Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.
Valve has changed the game requirements for Modular Combat!
It may not seem like it, but we have been working diligently on the demo these past few months. It will take us a lot longer than we initially estimated...
For the last 6+ months myself, Archer and Ken have secretly been working on Modular Combat 2.
It has been nearly a year since we lost our sponsored European servers, so we bought some for the european players.
In the next couple of months Modular Combat will be getting some updates!
Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination...
In case you haven't noticed we are now Greenlit! In 10 days no less! The team would like to take this opportunity to thank Valve for greenlighting us...
We're now on Steam Greenlight and we need your help to get us Greenlit!
I've been craving Modular Combat for many months now and i couldn't bear to wait for Modular Combat 2 to come out so i thought i'd take a crack at fixing...
In order to reduce confusion, the Alien Swarm version will be using a slightly different name; Modular Combat 2.
A few days ago i made a news post about what we were thinking of doing with Modular Combat. Well a decision has been reached and its a big one. We're...
I have some exciting news for everyone. There is a very high chance Modular Combat will be coming back but it will be changing in a very big way and we...
As the previous news states, Modular Combat is currently broken because Valve changed the data file format and the mod doesn't know how to use the new...
Modular Combat is currently broken because Valve changed the data file format and the mod doesn't know how to use the new format.
I apologize to everyone trying to connect to our server the past few weeks. It is indeed up, but for some odd reason its not appearing on the server list...
Thank you for all the support in the continuation of Modular Combat
Contrary to what matthewdryden said, Modular Combat development is not dead. Some epic announcements are coming up, so stay tuned! P.S. matthewdryden...
Thanks so much for all your support over the last four years. I've decided to officially cease development on Modular Combat. I am thankful for everything...
Are you experienced in the field of C++ and Source Engine modding? Then please read on!
Modular Combat is under new management, and 2.0.6 is under way.
The first of five posts counting down to the next stage of Modular Combat's life.
What if your favorite mod came back from the dead? Again.
This update is relatively minor, but represents some big changes coming down the pipe.
Matthew talks a bit about numbers, the release of 2.0.4, and introduces Mr. Wallet as the new lead designer of Modular Combat.
Modular Combat receives a balance update and we skip a release number AGAIN.
Modular Combat gets a shiny new update and Matthew Dryden talks a bit about the development of 2.0.1 and Mod Fidelity’s partnership with Art of Ascension...
With strength born from 2 hours of sleep per night, missed homework deadlines, and over 9000 cups of coffee.. Mod Fidelity brings you Modular Combat 2.0.0...
Forget v1.77. Forget v2.0. Introducing: Modular Combat 2.0.0 - The extra .0 is what really matters. (We also announce a release date.)
Matthew Dryden finally makes an appearance and talk a bit about the state of Modular Combat and the reasons why we've been so quiet.
We'd like to include some new player models in an upcoming release. If you're a modeler and skinner, please contact us!
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