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Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

What would you like to see next?

What would you like to see next?

2 years ago News 10 comments

What weapon would you like to be made next? Also need help on some weapon names.

Dec 2012 Update

Dec 2012 Update

2 years ago News 11 comments

December 2012. A Christmas Update. There's bad news, but good news too!

October 2012 Update - Weapons!

October 2012 Update - Weapons!

3 years ago News 9 comments

Update for October 2012. Weapons and new UberNerdGames Logo!

June 2012 Update

June 2012 Update

3 years ago News 6 comments

Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.

RSS feed Downloads


4 years ago Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (40 - 50 of 211)
VIOLATION Feb 3 2012 says:

I believed you meant around Thursday for the update, and seeing as it has been almost a week I hope you are not running into any trouble.

I know the struggles of creating a mod, as I am apart of one myself so I hope you guys are not having any major setbacks. Good luck with the mod. I am anticipating the next update!

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Feb 6 2012 replied:

No struggles: im pretty much relying on animations this time around. (for news)

Ive been working on some new layouts and redesigning several of the older maps, so theres not much to show as far as that goes. I will definitely inform people as to whats going on with the maps though...I have to pretty much go back and redo everything Ive done up until the Labs took on their new look. If I dont, then there will be an obvious 'quality gap' from maps made recently to maps made 15 months ago.

+1 vote   reply to comment
VIOLATION Jan 28 2012 says:

By soon do you mean this weekend or later next week?

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Jan 29 2012 replied:

Im going to go with later next week, unless I get some video of animations tomorrow. Ill try and see what our animator is up to and if he has enough to make a demonstration video. Thats about the biggest things we'll have to show; besides some models for the Engineering/Power Supply decks Ive been working on lately.

+2 votes   reply to comment
agent00kevin Creator
agent00kevin Jan 25 2012 says:

We are going to do a news post soon; I think most of the team has come down with a case of Skyrim. I personally have Skyrim and a light case of Team Fortress 2 again...but I did take 15 months off of gaming to work out the Mod, so Ive got some catching up to do.

Also, as I always say, I am not forcing development. Two of us have school and I have work, which is full time. I also have been having a really busy winter, which is unheard of in my part of the USA. We are having an extremely mild and dry winter compared to usual and its seriously cutting in to my game time!

+2 votes   reply to comment
agent00kevin Creator
agent00kevin Jan 15 2012 says:

Oooohhh no.

I was browsing the Steam forums, on my way to see what people were crying about this time...and I spotted this game:

NOT COOL. Unfortunately it was released in 2000, so I look like the ripoff artist here. Very similar stories as far as the universe's backstory goes too...and best of all?

The game was developed by a company called Novalogic.

No one will ever believe I thought I made all this up :(

+3 votes   reply to comment
WiFiDi Jan 19 2012 replied:

novalogic seems has a shady reputation if you read there wiki page to begin with. they only made one game on the subject, it was a space flight simulator and haven't done anything with it since. doesn't mean you should change your mod.

+3 votes     reply to comment
agent00kevin Creator
agent00kevin Jan 20 2012 replied:

Yes, i figured I'd just add a disclaimer stating we are in no way connected to or inspired by that game :)

+1 vote   reply to comment
MagnumPI Jan 16 2012 replied:

and it's called Tachyon "the Fringe"

+2 votes     reply to comment
fadi...naoum Jan 7 2012 says:

I'm glad that I came across this mod a few days ago; it looks amazing.

+2 votes     reply to comment
Beez-one Jan 7 2012 says:

One small note.
Please don't forget about ambient sounds while mapping. Computers blipping, vent fans rotating, some tubes gurgling -- that kind of stuff. It adds greatly to atmosphere but often overlooked by modders, I don't know why. :(

+2 votes     reply to comment
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