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11 comments by agent00kevin on Feb 10th, 2015

Most if not all of you think NovaCor met the fate of most other Mods. It may have; it may not have. NovaCor is not dead, but not alive either. I dont know how else to explain it.

What happened to halt development was the Source SDK update that happened right around when the Mod short-circuited. And thats about literally what happened. The update broke nearly everything I had done with the AI. Most of the maps were shoved halfway off the Hammer Grid, so they were completely ruined. It was like Valve decided to take months of work and just toss it into a blender, then turn it on while Gabe stared me dead in the eye.

But Im left with all the assets, the ideas, and the memory of what I had. I still have everything hiding out on a storage drive, occasionally peeking out, looking around and disappearing again. I still brainstorm levels when I have down time, and story, and all of the things I did before. I just havent done anything tangible in months....years even. The final nail in the - well, the Mod isnt dead so there arent any nails in any coffins yet. Anyway, the last straw was my animator and modeler drifting off and ceasing production. I dont do those things and having done everything else, there simply wasnt time and wont be time to learn to make complex models and animate them too.

And so, NovaCor is not quite dead, but not yet alive. It is in a slumber. However, I was bitten by the Modding bug and that never goes away. I recently dumped a few weeks time into a 7 Days To Die Mod. It was simple, remedial modding at best. Something I knew I could accomplish alone, or with the help of a few friendly forum-goers. And I did. That project will be live on my Dedi tomorrow.

And who knows. I may just fire up the Source SDK again.

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NovaCor_Wallpapers.rar

NovaCor_Wallpapers.rar

Oct 30, 2011 Wallpapers 6 comments

An updated desktop background set. Added several color schemes and a few more resolutions.

Post comment Comments  (200 - 210 of 211)
arieas
arieas Jan 3 2011, 8:15pm says:

The walls actually remind me a bit of Doom, not sure why, perhaps there were walls with those sort of shapes in Doom. But look very nice and original.

Just one thing, please add some really nice background audio. That sort of soft and quiet air conditioning/electrical hum is really nice, with a few soundspots (point sounds? whatever they are called :P )at various points with vents. I've always felt it adds just as much to the overall atmosphere as much as the graphics/lighting.

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Jan 4 2011, 1:52am replied:

Heh yep, kind of inspired by Doom and moreso by Quake 4. Definitely not anything I actually saw though - this is 100% my own work.

As for the sounds, yes there will be lots of ambience beyond the standard background noise. I am also hoping to implant some guitar riffs backed by techno that fades in and out of some of the intense battles and other sequences. (I play and use Cakewalk Music Creator) The music wont be overbearing and loud, but kind of additional background to help get the heart pumping during those sequences :)

+2 votes   reply to comment
Mr.Walrus
Mr.Walrus Dec 30 2010, 6:45pm says:

Sounds interesting, looking forward to seeing what you can do with sci-fi agent00kevin :P

+1 vote     reply to comment
agent00kevin Creator
agent00kevin Jan 1 2011, 2:03am replied:

Why thanks Raider :) Happy Holidays to you and everyone else.

And Im still working on my other Mod, but its been put on hold by my HDD failure. Its not a true failure, but stuck in the BSY state which renders it a brick until it can be fixed. Its not difficult to do, but does requite a TTL adapter whch I do not posess at this time. Unless I can dig up the reciept, Im left to do the repair on my own.

+2 votes   reply to comment
agent00kevin Creator
agent00kevin Dec 30 2010, 12:51am says:

Ok, I couldnt help it. I reworked the wall textures since after reworking the door textures, they were boring and monotonous. Ive also added some bumpmapping to the textures to give the illusion of depth between the panels.

I have, unfortunately, suffered a minor setback. The HDD containing the crew quarters areas is currently bricked, though it does still spin. Its got the Seagate 7000.11 bug, where it gets stuck in the BSY state. IF I can dig up the reciept they will provide a new HDD and free data recovery. If not, I will be forced to attempt a fix myself and/or rebuild what I had created. Luckily, I keep mutiple hard drives in the PC and spread the work out between them. Unluckily, I didnt backup the work on the one that died.

Fortunately, most of this Mod is stored on another disk, and I could continue with minor loss. All acreens posted today are obviously on the good disk - I just lost one particular level, and not much of it was even built yet. I believe that within one hard days work I can be back where I was before. I WILL be backing this up on a disk that remains unconnected to the PCs unless Im putting something on it. It stays in a fire safe, so it would take a nuke to get rid of that data.

+3 votes   reply to comment
jHONFREEDMEN
jHONFREEDMEN Dec 29 2010, 9:29am says:

I LIKE MOD

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 30 2010, 9:56am replied:

jhonfreemens is legend!

+3 votes   reply to comment
Cremat0r
Cremat0r Dec 29 2010, 5:27am says:

Err, looks okay, I'm gonna be your tenth tracker!

+2 votes     reply to comment
DDguy
DDguy Dec 14 2010, 8:39am says:

Looks interesting, tracking :D

+2 votes     reply to comment
MrProComics
MrProComics Dec 14 2010, 6:33am says:

Looks cool tracking (:

+2 votes     reply to comment
agent00kevin Creator
agent00kevin Dec 14 2010, 2:29am says:

The screens Ive posted today are ONLY for showing the new textures. Some need aligned, some lights need tweaked, and the envirnoments are generally bare still. I am simply showing the new textures and look of the Mod after the total revamp, nothing more. I have nearly 150 custom textures created and many many more coming, so these screens are barely the tip of the iceberg.

+2 votes   reply to comment
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