Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed Modular Combat: Are We Dead?

Matthew Dryden finally makes an appearance and talk a bit about the state of Modular Combat and the reasons why we've been so quiet.

Posted by matthewdryden on Jun 23rd, 2010

You've all been speculating as to the fate of Modular Combat. You think we've abandoned you. You think we've had a falling out. You believe that we've abandoned you. It's been almost a year since our last release.

This is what v1.77 looks like:

  • Updated character management system
  • Added weapons upgrade system
  • Restructured menu system
  • New modules, including the very interesting "Phase Shift" module
  • Customizable server-controlled monsters: Server owners can create new types of monsters by controlling the model, skin, and health/damage values
  • Suit creation now includes even more customization
  • Each account now holds a maximum of 12 suits
  • New BoSS sounds (including UT style spreeing calls) 

But if you're were member of the Mod Fidelity community, you already know most of this. For those of you who don't know, we did a huge open beta where we invited in almost all of our active community into our private server to test things out.

This was a huge mistake.

This open beta stemmed from the fact that our QA lead had disappeared on us and we were left running around like chickens with our heads cut off. The problem was that we weren't getting the appropriate kind of feedback we needed in either case.

This is not to say that the the open-beta testers weren't helpful. They were incredible helpful, but we still lacked that structure that Joe brought to the table. Now that Joe has returned and is ready to help out again, we are ready in that area.

The Coded Image

When your mod feels like it's floundering, you want to do everything you can to bring it back to active development. The truth of the matter is, the main driving forces behind the mod, Winston and myself, got very busy.

We both have gone through some serious life changes. I've moved, started a whole new life, got into competitive poetry (yeah, cool, eh?), and started a new job.

Winston is getting married. Yeah! Give him your congratulations in the comments below.

So you're all aware of this image:

Top Secret

I will admit that I created this image to bring some hype back to Modular Combat. Not for you guys specifically, but for my team. I wanted Winston, Mason, Joe, and Jordan to know that I was back on-board and ready to go.

We missed the deadline.

 No excuses. We did. I did. Steam won't install on my computer due to a bad sector on my hard drive that's been plaguing me. Winston is too busy with work, and Mason (our second, awesome programmer) is just crazy busy.

It's been almost a year since our last release. We have released because there is a huge crash bug that we can't seem to solve, no matter what we try. What happened is that we didn't follow weekly testing routine and suddenly we were getting crashes without stopping to figure what or where they were coming from.

Feature creep is a huge issue in our development cycle, and now we're paying for it.

So, is Modular Combat v1.77 every coming out?

Winston and I had a conversation about the state of Modular Combat and what we want to go with it. We both lead busy lives. We both have full-time jobs and tons of our responsibilities.

But when it comes down to it, Modular Combat is our baby. We both agree that there is unfinished business here. We both want Modular Combat to succeed. We want to give back to our community the same way they have shown us support since we started this over two years ago. We owe it to ourselves and we owe it to you.

August 24, 2010. That's our target release date.

We're 2-years-old now.

Someone pointed out that Modular Combat is two years old. Wow. I don't have time to reflect on all the amazing things that have happened to us...but here's the skinny:

  •  239,000 views to our Mod DB profile page
  • Over 6000 downloads
  • Our Steam group has over 300 members
  • We have met so many amazing developers and players during our active time
  • We gained sponsorship through Nuclear Fallout (thank you)

There's so many amazing things that has happened to us. We just wanted to thank you all for your continued support throughout the good and thank you for your patience during the quiet times.

We'd like to ask you for your continued support during these next couple of months. We will continue bringing you updates as much as we possibly can.

Now It's You

 OK. I've told you where we are at...but what about you guys? These next couple of months will be focused on this crash bug, so I can't really bring you new updates.

What I'm asking is...what would you guys like to see from us on Mod DB? Would you like a few refreshers on what we've done with the mod? Would you like our thoughts on what's happening in the modding community?

What can we do to help you get through the next couple of months until we release?

Let us know in the comments below. We'll be in touch soon.

Mod Fidelity

Post comment Comments
soegel
soegel Jun 23 2010, 5:20pm says:

nice to hear from you guys.

do whatever you want, but KEEP GOING!

+7 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:32pm replied:

Thanks for your continued support!

+1 vote     reply to comment
MacMonkey
MacMonkey Jun 23 2010, 5:25pm says:

Congrats Winston. Yay, thanks guys.

+5 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:32pm replied:

Yeah, he's actually getting married TODAY!

+2 votes     reply to comment
PhaserRave
PhaserRave Jun 23 2010, 5:52pm says:

Grats, Winston!
I'm glad to hear from you. I don't mind a late release date so long as the devs are all alright. I understand that Modular Combat isn't your number one priority.

I'd love to see some screenshots of the new stuff in action, but it might cause unwanted hype from those who didn't get into the beta.

Hope everything goes well!

+3 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:32pm replied:

Yeah, I think I can do that for you.

+1 vote     reply to comment
PhaserRave
PhaserRave Jul 5 2010, 3:03am replied:

Thanks!

+1 vote     reply to comment
tymaxbeta
tymaxbeta Jun 23 2010, 6:05pm says:

Congratulations Winston, and it's great to hear something from the mod, and in such a well spoken manner. I also think it's good you guys did have a valid excuse as to why it is running late, and I respect this completely, keep up the great work guys, and can't wait to play...

+3 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:33pm replied:

We've always tried to be as honest, open, and authentic as we possible can when it comes to Modular Combat - especially when we screw up. Or rather, when I screw up. >_>

+1 vote     reply to comment
skullshaper
skullshaper Jun 23 2010, 6:49pm says:

do module reports or something to tide us over, where you explain how you made the module? how its used? and why it is epic?

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:33pm replied:

That sounds like a great idea!

+1 vote     reply to comment
$n!p3r
$n!p3r Jun 23 2010, 7:31pm says:

keep going !!!

ps: whats up with the servers ? there is just one, why?

+3 votes     reply to comment
tymaxbeta
tymaxbeta Jun 27 2010, 8:27am replied:

Correction, there's only one server the community plays on, and thats for good reason, you need to realize accounts, and therefore characters do not go from server to server, so once a guy gets set up on one server there's a small chance of the other servers getting that player...

+1 vote     reply to comment
taiiat
taiiat Jun 28 2010, 6:11pm replied:

but mirroring accounts across all official servers has been thought about for quite a while. it may happen, it may not. other things are more important right now though.

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:34pm replied:

We'll have a few servers running for our next release.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Jun 23 2010, 7:37pm says:

You do realize that the site broke, which is probably why some members (like I) couldn't get in contact and find out what happened.

Meh, I ended up having other games to play, as I can't always stay put from 1 game.

+1 vote     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:34pm replied:

Well, thanks for coming back!

+1 vote     reply to comment
Dr.Sean
Dr.Sean Jun 23 2010, 7:55pm says:

I have vids of me beta testing. Would I get in trouble for "leaking" them?

+1 vote     reply to comment
taiiat
taiiat Jun 28 2010, 6:12pm replied:

yeah, you might wanna keep those to yourself for now.

+3 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:34pm replied:

Nah! Go ahead!

+1 vote     reply to comment
guywiththename
guywiththename Jun 24 2010, 3:01am says:

Sounds great. I have slow internet though. It'd be great if it catered for single player as well. I'm not saying a campaign, but not just multiplayer with no other players. I mean it becomes tedious, and the only fun bits are when I do stupid stuff. And I like doing fun stuff, like making barricades, but it's to easy. It be great if there were some modes like wave fight, where waves of progressivly harder enemies attacked, and at the end of the wave you earn the number of the wave x100 eg wave 6 = 600. just fun rewarding things that can be enjoyed in single and multiplayer.

+2 votes     reply to comment
56er
56er Jun 24 2010, 12:12pm replied:

Most people want to level up, and a wave play wouldn't help any of there online chars. This would be cool as a co-op mode for any futher release.

+2 votes     reply to comment
taiiat
taiiat Jun 28 2010, 6:14pm replied:

adding more gamemodes has been greatly thought of, and is in progress.

+3 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:35pm replied:

I've always thought that wave play would be awesome in MC, but I don't know when that is going to happen.

+1 vote     reply to comment
PauliuzzzLT
PauliuzzzLT Jun 24 2010, 4:08am says:

I dont play anymore since you ruined the mod

-3 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:35pm replied:

I'm sorry to hear that...is there anything we can do to fix it up for you?

+1 vote     reply to comment
cW#Ravenblood
cW#Ravenblood Jun 24 2010, 5:55am says:

Yeah, I'm still alive xD
Keep goin!

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:36pm replied:

Ah! It's good to see your name in our comments!

+1 vote     reply to comment
56er
56er Jun 24 2010, 12:10pm says:

Don't bother with new screens or anythi ng else, just get the game running and bug free, that would be my wish!

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:36pm replied:

Will do!

+1 vote     reply to comment
Jack5500
Jack5500 Jun 24 2010, 12:51pm says:

You forgot all the new maps ;p
Great hearing it officially that the mod is getting continued

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:36pm replied:

Haha, thanks for the awesome support with your maps, Jack. We can't wait to see what's up with those.

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Jun 24 2010, 1:02pm says:

Great!...
Good to hear that MC is back on the trail, and is heading the right direction, but damn my bad karma... The day of release I am leaving for 5 months on a student exchange and they don't have internet there... Bad karma, BAD -_- ...

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:37pm replied:

Aww, we'll send good vibes you way buddy! Good luck with your trip!

+1 vote     reply to comment
LORDDEREX
LORDDEREX Jun 24 2010, 1:13pm says:

Good to hear from u.
And gratz Winston.

I love what u have done so far :)
Keep it up, and the creeps down

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:37pm replied:

Wise words, my friend, wise words.

+1 vote     reply to comment
Gordon_Frohman
Gordon_Frohman Jun 24 2010, 3:32pm says:

Congrats, Winston! Also, it's good to hear that MC is not dead. Keep up the good work!

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:38pm replied:

Haha! Keep that webcomic going!

+1 vote     reply to comment
WatashivaHel
WatashivaHel Jun 25 2010, 7:23am says:

Good luck to you guys.
And lets hope you get everything resolved :]

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:38pm replied:

We already have a plan.

+1 vote     reply to comment
Marcho70
Marcho70 Jun 26 2010, 5:07am says:

Good luck guys! :)

+2 votes     reply to comment
Pherex
Pherex Jun 30 2010, 3:55pm says:

In the way of requests; work on balancing things as a priority, The fun thing is to have a suit that just dominates, but give it a weakness in the sense of a different suit setup. Rock paper scissors has always worked, and when you get two rocks(or similar suits fighting) player skill kicks in and adds in fun. I know I love going toe to toe with teleport. It is crazy fun. Or see two tanks duke it out. Mix it up, and balance how suits are done. Stay alive! I've greatly appreciated your genius in designing this great game.

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:38pm replied:

We are working with a systems designer to kick Modular Combat into shape. Expect a lot of new amazing things very soon!

+1 vote     reply to comment
Gosthy
Gosthy Jul 2 2010, 1:07pm says:

Congrats Winston! Hoping to see a new release soon.

+2 votes     reply to comment
matthewdryden
matthewdryden Jul 3 2010, 7:38pm replied:

It's coming sooner than you might expect.

+1 vote     reply to comment
Evil-Police
Evil-Police Jul 4 2010, 1:51am says:

So I was right about 2.0 instead of 1.77 :D ?
(On the steam community page, guys)

+1 vote     reply to comment
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Mod Fidelity
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Release Date
Released Jun 18, 2008
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Modular Combat (Half-Life 2)
Modular Combat Half-Life 2 - Multiplayer First Person Shooter
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Mod Fidelity Developer & Publisher with 4 members