether it will work with the source sdk 2007?

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Nov 12 2011, 10:49am replied:

m not sure I fully understand the question, but I use sdk 2009. I cant get 2007 to work properly. Maps are made in 2009 but code is from 2007. I am hoping by the time the Mod is finished source code for 2k9 is released.

+1 vote   reply to comment
agent00kevin Creator
agent00kevin Nov 16 2011, 10:18pm replied:

All that will be required to play this is any Source game and the SDK Base installed. All content will be produced by UberNerdGames.

+1 vote   reply to comment
JuSTiNX Nov 11 2011, 12:33pm says:

Trying this out too.

+1 vote     reply to comment
some-commie-basterd Nov 11 2011, 8:43am says:

Cool beans

tracking :D

+1 vote     reply to comment
dimasyandr Nov 9 2011, 3:52am says:

Its awesome!

+2 votes     reply to comment
AncientT Nov 2 2011, 6:50pm says:

Oh my. Kevin this looks Great. Tracking :)

+2 votes     reply to comment
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