User Posted Image



I am currently revamping the NovaCor page. Check back later!

Image RSS Feed Latest Screens
Still Going Still Going Still Going
Blog RSS Feed Report abuse Latest News: What would you like to see next?

10 comments by EVIL_WEVIL on Jan 6th, 2013

Hey everyone. Now that the model of the Cypress 9mm is complete I shall begin animating in the next few days! Again I would like to thank haawok for coming up with the name, I personally think that it suits the mod very well and has a nice ring to it.

I would like to ask you all what weapon you would like to see created next!

So far there are four different options:

  1. Pulse Rifle
  2. Heavy Pulse Pistol
  3. Shotgun
  4. Pistol 

Considering the name of the SMG helped me with the overall look of the gun I would love to hear more name ideas for the weapons mentioned above so I can design them fittingly. 

Thanks for all the support you guys (and gals) have given. You're awesome!

- EVIL_WEVIL 

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
NovaCor_Wallpapers.rar

NovaCor_Wallpapers.rar

Oct 30, 2011 Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (30 - 40 of 208)
EVIL_WEVIL
EVIL_WEVIL Feb 21 2012, 5:23pm says:

Hey all, I apologise for my absence but as its been said before I've been hard at work on my school work and cert 3. Good news however, I'm close to finishing my cert 3 :) after that my work on the mod will continue. Again I'm sorry for my absence, I really want to get an update out for you guys but sadly I almost never have time. Whenever I get time I work on the mod as much as I can. I've almost finished the assault rifle, all that's needed on it are sounds and muzzle flash positions. I'm also coding a small secret feature for the weapons. Even Kevin has no idea what it is :D Update will hopefully be soon. Thank you all for your patience.

+2 votes     reply to comment
agent00kevin
agent00kevin Feb 21 2012, 8:27pm replied:

Yes, I as well have been uber-busy, but I am in hammer right now. Its actually nice to take a breather; Ive been sitting in front of the PC for about 15 months now, solid. Every day after work, every weekend spent working...it wears on you. Ive been relaxing a bit and enjoying some gaming again, not pushing so hard to make progress. I thought I wasnt pushing things so much before, but now that Ive taken a step back I can see how hard I was pushing things.

Today I continued retexturing one of the Tech maps, did a little more mapping on the new crew quarters level, and did some storyline work.

Breaks are good; we can all come back fresh after some R&R :D

+2 votes     reply to comment
EVIL_WEVIL
EVIL_WEVIL Feb 21 2012, 11:57pm replied:

Busy time of the year haha. Also you were hardly hardly pushing mod progress at all.

+1 vote     reply to comment
agent00kevin
agent00kevin Feb 13 2012, 4:56pm says:

Quick update in lieu of news for now:

I am still going over the overall story and how it progresses, reworking a lot of the older maps and what happens in each one. New areas are also being designed, both on good old graph paper and concept work in the SDK.

This is definitely a neccesary step at this point to ensure everything is in order and as seamless as possible. Also, the older maps really need reworking and in some cases almost completely redoing as they were nowhere near the quality of the newest maps.

I am also anticipating the animations for our newest customn weapon, the Assault Rifle to be complete sometime on the near future. Our animator has school and that must come before doing things for a Mod. I myself have also been extremely busy at work, especially given this time of year in the midwest should leave me more then ample free time. Fortunately for my personal finances and unfortunately for Mod progress, this winter has been unseasonably mild and I have been working much more than any other winter before.

Fear not, we are still progressing albeit slowly. I still do some work on this Mod every day, though it may be something small.

+2 votes     reply to comment
agent00kevin
agent00kevin Feb 6 2012, 5:26pm says:

YAY :D

I was worried that Aliens had abducted you again. Good to hear from you; and as always, real life before modding. We will be here when you are ready to continue :)

+2 votes     reply to comment
EVIL_WEVIL
EVIL_WEVIL Feb 6 2012, 5:13pm says:

Hey everyone, just wanted to give a bit of a status update. I've completed the animations for the assault rifle, however I haven't gotten it in game yet. I've been very busy with school work and a cert3 course in animation which I've been focusing on. I can guarantee that once I've finished it my work on the mod will resume at a faster pace. I plan to try and get the assault rifle in game today when I have free time.

+2 votes     reply to comment
VIOLATION
VIOLATION Feb 3 2012, 8:02pm says:

I believed you meant around Thursday for the update, and seeing as it has been almost a week I hope you are not running into any trouble.

I know the struggles of creating a mod, as I am apart of one myself so I hope you guys are not having any major setbacks. Good luck with the mod. I am anticipating the next update!

+1 vote     reply to comment
agent00kevin
agent00kevin Feb 6 2012, 5:25pm replied:

No struggles: im pretty much relying on animations this time around. (for news)

Ive been working on some new layouts and redesigning several of the older maps, so theres not much to show as far as that goes. I will definitely inform people as to whats going on with the maps though...I have to pretty much go back and redo everything Ive done up until the Labs took on their new look. If I dont, then there will be an obvious 'quality gap' from maps made recently to maps made 15 months ago.

+1 vote     reply to comment
VIOLATION
VIOLATION Jan 28 2012, 10:19am says:

By soon do you mean this weekend or later next week?

+1 vote     reply to comment
agent00kevin
agent00kevin Jan 29 2012, 12:26am replied:

Im going to go with later next week, unless I get some video of animations tomorrow. Ill try and see what our animator is up to and if he has enough to make a demonstration video. Thats about the biggest things we'll have to show; besides some models for the Engineering/Power Supply decks Ive been working on lately.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Episode Two Icon
Platform
Windows
Developer
UberNerdGames
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote NovaCor: The Fringe on your homepage or blog by selecting a button and using the HTML code provided (more).

NovaCor: The Fringe
NovaCor: The Fringe
Statistics
Rank
9,817 of 22,353
Last Update
1 year ago
Watchers
617 members
Files
1
News
27