Dark Interval: OB (Old Build) Mod - это модификация, восстанавливающая старые карты мода Dark Interval, разработанного Cvoxalury.

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Release - Suffocation addon

News

Hi everyone, new addon for Dark Interval OB is up, check it out!

An attempt to complete the mod by adding missing things to bring it even closer to a finished state, it adds Read more...

Release of modification

Release of modification

News 1 comment

The official release of the Dark Interval: Old Build (OB) modification

кратко о модификации

кратко о модификации

News 1 comment

Небольшое пояснение, чем является Dark interval: OB мод.

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Dark Interval OB mod (Patched)

Dark Interval OB mod (Patched)

Full Version 12 comments

A repackage of Dark Interval OB to fix missing texture and model errors, includes suffocation addon. Tested with the following content installed: Half-Life...

Suffocation v1.2

Suffocation v1.2

Model Pack

No longer maintained, use Dark Interval OB (Patched) instead

Dark Interval OB mod

Dark Interval OB mod

Full Version 40 comments

Release of modification Dark Interval: Old Build (OB) mod. This is a steam version, installed in the same way as other mods. Just drop files into "steamapps/sourcemods...

Post comment Comments  (0 - 10 of 38)
Guest
Guest - - 689,674 comments

Trying to run the mod, can't do it.
Running from Source SDK folder with cmd - intro sound plays, but image is white, crashes right after it
Running from sourcemods folder from Steam - nothing happens when pressing Play button

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Exomanil
Exomanil - - 6 comments

нет текстур у быстрого хедкраба

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yoloswegsam222
yoloswegsam222 - - 3 comments

the mod is a bit broken I think, there are tons of missing textures and errors, even though I have every half life game and the sdks installed . Unfortunate as most everything that does work is phenomenal.

Edit: fixed by downloading ep1 files from gmodcontent .com and copying them to the mod folder. The mod still spits out console errors like crazy and lags like ****, but honestly I don't care. This mod is an absolute banger.

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crazylopi868
crazylopi868 - - 5 comments

Hello psilocibinum, I'm experiencing technical issues with your mod. Dont get me wrong this mod is amazing, I love it.

Mainly the missing textures and errors. I have all the SDK's and Half-life games installed.

Here are some console errors if you need them:

Loading game from SAVE\half-life-000.sav...
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe001a
Failed to load $include VMT file (materials/METAL/CITADEL_METALWALL077A_CHEAP.vmt)
Error: Material "maps/opening_02/metal/citadel_metalwall077a_cheap_-8529_12636_4270" uses unknown shader "patch"
Failed to load $include VMT file (materials/METAL/CITADEL_METALWALL077A_CHEAP.vmt)
Error: Material "maps/opening_02/metal/citadel_metalwall077a_cheap_8848_8089_4768" uses unknown shader "patch"
Failed to load $include VMT file (materials/METAL/CITADEL_METALWALL077A_CHEAP.vmt)
Error: Material "maps/opening_02/metal/citadel_metalwall077a_cheap_15488_888_7671" uses unknown shader "patch"
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium02.mdl)

Attemped to precache unknown particle system "immolator_fire_1"!
Dead end link: intro_train_2_path9
Redownloading all lightmaps
Shader specifying too-thin vertex format, should be at least 16 bytes! (Supressing furthur warnings)
---- Host_Changelevel ----
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretewall015e
Error! Variable "$refracttint" is multiply defined in material "shadertest/sl_water_toxic"!
Error! Variable "$refracttint" is multiply defined in material "shadertest/sl_water_toxic"!
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainstation/traintrack006c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_trainstation/traintrack006c.mdl)

AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
Redownloading all lightmaps
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_r)
Requesting texture value from var "$glint" which is not a texture value (material: models/police/eyeball_l)
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin
AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/smokestack02_large.mdl)
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (3)! (models/props_c17/arch02a.mdl)
Loading game from //MOD/SAVE/c17_factories.HL1...

Attemped to precache unknown particle system "immolator_fire_1"!
Failed to load sound "ambient\areas\wasteland\wind1.wav", file probably missing from disk/repository
Failed to load sound "ambient\areas\d1_garage_01\weird_machine_amb.wav", file probably missing from disk/repository
Failed to load sound "ambient\areas\citadel\incinerator\suction3.wav", file probably missing from disk/repository
Redownloading all lightmaps


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crazylopi868
crazylopi868 - - 5 comments

да кстати можно отвечать на Русском)
Кто-то сказал что он извлек материалы hl2 ep2, но я немного не понял как это делается.

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psilocibinum Creator
psilocibinum - - 319 comments

А в чем конкретно ошибки выражаются ? Какие то модели/текстуры отсутствуют ?

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crazylopi868
crazylopi868 - - 5 comments

Отсутсвуют текстуры земли в начале (отсутсвие вырожается в виде эммо текстур). В начале главы welcome to city 17 вместо объектов "Error"

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psilocibinum Creator
psilocibinum - - 319 comments

В комментариях чел писал совет, что моду не хватает контента эпизода-1:

> Еще вначале я решил проблему с потерянными текстурами. Но не решался писать, потому что я думал, что люди должны решить проблему, но глядя на то, что люди продолжают обсуждение этой темы, я вам расскажу, как же я додумался это решить. На сайте gmodcontent я скачал контент и распаковал ep1 в мод Dark Interval старая сборка с заменой папок и заходя в игру, наслаждаюсь атмосферностью этого шедеврального мода)

Не знаю, в этом ли дело, но стоит попробовать заюзать модели/текстуры из эпизода.

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infnimedem
infnimedem - - 1 comments

Great mod! It felt very faithful to what HL2 was really supposed to be like in that time period, I think. I'm really looking forward to Cremation 2.0!

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psilocibinum Creator
psilocibinum - - 319 comments

Thanks-thanks

I'm working on Cremation 2.0. Soon everything will be. =)

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