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10 comments by agent00kevin on Feb 10th, 2015

Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

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NovaCor_Wallpapers.rar

NovaCor_Wallpapers.rar

Oct 30, 2011 Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (50 - 60 of 211)
Christian9872
Christian9872 Dec 28 2011, 5:06pm says:

I'm glad I found this mod. Tracking!

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 29 2011, 8:45pm replied:

And Im glad you found us! We havent been as active lately due to the holidays, but I am planning a big news update for the New Year.

+1 vote   reply to comment
fadi...naoum
fadi...naoum Jan 10 2012, 1:11pm replied:

Yeah, I'm also glad that I found this mod as well; I am looking foreword to playing it! :)

+2 votes     reply to comment
the*Joker
the*Joker Dec 17 2011, 1:28am says:

This mod is looking sexy. Keep up the good work.

+2 votes     reply to comment
8472 Dec 14 2011, 5:24pm says:

I've been keeping an eye on your work, and just thought I'd drop by to say it's looking excellent! Really looking forward to playing.

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Dec 14 2011, 8:03pm replied:

Great! I hadnt seen you around in a while and wondered if you had let real life take you away from us :)

+1 vote   reply to comment
8472 Dec 17 2011, 11:42am replied:

It certainly tried! ;)

+1 vote     reply to comment
AFellowStalker
AFellowStalker Dec 13 2011, 5:57pm says:

Swag.

+3 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 14 2011, 3:35pm replied:

Swagalicious.

+3 votes   reply to comment
WiFiDi
WiFiDi Dec 11 2011, 9:43pm says:

this mod just keeps getting better. keep up the amazing work q: is there gonna be iron sights or not? don't really care just wondering.

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 11 2011, 11:40pm replied:

I really, really want to have ironsights,leaning/peeking, and a few other little things that are present in just about every game we play anymore. The problem is, I am a novice at coding and havent even attempted to add anything yet. I am hoping I can recruit a coder to do some simple stuff like that; nothing too involved. I will be posting an Ad in the Moddb Forums soon...wish me luck!

+1 vote   reply to comment
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