Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity. I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.

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Mass Effect Fan Group

Mass Effect Fan Group

1,218 members Fans & Clans

The title explains it all but this group is a fan group for the Video Games Mass Effect 1 (ME1), Mass Effect 2 (ME2), and Mass Effect 3 (ME3). This is...

Source Developers

Source Developers

986 members Fans & Clans

For people and teams developing mods and games with Valve's Source engine.

UberNerdGames

UberNerdGames

4 members Developer & Publisher

UberNerdGames is a fledgling Modding and Development group, founded in 2009. We began as a Mapping Community on Far Cry 2, though my own personal experience...

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TheZealot
TheZealot

Stop harassing other devs

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agent00kevin Creator
agent00kevin

Dafuq are you talking about?

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AsIsAy
AsIsAy

Hey agent00kevin! I would create combine soldier for fast zombie and i have some problems with animations...... Npc dont move in game(((( i hope download your human replacement for fast zombie and remake it Can u give me link pleeeeeeese! )

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agent00kevin Creator
agent00kevin

You have to use the run animations from the soldiers or the citizens. For some reason, the run animations from the Zombies wont work on the human/combine models anymore.

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cW#Ravenblood

Really nice work on your NovaCor mod :)

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agent00kevin Creator
agent00kevin

Why thank you :)

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agent00kevin Creator
agent00kevin

I dont even know wtf you are talking about

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