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Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

What would you like to see next?

What would you like to see next?

2 years ago News 10 comments

What weapon would you like to be made next? Also need help on some weapon names.

Dec 2012 Update

Dec 2012 Update

2 years ago News 11 comments

December 2012. A Christmas Update. There's bad news, but good news too!

October 2012 Update - Weapons!

October 2012 Update - Weapons!

3 years ago News 9 comments

Update for October 2012. Weapons and new UberNerdGames Logo!

June 2012 Update

June 2012 Update

3 years ago News 6 comments

Update for June 2012. Mapping, modelling, Character Development, Weapons and playtime are all addressed.

RSS feed Downloads


4 years ago Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (30 - 40 of 211)
EksCelle Feb 26 2012 says:

Awesome mod. Tracking!

+2 votes     reply to comment
EVIL_WEVIL Feb 21 2012 says:

Hey all, I apologise for my absence but as its been said before I've been hard at work on my school work and cert 3. Good news however, I'm close to finishing my cert 3 :) after that my work on the mod will continue. Again I'm sorry for my absence, I really want to get an update out for you guys but sadly I almost never have time. Whenever I get time I work on the mod as much as I can. I've almost finished the assault rifle, all that's needed on it are sounds and muzzle flash positions. I'm also coding a small secret feature for the weapons. Even Kevin has no idea what it is :D Update will hopefully be soon. Thank you all for your patience.

+2 votes   reply to comment
agent00kevin Creator
agent00kevin Feb 21 2012 replied:

Yes, I as well have been uber-busy, but I am in hammer right now. Its actually nice to take a breather; Ive been sitting in front of the PC for about 15 months now, solid. Every day after work, every weekend spent wears on you. Ive been relaxing a bit and enjoying some gaming again, not pushing so hard to make progress. I thought I wasnt pushing things so much before, but now that Ive taken a step back I can see how hard I was pushing things.

Today I continued retexturing one of the Tech maps, did a little more mapping on the new crew quarters level, and did some storyline work.

Breaks are good; we can all come back fresh after some R&R :D

+2 votes   reply to comment
fadi...naoum Mar 5 2012 replied:

Well I'm glad that you're back.

+1 vote     reply to comment
EVIL_WEVIL Feb 21 2012 replied:

Busy time of the year haha. Also you were hardly hardly pushing mod progress at all.

+1 vote   reply to comment
agent00kevin Creator
agent00kevin Feb 22 2012 replied:

Not really pushing; but kind of forcing mapping progress at times. Other aspects, no, definitely not. We will have it done when we are ready :)

+2 votes   reply to comment
agent00kevin Creator
agent00kevin Feb 13 2012 says:

Quick update in lieu of news for now:

I am still going over the overall story and how it progresses, reworking a lot of the older maps and what happens in each one. New areas are also being designed, both on good old graph paper and concept work in the SDK.

This is definitely a neccesary step at this point to ensure everything is in order and as seamless as possible. Also, the older maps really need reworking and in some cases almost completely redoing as they were nowhere near the quality of the newest maps.

I am also anticipating the animations for our newest customn weapon, the Assault Rifle to be complete sometime on the near future. Our animator has school and that must come before doing things for a Mod. I myself have also been extremely busy at work, especially given this time of year in the midwest should leave me more then ample free time. Fortunately for my personal finances and unfortunately for Mod progress, this winter has been unseasonably mild and I have been working much more than any other winter before.

Fear not, we are still progressing albeit slowly. I still do some work on this Mod every day, though it may be something small.

+2 votes   reply to comment
agent00kevin Creator
agent00kevin Feb 6 2012 says:


I was worried that Aliens had abducted you again. Good to hear from you; and as always, real life before modding. We will be here when you are ready to continue :)

+2 votes   reply to comment
EVIL_WEVIL Feb 6 2012 says:

Hey everyone, just wanted to give a bit of a status update. I've completed the animations for the assault rifle, however I haven't gotten it in game yet. I've been very busy with school work and a cert3 course in animation which I've been focusing on. I can guarantee that once I've finished it my work on the mod will resume at a faster pace. I plan to try and get the assault rifle in game today when I have free time.

+2 votes   reply to comment
VIOLATION Feb 3 2012 says:

I believed you meant around Thursday for the update, and seeing as it has been almost a week I hope you are not running into any trouble.

I know the struggles of creating a mod, as I am apart of one myself so I hope you guys are not having any major setbacks. Good luck with the mod. I am anticipating the next update!

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Feb 6 2012 replied:

No struggles: im pretty much relying on animations this time around. (for news)

Ive been working on some new layouts and redesigning several of the older maps, so theres not much to show as far as that goes. I will definitely inform people as to whats going on with the maps though...I have to pretty much go back and redo everything Ive done up until the Labs took on their new look. If I dont, then there will be an obvious 'quality gap' from maps made recently to maps made 15 months ago.

+1 vote   reply to comment
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NovaCor: The Fringe
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