Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed Modular Combat v1.76 Released!

Modular Combat v1.76 has been released! New gamemodes, factions, monsters, maps, and modules! What side are YOU on?

Posted by matthewdryden on Aug 24th, 2009

We’re Back!

Some of you may be confused as to why we’ve been so quiet for the last few weeks – especially since we released version 1.75 – which introduced a lot of the changes we’ll be listing as version 1.76 features. The answer is embarrassing: we found a lot of bugs that were show-stoppers.

That’s a story for another time, but sufficed to say – we’ve been treating the release of v1.75 as a “public beta-test” in which we’ve worked out many, many different bugs and balance issues. Our community of dedicated players have ALWAYS been very helpful in finding these bugs and offering suggestions on how we could improve the mod – and we’ve been very grateful for their help!

Modular Combat v1.76 Modular Combat v1.76

Version v1.76

We compiled a list of every change we made to Modular Combat since our last major release (before v1.75) and it totaled to a thousand words. Who the hell wants to read all of that? So we’ve summarized it even further into the major changes. And here they are!

  • New game element: Factions. Players can choose between the Combine, Aperture Science, or the Resistance. Fighting near players of your same faction will give you bonus experience and other benefits!
  • New gamemode: Team Deathmatch
  • New maps: Amplitude, and Cannon by Christoph Erhardt and Hydro by “Agent Smith”.
  • New monsters: Hunters, Antlion Workers, Rollermines, Rollerbombs (an MC original!), and Zombines!
  • 12 new modules: Minion Man Hack, Minion Antlion Worker, Armor Capacity, Clip Size, Running Man, Aux Power Tank, Armor Regen, Turrets, Poison Spit, Weaken, Brute Force, and Impact.
  • Greatly improved Antlion Guard pathfinding and AI – be careful, this thing is scary!
  • New melee weapon: Camera (or Vital Testing Apparatus), available only to Aperture Science.
  • Shared Experience! No more kill stealing!

Wow! What a difference! If you’re one of those boring types that want to know every change we made, you can read it all here.

Modular Combat v1.76 Modular Combat v1.76

Download Modular Combat v1.76!

We just have a few notes for the people who have installed Modular Combat v1.75: You don’t need to download and install v1.76 because it’s a server-side only update! If you already have v1.75 installed, then you can just download the mappack and be on your merry way!

However, if you want play on your private server or in a lan with friends, then we suggest you download the full version! It’s under 50 megs!

Modular Combat requires the following things to play:

  • Source SDK Base - Orange Box
  • Half-Life 2: Deathmatch
  • Half-life 2: Episode Two

As always, thanks for playing Moduar Combat - we can't wait to see you on the servers! Oh, and be sure to follow us on Mod DB and Twitter! Join our Steam Group for a chance to become player of the week and get interviewed by the dev team!

What side are YOU on?

Mod Fidelity


(Special thanks to the Overgrowth team and Iiro Jäppinen for providing these nice icons!)

Post comment Comments
Ryswick17
Ryswick17 Aug 25 2009, 3:52am says:

I just want you to know that I love you.

+8 votes     reply to comment
Phalxor
Phalxor Aug 26 2009, 6:47pm replied:

my favorite part was the error monster who shoots errors at you

0 votes     reply to comment
Phalxor
Phalxor Aug 26 2009, 6:48pm replied:

I guess its because I don't have episode 2, doesn't stop me from playing I guess

+1 vote     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:20pm replied:

Doh! Hehe...I tried to warn you!

+1 vote   reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:19pm replied:

We love you too.

+1 vote   reply to comment
enig-o-matic
enig-o-matic Sep 2 2009, 12:21am replied:

yea, you guys are pretty awesome. and ryswick, nice avatar.

+1 vote     reply to comment
StephanBotha
StephanBotha Aug 25 2009, 3:59am says:

I love this mod! Thanks guys!

+3 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:21pm replied:

Thanks for your support! Can't wait to see you on the servers.

+1 vote   reply to comment
LORDDEREX
LORDDEREX Aug 25 2009, 4:39am says:

Still going strong!

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:22pm replied:

Damn right! We'll be going on for awhile!

+1 vote   reply to comment
4CH!
4CH! Aug 25 2009, 6:59am says:

Looks like Half-life 2 wont die ever !!! Long live the mods !

+3 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:22pm replied:

w00t! We're just getting started!

+1 vote   reply to comment
Ekonk
Ekonk Aug 25 2009, 7:13am says:

Teleportation will always be the best.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:23pm replied:

Bah! I'm not a big fan of Teleport.

+1 vote   reply to comment
archkyrie
archkyrie Aug 25 2009, 8:01am says:

um, i found a bug already, and that is that version 176 misplaces the "gameinfo.txt" file when it installs.

+2 votes     reply to comment
archkyrie
archkyrie Aug 25 2009, 8:07am replied:

nevermind, not sure what that was, but I fixed it by simply re arranging the "sourcemods" folder so that Modular Combat's folder was higher up in the list. odd. and despite errors saying it was misplaced, the info file was not. but I fixed it, no problem I guess.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:23pm replied:

Good to hear you got your issues sorted out! What did you think of the game?

+1 vote   reply to comment
Arkanj3l
Arkanj3l Aug 25 2009, 10:13am says:

I'm a boring type :D

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:26pm replied:

*sigh* Me too.

+1 vote   reply to comment
DOLBYdigital
DOLBYdigital Aug 25 2009, 3:47pm says:

Must find time to get back into this mod.
Keep up the great updates!

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:28pm replied:

I hope you do! Hit one of us up on Steam, we'll join ya.

+1 vote   reply to comment
ThatTrunkMonkey
ThatTrunkMonkey Aug 25 2009, 5:05pm says:

What the crap, all of this is old. There've already been hunters and aperture science faction. There's already been team deathmatch. Only thing new are the maps.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:30pm replied:

We've considered v1.75 to be an open beta-test...this post was to let the newer players know what has been going on.

+1 vote   reply to comment
Nebcake
Nebcake Aug 25 2009, 6:12pm says:

Wow, very nice update

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:30pm replied:

Thank ya!

+1 vote   reply to comment
MrCowThing
MrCowThing Aug 25 2009, 6:54pm says:

This update looks great. I never really played much of this mod in the past, but I'm going to give this another try right now.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:31pm replied:

Great! Can't wait to have you back.

+1 vote   reply to comment
SpikedRocker
SpikedRocker Aug 25 2009, 7:02pm says:

Finally got to play in a server with others...crazy game play, enjoyed it alot.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:31pm replied:

Man, I played 6 hours the other night.

+1 vote   reply to comment
Twitwi
Twitwi Aug 26 2009, 8:21am says:

Do I get AUX power when jumping the headcrap, in other words: Do I get headcrab juice.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Aug 27 2009, 6:32pm replied:

Well, duh.

+1 vote   reply to comment
Killer_man_1996
Killer_man_1996 Aug 29 2009, 10:49am says:

OMG!!! i'm downloading ALL the 20 mods that i have in my pc again + HL2 + Lost Coast + Ep1 & 2...

because i kill my computer installing Game Accelerator...

:'( but i'm gonna download this with an update :D

+1 vote     reply to comment
SG1Shadow
SG1Shadow Aug 29 2009, 11:55pm says:

love this mod

+1 vote     reply to comment
SG1Shadow
SG1Shadow Aug 29 2009, 11:56pm says:

I can't set a key to spawn a turret module. Is there a default key?

+1 vote     reply to comment
FTWinston
FTWinston Aug 31 2009, 7:01am replied:

Well, there's the Use Active Module key.

Failing that, bind a key to "+do turret" (or possibly "+do turrets") - you'll need the quote marks, as its got a space in it.

+1 vote     reply to comment
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Released Jun 18, 2008
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