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Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

What would you like to see next?

What would you like to see next?

2 years ago News 10 comments

What weapon would you like to be made next? Also need help on some weapon names.

Dec 2012 Update

Dec 2012 Update

2 years ago News 11 comments

December 2012. A Christmas Update. There's bad news, but good news too!

October 2012 Update - Weapons!

October 2012 Update - Weapons!

3 years ago News 9 comments

Update for October 2012. Weapons and new UberNerdGames Logo!

June 2012 Update

June 2012 Update

3 years ago News 6 comments

Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.

NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
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4 years ago Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (60 - 70 of 211)
WiFiDi Dec 11 2011 says:

this mod just keeps getting better. keep up the amazing work q: is there gonna be iron sights or not? don't really care just wondering.

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 11 2011 replied:

I really, really want to have ironsights,leaning/peeking, and a few other little things that are present in just about every game we play anymore. The problem is, I am a novice at coding and havent even attempted to add anything yet. I am hoping I can recruit a coder to do some simple stuff like that; nothing too involved. I will be posting an Ad in the Moddb Forums soon...wish me luck!

+1 vote   reply to comment
Disturbulator Dec 6 2011 says:

Wow this looks fantastic. VERY well done so far.

It also reminds me of this:

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 7 2011 replied:

Thank you :)

That indie game looks awesome so far. I read through a little and they said some inspiration was taken from Deus Ex, and the same applies here. I think its a little more subtle with my mod but its definitely there :)

+1 vote   reply to comment
Killi101 Dec 6 2011 says:


+3 votes     reply to comment
AFellowStalker Dec 5 2011 says:

I wish I could map half as well as you *sighs and looks for teacher*

But yeah, nice job on the thing so far.

+3 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 6 2011 replied:

It just takes time with Hammer to map well...that and a decent imaginaton of course :)

+1 vote   reply to comment
AFellowStalker Dec 6 2011 replied:

Oh no, I have been mapping for months. It is just that I am very bad :P

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Dec 6 2011 replied:

Well, it took me over a year to get to this point, and Im sure I will improve in the future. Theres a lot of techniques I havent started to use yet.

If you ever need help with a technical problem in Hammer Ill be happy to help.

+1 vote   reply to comment
AFellowStalker Dec 7 2011 replied:

Do you have a steam?

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Dec 8 2011 replied:

yep, same as here :)You may see me logged on a lot but I might not be there. I leave the PC on a lot. You can also message me here. I check it daily, moreso then my actual email.

+1 vote   reply to comment
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NovaCor: The Fringe
NovaCor: The Fringe
Last Update
8 months ago
615 members