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I am currently revamping the NovaCor page. Check back later!

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Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

What would you like to see next?

What would you like to see next?

News 10 comments

What weapon would you like to be made next? Also need help on some weapon names.

Dec 2012 Update

Dec 2012 Update

News 11 comments

December 2012. A Christmas Update. There's bad news, but good news too!

October 2012 Update - Weapons!

October 2012 Update - Weapons!

News 9 comments

Update for October 2012. Weapons and new UberNerdGames Logo!

June 2012 Update

June 2012 Update

News 6 comments

Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.

RSS feed Downloads
NovaCor_Wallpapers.rar

NovaCor_Wallpapers.rar

Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (50 - 60 of 211)
Christian9872
Christian9872

I'm glad I found this mod. Tracking!

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agent00kevin Creator
agent00kevin

And Im glad you found us! We havent been as active lately due to the holidays, but I am planning a big news update for the New Year.

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fadi...naoum
fadi...naoum

Yeah, I'm also glad that I found this mod as well; I am looking foreword to playing it! :)

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the*Joker
the*Joker

This mod is looking sexy. Keep up the good work.

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8472

I've been keeping an eye on your work, and just thought I'd drop by to say it's looking excellent! Really looking forward to playing.

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agent00kevin Creator
agent00kevin

Great! I hadnt seen you around in a while and wondered if you had let real life take you away from us :)

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8472

It certainly tried! ;)

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AFellowStalker
AFellowStalker

Swag.

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agent00kevin Creator
agent00kevin

Swagalicious.

Reply Good karma+3 votes
WiFiDi
WiFiDi

this mod just keeps getting better. keep up the amazing work q: is there gonna be iron sights or not? don't really care just wondering.

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agent00kevin Creator
agent00kevin

I really, really want to have ironsights,leaning/peeking, and a few other little things that are present in just about every game we play anymore. The problem is, I am a novice at coding and havent even attempted to add anything yet. I am hoping I can recruit a coder to do some simple stuff like that; nothing too involved. I will be posting an Ad in the Moddb Forums soon...wish me luck!

Reply Good karma+1 vote
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