The first one will be built with the Alien Swarm SDK and it will have the following features:
- Just PvP and PvM gamemodes (this might expand to the full list in the future).
- AI Director: The BoSS will finally have a role in the game. Instead of monsters randomly spawning on the map, they will spawn according to how well or how bad the players are doing.
- First person view (with the possibility of giving server hosts the ability to force top-down view on everyone with a server-side setting)
The timetable for the Alien Swarm version is unknown yet as development has just started. Once i have more information i'll make another news post.
The second one will be built with the Source SDK 2013 and will be started after the Alien Swarm version is released. Regardless, we will continue to support the Alien Swarm version even when the Source SDK 2013 version is released.
We also have a new domain name and website, it is: ModularCombat.net I suggest you make an account there if you have further questions or want to reach the development team.
We are rebuilding the development team as well. If you or anyone you know has experience with any of the following skills, then we need you! (post a team application here)
Positions Needed:
- Mechanics Programmer
- Artist Programmer
- Modeler
- Animator
- Texture Artist/Graphics
- Audio Designer
- Level Design (Mapping)
- Beta Tester
Just wondering but would it be possible to join and play at the same servers despite running on different engines?
Being Alien Swarm and Source 2013?
I dont understand what you mean, but if you mean can you use either client to play on either server then no.
Lots of work ahead of ya! Exciting though! :D
This is such good news! was not expecting you to do both! but amazing I cannot wait... also judging for how well and the progress you do, I do hope you apply for GREENLIGHT because I will defo vote for this.
If Source 2 adds HL2 support before you start the 2013 version, will you make it in that version instead?
I dont know about that, we'll see when Source 2 is released.
At the ver least I know you can make stuff in Source 2 and port them to other Source engines and save some time if I remember correctly.