Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Post news Report article RSS Feed Modular Combat: Well, do you?

What if your favorite mod came back from the dead? Again.

Posted by matthewdryden on Mar 10th, 2011

Hello folks!

OK. I know. You look good, too. I've missed you.

Let's get down to business. Just a few things to mention:

  1. Winston and myself are extremely busy.
  2. I've taken lead on the team again.
  3. There are some new features.
  4. Recharge is never, ever coming back.
  5. The "2.0.0" era is over.

We also have some new mandates as a development team:

  1. Listen to the players.
  2. Make the game fun and easy to play.
  3. Release early, release often.

We don't have much else to say, other than:

Well, do you?

Well, do you?

See you in the servers soon.

Mod Fidelity

Post comment Comments
buffykiller Mar 10 2011, 9:16pm says:

i still have a copy of 2.0.0 on my laptop and sometimes we all get together and have a lan party and play it

+2 votes     reply to comment
matthewdryden Author
matthewdryden Mar 11 2011, 10:30am replied:

Hell, yeah!

+1 vote   reply to comment
Jesusfreak Mar 10 2011, 9:59pm says:


+2 votes     reply to comment
matthewdryden Author
matthewdryden Mar 11 2011, 10:30am replied:


+1 vote   reply to comment
jovian95 Mar 10 2011, 10:57pm says:

"Recharge is never, ever coming back."
Yea, I'm done.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Mar 11 2011, 10:31am replied:

Instead of adding in the Recharge module, we'll be adjusting the natural regeneration so that it's faster.

+3 votes   reply to comment
jovian95 Mar 11 2011, 6:14pm replied:

Dear sir, you have regained my interest. :]

+1 vote     reply to comment
Jack5500 Mar 11 2011, 12:54am says:

wont work

+1 vote     reply to comment
matthewdryden Author
matthewdryden Mar 11 2011, 10:31am replied:

We'll see. :)

+1 vote   reply to comment
guyhard Mar 11 2011, 1:33am says:

'Listen to the players'

I'm assuming that recharge includes armor regen, hp regen, and all that.

Have you seen how many people left since you took out regens?
Give back regens are what the players are saying - if you ignore this, you're already contradicting yourself.

... Although I will admit the old MC had too many tanks, that could easily be fixed by taking away resistances and just adding a 'light' HP regen.

+5 votes     reply to comment
matthewdryden Author
matthewdryden Mar 11 2011, 10:32am replied:

Nope, just the Recharge module.

+1 vote   reply to comment
guyhard Mar 12 2011, 3:09am replied:

Alright then, although I must admit that one of the modules I missed the most was the Aux Regen, when I started playing agian...

+3 votes     reply to comment
Real_Misterio Mar 11 2011, 7:59am says:

You've not listened to us then, and you wont do it now. You only had to low the Tanks power and add fun NPCS, and you did NOTHING, you just erased lots of modules instead of light them, and only added 2 sucky monsters and 1 fletche module which... I dont like.

Im over playing this untill you really listen the community

+1 vote     reply to comment
matthewdryden Author
matthewdryden Mar 11 2011, 10:34am replied:

We have made mistakes, no one will dispute that. Recharge module will not be coming back, but that doesn't mean other modules won't be. We're interested in making the game fun again. I personally believe it can be done without passives.

That being said, I'm not saying that we will or will not add passives back in.

+2 votes   reply to comment
JJ10DMAN Mar 30 2011, 3:42am replied:

What happened was, we took out the regens to get a baseline reading so we could make an intelligent decision about how to get them back in a more interesting way - one that required some small but real consideration on the part of the user and the opponent. Then the team fell apart and nothing really got done at all for months, and I think players got the impression it was supposed to be that way - it wasn't. Sorry. :(

+1 vote     reply to comment
JJ10DMAN Mar 30 2011, 3:48am replied:

Argh what I mean to say is, nothing got done ON THAT ISSUE. Winston put in some good hours on things you guys haven't seen yet. ;)

+2 votes     reply to comment
nerdenstein Mar 11 2011, 11:02am says:

Whatever choices you make are totally up too you.
It's your mod, your piece of art so to speak. Obviously don't complete ignore them/us. :P
As for removing regen, I'm somwhat glad you removed that aspect of the mod. It made my character too overpowering in some aspects. Though having not played the older version (With Regen) enough to know really.
Anyway, this is a cool mod, keep up the good work!

+3 votes     reply to comment
xxobot May 2 2011, 9:17am replied:

^ What he said

+3 votes     reply to comment
StoneCrowUK Mar 11 2011, 11:50am says:

Tbh, i like tanks.
Alot of people moaned but alot of people are sourpuss about not winning
tanks were a challenge! Thats why i liked them.

+2 votes     reply to comment
Aquilia Mar 11 2011, 4:00pm says:

Recharge was acctually useful though, Especially since it would let you make a class the could cloak indefinately, giving you at least the element of surprise over tanks. Although, now that tanks are gone, this is more or less pointless...

+3 votes     reply to comment
guyhard Mar 12 2011, 9:46am replied:

Pssshh, Brute Force Ninjas FTW!

+2 votes     reply to comment
Awesome_ninja Mar 11 2011, 7:47pm says:

how about creating an ACTIVE pvp? No more passive modules, same level players, and active-only modules?

+1 vote     reply to comment
PhaserRave Mar 12 2011, 12:37am says:

Welcome back.
Even without recharge the mod is still fun, despite not being able to use the modules as often as I'd like. I saw your comment above about the natural aux regen adjustment. Looking forward to it.

+3 votes     reply to comment
Dr.Goupyl Mar 12 2011, 6:14am says:

My "F1" is not working anymore sorry :)

+1 vote     reply to comment
Trainzack Mar 15 2011, 10:43pm says:

F1. It could be intresting.

+1 vote     reply to comment
turkey72 Mar 18 2011, 2:26am says:

I'd press f1, however it seems that i have bound "yes" to another key. I'll press f6 instead.

+1 vote     reply to comment
guyhard Mar 18 2011, 6:16am says:

I think we need more custom manhack enemies.

FastHack anyone? :D


0 votes     reply to comment
JJ10DMAN Mar 30 2011, 3:45am says:

I guess I'm not invited back. :\ I genuinely wish the best of luck to you, but since those were our original mandates when I joined eight months ago, I'm pessimistic. Here's hoping last year was a fluke and you guys prove me wrong. ;) Still a fan!

+1 vote     reply to comment
Lt.SnoWolf Apr 25 2011, 6:45am says:

Weapon upgrades much...?

+2 votes     reply to comment
guyhard Apr 26 2011, 11:50pm says:

It's been about one and a half months since the last news update. I say we all switch to one older version of modular combat, during health regen, resistances, etc.

+3 votes     reply to comment
xxobot May 2 2011, 9:16am says:

Recharge PASSIVE is gone forever... how about a recharge ACTIVE...?

+1 vote     reply to comment
lm0drevil Jun 2 2011, 7:24am says:

the pole on the modular combat forums, and almost everyone voted to bring the regen back. and it never happened :S
I can't continue playing this game because the only thing keeping me a little while after it was taken out was the hope that regen would come back some day.

+3 votes     reply to comment
lm0drevil Jun 2 2011, 7:34am says:

can't you make a server with regen and one without for the people who don't want regen?

+3 votes     reply to comment
welikecookies Jun 2 2011, 7:43am replied:

totaly agree with above

+2 votes     reply to comment
Malkadir Jun 2 2011, 8:11pm says:

I couldn't agree more about the health/armor/aux regen. As a cloaker what kept me alive during all those hard battles were health and aux regen (I might have spent some points in armor though, I don't remember). Know I'm always running everywhere to find health pack not to die. When I had aux regen I spent hours setting up traps just because I could (and sometimes get some sneaky kills). I can't remember much about the first days of ModCom but the best thing I did then was trapping monsters and people.

+1 vote     reply to comment
DragoBro Feb 9 2012, 2:30pm says:

lol... I like how everyone is whining...
I understand that for some people it might not be fun, although for me and quite few other people, its challenging, and the challenge of not having regen makes it fun.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2: Deathmatch Icon
Team ModCom
Send Message
Official Page
Release Date
Released Jun 2008
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
Modular Combat (Half-Life 2: Deathmatch)
Modular Combat Half-Life 2: Deathmatch - Multiplayer & Co-op First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Mod Fidelity
Mod Fidelity Developer & Publisher with 4 members