NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
December 2012. A Christmas Update. There's bad news, but good news too!
Posted by agent00kevin on Dec 17th, 2012
December 18, 2012
Well folks, we've had a minor setback.
Last week, I finally upgraded my Operating System to Windows 7 64 bit. It was a long overdue upgrade. I had been running Vista 32 bit since 2007, upgrading to Ultimate in 2009 to get Remote Desktop Connection for monitoring my Far Cry 2 Servers. Finally fed up with it and needing to install a up-to-date OS on my 'new' rig I built last year, I went to W7.
Unfortunately, it messed up a few of our maps badly. Others were just slightly affected. All of the model entities in the SDK have changed to 'obselete'. This will require me to go back and place every single model in the map again - a daunting task. Other maps, mainly the Lab Maps, have been pushed partially off the grid, essentially destroying them in the process. Sections of them remain; however all of the models are gone and so much of the level geometry is gone that it would be wise to simply start over.
I have loaded backups and every map, regardless of date saved, is the same. At very least all of the entities, from models to NPCs to trigger mechanisms, are gone. At its worst, the levels look like a jigsaw puzzle, with seemingly random chunks of geometry totally gone.
Many people might view this as a tipping point and give it up. However, that is not what I plan to do. I view this as a blessing in disguise. I have learned so very much in my time with the SDK that we can only improve from here. Most of the level design I had completed was old, from my earliest days using the SDK. New ideas and techniques were shoehorned into old design theories and SDK techniques. This resulted in a functionl clusterf**k of level design and construction. There was also a lot of sloppy work left over from the beginnings of NovaCor. Heavy optimization made it unnoticeable during testing, but nonetheless, it was there.
NovaCor is far from dead, and will not die. All of our work will be backed up as always, and with no further OS upgrades in sight, only some game-breaking SDK update would be catastrophic. We will vastly improve our design, construction, and story. Work has already begun on more advanced maps and overall design. All of our old textures remain. All of the old models remain. All that is needed is to continue construction again. And I am already doing so.
What would be a death blow to many mods is simply a blessing in disguise. With all that Ive learned, being forced to start over with the maps is actually a great thing. We will come back bigger and better than ever.
I guarantee it.
Thank you all for your patience with NovaCor, and hopefully you continue to have interest in the Mod. I will post an update soon regarding the redesigned maps, and with any luck, Ill have some screenshots too!