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11 comments by agent00kevin on Feb 10th, 2015

Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

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Oct 30, 2011 Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (10 - 20 of 211)
Rikersbeard Jan 29 2013, 9:15pm says:


+1 vote     reply to comment
Rikersbeard Jan 16 2013, 9:09am says:

I do like the Cypress 9mm. Nice simple elegant design at its best.
For the pistol; how about something akin to the “Sandman” gun used in “Logan’s Run”. I like the simple look and an extra large muzzle flash might look good in game.
Just a thought.

+1 vote     reply to comment
The.Mr.Zip Jan 6 2013, 7:15am says:

is it like ALIEN: Colonial marines where you like kill aliens from Alien vs predator?

+1 vote     reply to comment
EVIL_WEVIL Jan 6 2013, 9:32am replied:

Not even in the slightest. I'm honestly not sure why you thought that.

+1 vote   reply to comment
agent00kevin Creator
agent00kevin Jan 7 2013, 1:29am replied:

Ahh its probably all the screens with that rifle in it still on the main description :P

But no, its not like that. The pacing is similar to HL2, where you have intense battles and periods inbetween where you must solve puzzles. You also fight two styles of enemies: Soldiers and Zombies. So yeah...if I had to compare it playstyle-wise, I would say HL2.

Theme-wise, its all original yet full of the good old Cliche's we've come to love.

+1 vote   reply to comment
Rikersbeard Dec 29 2012, 4:08pm says:

Keep up the fine work. I've still got to upgrade from WinXP!

+2 votes     reply to comment
Beibars Oct 6 2012, 11:49am says:

I honestly do not see the resemblance to System Shock, beyond being stranded on a space station with a viral outbreak, that's where the resemblance ends.

System Shock, was an FPS/RPG hybrid, with an Inventory system, the ability to upgrade weapons and disable security system by hacking, researching enemies by collecting their organs, etc... A truly complex game, with an equally complex storyline that underlines the feud between collectivism and individualism.

With that being said, I do not mean to diminish this mod, on the contrary from what I've see, I think it's great, and I sincerely hope you manage to finish it and we get to play it. Good luck.

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Oct 10 2012, 8:42pm replied:

I did flip through some screens of SS2 a while back and Im in agreement with you on that. However, I didnt actually play the game, and it may just be something about the 'vibe' it gives people as opposed to the actual style. :D

+2 votes   reply to comment
Rikersbeard Sep 11 2012, 6:47pm says:

Its looks like a next generation "System Shock 2" and that really is an exciting prospect. And it seems to get better with every update! looking forward to playing this, Maybe a short demo soon?

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Sep 13 2012, 12:11am replied:

I am still torn between releasing a demo and not. The mission structure and map progression would make it tough to do that and encompass all of the gameplay aspects. That would lead to an incomplete first impression, and I dont want that. Some maps are combat oriented and others are mostly puzzles. Including one or the other would not do the Mod justice overall. than you have the fact that Id be releasing many of my models, textures and NPCs to the public; and many would surely pop up on sites such as Gamebanana...something I also want to avoid. At least, until the project is complete. I have already been asked for my Infected NPCs in the past and I really do not want to release them to anyone until the Mod is done.

That said, its not completely out of the question :)

It will play more like a cross between Perfect Dark and half Life 2, so don't get your hopes up for a System Shock 2 style Mod. Ive drawn a lot of comparasin to it in the past, and while I appreciate it, I dont want people to feel 'let down' when the game isnt a whole lot like SS2. I never played it and thought I had an original, almost old-school look; so nothing in NovaCor is modeled after System Shock 2. Hopefully I will still create a fun and engaging Mod for all those SS2 fans to play :D

+1 vote   reply to comment
Rikersbeard Sep 15 2012, 1:32pm replied:

It has the nice futuristic look of System Shock 2 but will play how it plays! The vids are a great way to sample your mod so you do not need to release a demo if you do not want to. Us players waited forever for Black Mesa Source, so we can wait for Novacor. Keep up the good work.

+2 votes     reply to comment
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